PoB ArchivesPoB Archives
PoE builds

PoE 3.28·Mirage·Elementalist

[3.29 | POE 1] Flame Golem of Hordes League Starter - Curse of the Allflame *Updated POB*

by Rogerztheurbanlegend1 month ago48Subscribe

DPS
1.33M
Effective HP
27.26K
Life
2.81K
Level
78
Min budget

Overview

[3.29 | POE 1] Flame Golem of Hordes League Starter - Curse of the Allflame *Updated POB* is a Path of Exile Elementalist build by Rogerztheurbanlegend, made for the Mirage league (3.28). It is centered on Summon Flame Golem of Hordes and plays as a strength, fire, minion, spell archetype. In Path of Building it reaches 1.33M DPS with 27.26K effective HP, 2.81K life, 1.48K energy shield. Key uniques include Darkness Enthroned, The Primordial Chain, Clayshaper, The Queen's Hunger.

Build Video

Rogerztheurbanlegend's Notes

ACT 1 Choose either Rolling Magma or Summon Raging Spirits to level through Act 1 - After the quest "Breaking some Eggs", pick up Flame Wall and Frostblink - Pick up Raise Zombies (these will need constant resummons early on as they are squishy) - Fit Clarity and Vitality after the Brutus fight - After finishing 'The Sirens Cadence' quest, right before fighting Merveil (Act 1 final boss), you can pick up Absolution. **NOTE**Do vaal side areas. Pick up vaal skeletons and vaal absolution if you can. These are both incredibly powerful for leveling through the campaign. ACT 2 - Grab Desecrate, don't level past 1, just pocket this gem for now. We will use later. - Grab Skitterbots. If you don't have the mana, turn off vitality and replace it with skitterbots for now. - After completing 'Sharp and Cruel' grab faster casting and buy controlled destruction. Replace both minion damage and lightning damage. Add minion damage back once you have a 4-link. - Also pick up elemeental focus and concentrated effect to level in offhand. - Pick up minion life for your zombies **NOTE** Lots of gems use strength/dex now, so be sure to pay attention to jewelery items to find stat implicits to make up for these ACT 3 - 'Lost in Love' gives us our curse gems, Elemental Weakness and Flammability. You can equip Elemental Weakness to use while you have Absolution. Flammability for Flame Golems and both when you have Whispers of Doom key node. - Do the library quest to help Siosa. Pick up feeding frenzy and link this to zombies. Pick up convocation as well so we can automate this later. ACT 4 - Complete 'Open the Gate' - Turn in and grab Stone Golem. You can now also pick up flame, chaos, lightning and ice for later use. - We will also respec some points here. You should have enough gold to do so. Put 3 points from the starting point in the tree, up the left side (the intelligence nodes) and then remove the 4 spell damage nodes next to them. - The rest of this guide is expecting you to farm for Flame Golem of Hordes, anything else is a different build for the most part. **NOTE** The Clayshaper mace requires high strength, watch for heavy belts or anything that gets you a lot of strength. Look for nodes on tree if you have to to gain the strength needed for these maces. ACT 5+ - This is where we start leveling gems in our secondary set, focus on just leveling and getting through the rest of the campaign, and saving up for our first goals. - If you haven't received a second Clayshaper or a Primordial Chain yet, focus on trying to get these, as they will make the campaign much faster. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is where we have to choose how to level the rest of the game. You can do one of the following: 1 - You can level all the way to maps, including into yellow and even higher while you get the bulk of the golem gear together by using Absolution. Vaal Absolution is highly recommended. This is a different build, however, and there are build guides available out there for this. 2 - If you cannot afford the gear for Flame Golems (Primordial Chain and 2 Clayshapers) or do not have the patience to farm the Flame Golem of Hordes gem, then you can level by using zombies + carrion golems. Follow the guide the same exact way, but instead of ONLY having Flame Golems, you can have other other minions. This is how carrion golems work, by buffing other minions damage. 3 - If you have the time/patience/currency to purchase the golem gem and at least the amulet, you can level the rest of the way with Flame Golem of Hordes. This is how the build guide functions the rest of the way. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ END OF CAMPAIGN // GOALS // MAPPING Here is where we start dealing with priorities. - First off, if not already done, get those resistances capped through all of our rare gear, crafting, gambling with Faustus or Rog crafting. - Prioritize leveling and clearing our maps while saving for upgrades, especially our main uniques. - The unique priority list is as follows. This is in no particular order, however The Dark Monarch is one of the biggest increases as it doubles our minion count. The Dark Monarch Primordial Jewels (Anima Stone, Primordial Harmony, Primordial Might (x1)) Darkness Enthroned (highest roll you can afford) Pledge of Hands (this can be a final item as it will start to change our priorities on other gear) - The Map section of items shows rares that have no stats or resistances. Get what you can on anything since this is flexible. In the configuration window, remove the lines adding resist and attributes to better calculate what you are doing to the build.

Loadouts

Gear

Tap an item to open trade.

Clayshaper
Minion Helm
The Queen's Hunger
The Primordial Chain
Minion Ring
Minion Ring
Armour/Energy Shield Gloves
Darkness Enthroned
Armour/Energy Shield Boots
+Minion Shield
Abyss Jewel
Abyss Jewel
Primordial Harmony
Primordial Harmony
Primordial Harmony
Primordial Harmony
Cluster Jewel
The Anima Stone
Primordial Might

Skills

Tap a skill to open trade.

Body Armour

  • Summon Flame Golem of HordesSummon Flame Golem of Hordes20WMain
  • Spell EchoSpell Echo20W
  • Minion DamageMinion Damage20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Controlled DestructionControlled Destruction20W
  • Elemental FocusElemental Focus20W

Boots

  • Summon Stone GolemSummon Stone Golem20W
  • Summon Lightning GolemSummon Lightning Golem20W
  • Summon Ice GolemSummon Ice Golem20W
  • Culling StrikeCulling Strike20W

Helmet

  • VitalityVitality20W
  • ConvocationConvocation1W
  • AutomationAutomation20W
  • Purity of ElementsPurity of Elements20W

Gloves

  • FlammabilityFlammability20W
  • Elemental WeaknessElemental Weakness20W
  • Storm BrandStorm Brand20W
  • HextouchHextouch20W

Weapon 2

  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Weapon 2

  • Flame DashFlame Dash20W

Body Armour

  • Bone OfferingBone Offering20W

Body Armour

  • Flesh OfferingFlesh Offering20W

Body Armour

  • Spirit OfferingSpirit Offering20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.28
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
78

Damage

Full DPS
1.33M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.96/s
Cooldown
1.02s
Hit Chance
100%
Crit Multiplier
189%
Minion Limit
11
Mana Cost
299
Life Cost
0

Defence

Effective Hit Pool
27.26K
Life
2.81K
Energy Shield
1.48K
Mana
249
Ward
0
Armour
1.6K
Evasion
25
Phys Damage Reduction
12%

Mitigation & Avoidance

Block
57%
Spell Block
34%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+84%)
Cold Resistance
75% (+84%)
Lightning Resistance
75% (+84%)
Chaos Resistance
75% (+39%)

Max Hit Taken

Physical
4.59K
Fire
22.31K
Cold
22.31K
Lightning
22.31K
Chaos
11.26K

Recovery

Life Regen
542.9/s
ES Regen
0/s
ES Recharge
1.48K/s
Mana Regen
80.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
174
Intelligence
342
Dexterity
151
Movement Speed
53%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0