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Build concept of mine hit a wall, any ideas?

Juggernaut

4.36K27.44K185.38K

(8)


Hypnotic Eye JewelUrsine CharmThat Which Was TakenLarge Cluster JewelBrutal RestraintUrsine CharmMedium Cluster JewelPotentiality Rod
Doppelganger GuiseCallous MaskAsenath's Gentle TouchPrecursor's EmblemKalandra's TouchReplica Atziri's FoibleRalakesh's ImpatienceArn's Anguish
Quicksilver FlaskRuby Flask

https://pobb.in/kkx6eF4X5Oby

It's the part of the league where I sell all my stuff and try out weird ideas. I have the beginning of a build and I am at a wall, or crossroads more like. on how to progress and i would like to hear you guys opinion.
The core concept i wanted to try out is:

  1. ralakesh boots with+1 endurance corruption , Arn's Anguish, x2 synth endurance rings (got downgraded to just one +1 endurance precursors and a ring of kalandra due to budget) , a +2 endurance charge staff, and charms which give % life regen rate and, most crucially, 6% inc aoe per endurance charge

  2. Be jugg, another 6% aoe per endurance charge making it 30 (well 24 atm, build cant kill KITM)
    and some more life regen rate.

  3. ?? That's it. My first idea was RF, but so many items just dont give HP or RF damage as well as the near-double hit damage from all those brutal charges is completely wasted.
    As of right now I slapped some RF +fire trap and some DOT scaling on the build but it already looks bad damage-wise.

  4. Problems: Clear speed is still under-utilised I think. With all this insane AOE scaling I assume explody is the way to go, but because of ralakesh being the core I lost Maven boots. Asenath is kinda working, since i hit everything with leap slam so they explode, but the explosion damage is low, and also no scaling other than the beginning of phys to fire+ignite chance. I think maybe an elevated explody chest can help , but I dont know how that would look defense wise. Currently I'm using a doppelgangers (really just slapped it on for defenses)

  5. Damage. Rf is around 180k right now, and with all the items being fixed in place I dont see it getting much higher, except with investment. Also since I need the staff for +2 charges I lose the shield slot for defenses. (That staff is really not good , just a proof of concept and its missing fire DOT multi cause i filled up the suffixes with the wk orb. Some other items are just put on cause I have nothing better.

  6. Better fittign skills (more like builds?) for the concept exist.
    For example a fully charged PB of Dissipation is 9 meters radius currently, and there is nothing much dictating I should go fire daamge anyway. So a lightning hit-based build could maybe be and option, either with phys explode (asenaths+explody chest) or a regular gloves with inpulsa+shock spread.
    At this point I should mention that I am running t2-3 beast essence deli until I figure out what to do. But even for these t2 white maps my damage is bad. The skill layout is bad (i dotn think purity of fire+elements is the way to go lmao)

  7. Some other, failed ideas: blade vortex (doesnt scale with aoe wtf), any melee build (would need different weapon so no +2 charges), any other ascendancy with frenzy charges and replica BOTB (would probably fuck my defenses tbh, but it could use the affliction charge belt for DOT damage at least, although I dont know how to set up that char tbh), Ashes of the Stars (really , an amulet that literally only gives my RF base radius and has less damage then almost anything else? no thanks lol)

  8. I want to keep the endurance charges, since they are great in large quantity against physical DOT damage (played too much pathfinder this league and getting shrekt by KITM and the agony thing that sometimes spawn in the wildwood) and the large AOE but otherwise I dont care anymore what I play , which means the build probably doesnt have to do ubers but its an upside if it can. Ideally I'd go blue altar MFing since that is what i did for most of the league but this build is VERY farm from that.

  9. I also plan on ditching the Balbala timeless jewel that I currently only use for perma quicksilver and ruby flask, and put something better on. I think probably Xibaqua (divine flesh) is the way to go since I have good resistances on every front. but I dont know how a good flask setup would look like then.
    Another possible thing is a determination sublime vision(for the 14th charge), that would require me to use Determ and nothing else, probably nuking my damage. Could get into someting like MOM though, and use determ with eternal blessing + spectre auras

Anyway, sorry for the long wall of text. that was my idea and I would like to hear you guys opinion, is it bad idea, or can it be saved? I think there is a lot of room for improvement, for example bloodnotch+progenesis (i have those), although I dont know how I will get to pathfinder levels of flask effect, probably impossible.

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Life

4358

Mana

97

Energy Shield

314

DPS

185K

Effective Hit Pool

27.44K

Chaos Res

34

Fire Res

82

Cold Res

77

Lightning Res

77

Armour

2K

Evasion

862

Block

26 | 0

Crit Chance

0%

Crit Multi

100%

Rage

0

Strength

312

Intelligence

134

Dexterity

87

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

81%

Might of the Bear
Might of the Bear
Unyielding
Unyielding
Unflinching
Unflinching
Unrelenting
Unrelenting
Untiring
Untiring
Call to Arms
Call to Arms
Elemental Overload
Elemental Overload
The Agnostic
The Agnostic
Acrimony
Acrimony
Barbarism
Barbarism
Bloodless
Bloodless
Breath of Flames
Breath of Flames
Champion of the Cause
Champion of the Cause
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Divine Judgement
Divine Judgement
Endurance
Endurance
Heart of Flame
Heart of Flame
Heart of the Warrior
Heart of the Warrior
Holy Fire
Holy Fire
Juggernaut
Juggernaut
Prismatic Skin
Prismatic Skin
Proficiency
Proficiency
Purity of Flesh
Purity of Flesh
Sovereignty
Sovereignty
Stamina
Stamina
Vigour
Vigour
Warrior's Blood
Warrior's Blood
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  • Elemental FocusElemental Focus
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  • Temporal ChainsTemporal Chains

  • Unhinge

  • Fire TrapFire Trap
  • CombustionCombustion
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  • CrueltyCruelty
  • Concentrated EffectConcentrated Effect
  • Trap and Mine DamageTrap and Mine Damage

  • Purity of ElementsPurity of Elements
  • EnlightenEnlighten
  • MalevolenceMalevolence
  • Purity of FirePurity of Fire

  • EnhanceEnhance

  • Leap SlamLeap Slam
  • Faster AttacksFaster Attacks
  • LifetapLifetap
  • Enduring CryEnduring Cry

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_Katu

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