PoE 3.26·Secrets of the Atlas·Champion
Facebreaker slam champion | T17 and uber viable on ~5D budget
by gUshick1 year ago6
- DPS
- 23.32M
- Effective HP
- 207.45K
- Life
- 5.79K
- Level
- 99
- Min budget
Overview
Facebreaker slam champion | T17 and uber viable on ~5D budget is a Path of Exile Champion build by gUshick, made for the Secrets of the Atlas league (3.26). It is centered on Earthshatter and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 23.32M DPS with 207.45K effective HP, 5.79K life, 355 energy shield. Suited for: T17, Mapping, Bossing. Key uniques include Facebreaker, Maloney's Mechanism, Saffell's Frame, The Fourth Vow.
Build Video
gUshick's Notes
Hey, here is my version of the Facebreaker Champion utilizing Rallying cry+Pride merc, with added defensive tech that allows to run pretty juiced T16.5 and T17 maps and do deathless ubers on a super-low budget. 7/7 Ubers video:
https://youtu.be/5ViT4SeZpUE?si=OU8GSaxNcXrjPkHn
https://pobb.in/uL7MqtKusRJR - character
https://pobb.in/kJEnrjLjZxTS - merc gear
I'll break down the main build's ideas:
- Offensive part is covered by ~1150% unarmed attacks provided by FB gloves+ Runegraft of the bound, paired with 2 slam skills with massive damage multiplier Sunder (625% of base damage with massive coverage) and Earthshatter for bossing (393% of base damage but hits 2.5-3 times), with a huge Merc's Pride aura with ~90% aura effect and Rallying cry providing 25%(before buffs) of merc's weapon damage (1000 phys dmg karui chopper) as a flat phys. I can estimate dmg as:
~25 mill Pinnacle dps for non-crit version (one in the video, a lot of room for possible improvements like awakened gems, 990+ FB gloves, double corrupts etc., at least 20% more dmg could be achieved)
80+ mill Pinnacle for crit version, giant ceiling for sure (pobbed 150 mill with Bottled faith, clusters, massive threads of hope etc.)
- Defensive part is based on Glorious vanity (Xibaqua) + Fourth vow interaction (50% of elemental damage taken as chaos and then mitigated by armour), on a 30k armor character with Saffel's frame (+4 to ALL maximum resistances including chaos) we in fact reduce elemental damage taken from hits by 50%(Excluing some really huge ele hits like Atziri's flameblast). After that, it's reduced even further with 26 stacks of non-conditional fortification and 7 endurance charges. The main issue is damage over time encounters like ignite, phys and cold dots, so we have a ~1300 life regen and 10% less damage taken over time mastery to give us enough time to run out of degen zones.
Max resistances (~85 all) are provided by the shield and x4 +2 max res jewellss, if you want to feel excellent on Ubers you should have a swapable different max res jewells to get 90% res for a respected encounter.
- Quality of life
To have a good time on mapping, you must use the adrenaline swap tech every ~26 sec (20 sec base with a runegraft of the warp 0.7 duration multi), 2 manual warcries every 5 slams or 1 cry every 5 sec to keep up the onslaught.
Adrenaline swap tech - Corrupting Fever + lifetap + second wind on the weapon swap (X button), 1 press of CF should take just enough life to proc adrenaline (don't overlvl it)
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Merc requirements - lvl83(84 from T17) Swiftblade with pride, rallying cry + duration and cd supports ideally
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Regex for T17 - skip drowning orbs, sawblades, exarch pedals, flask meteors, - %max res, more than 1 extra ele mod or pen mod (you can run pen modes with Xibaqua), and - 3% action speed mode. Crit is doable if you can double corrupt shield or body and take the 30% mastery. No leech and 60% less recovery is doable due to "15% warcry recovery" mastery.
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Budget on trade league. Take into consideration that the build was assembled on SSF with like ~80 hours of playtime. You can probably buy all the uniques for a couple of divs, some basic life+res gear and 800+ phys dmg merc weapon for the rest 3-4 divs. You don't need to have perfectly rolled t1 rares or exactly the same cluster jewels.
Short gameplay loop explanation:
You enter the map, use 3 manual warcries to get rage, charges and onslaught, you swap weapon to use Corrupting fever adrenaline tech and you good to go. You can use 1 manual warcry while mapping (Rallying cry) and use second one for tought rares. On Pinnacle+ bosses you swap for Earthshatter and use a warcry after each slam, your merc uses rallying cry with close to 100% uptime.
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Runegrafts
- Runegraft of the BoundRunegraft of the Bound20% reduced bonuses gained from Equipped Boots20% increased bonuses gained from Equipped GlovesLimited to 1 Runegraft of the BoundRunegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the WarpRunegraft of TreacheryRunegraft of Treachery15% increased Reservation Efficiency of SkillsAuras from your Skills which affect Allies also affect EnemiesLimited to 1 Runegraft of Treachery
Character Stats
- Level
- 99
Damage
- Full DPS
- 23.32M
- Combined DPS
- 11.64M
- Hit DPS
- 6.3M
- With Poison DPS
- 6.3M
- With Ignite DPS
- 6.3M
- With Bleed DPS
- 6.3M
- With Impale DPS
- 11.64M
- Damage over Time
- 0
- Impale DPS
- 5.33M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 4.13M
- Burst Damage
- 4.13M
Attack & Crit
- Attack/Cast Rate
- 1.53/s
- Hit Chance
- 100%
- Accuracy
- 457
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 3 m
- Mana Cost
- 15
- Life Cost
- 6
Defence
- Effective Hit Pool
- 207.45K
- Life
- 5.79K
- Energy Shield
- 355
- Mana
- 58
- Ward
- 0
- Armour
- 37.97K
- Evasion
- 191
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 30%
- Spell Suppression
- 4%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 87% (+23%)
- Cold Resistance
- 84% (+19%)
- Lightning Resistance
- 85% (+22%)
- Chaos Resistance
- 84% (+6%)
Max Hit Taken
- Physical
- 24.1K
- Fire
- 98.67K
- Cold
- 89.17K
- Lightning
- 92.15K
- Chaos
- 87.16K
Recovery
- Life Regen
- 1.37K/s
- ES Regen
- 0/s
- ES Recharge
- 355/s
- Mana Regen
- 11.7/s
- Life Leech
- 883.33/s
- ES Leech
- 0/s
- Mana Leech
- 101.96/s
Attributes & Utility
- Strength
- 313
- Intelligence
- 81
- Dexterity
- 110
- Movement Speed
- 57%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 40
- Devotion
- 0