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PoE 3.26·Secrets of the Atlas·Champion

Facebreaker slam champion | T17 and uber viable on ~5D budget

by gUshick1 year ago6

DPS
23.32M
Effective HP
207.45K
Life
5.79K
Level
99
Min budget

Overview

Facebreaker slam champion | T17 and uber viable on ~5D budget is a Path of Exile Champion build by gUshick, made for the Secrets of the Atlas league (3.26). It is centered on Earthshatter and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 23.32M DPS with 207.45K effective HP, 5.79K life, 355 energy shield. Suited for: T17, Mapping, Bossing. Key uniques include Facebreaker, Maloney's Mechanism, Saffell's Frame, The Fourth Vow.

Build Video

gUshick's Notes

Hey, here is my version of the Facebreaker Champion utilizing Rallying cry+Pride merc, with added defensive tech that allows to run pretty juiced T16.5 and T17 maps and do deathless ubers on a super-low budget. 7/7 Ubers video:

https://youtu.be/5ViT4SeZpUE?si=OU8GSaxNcXrjPkHn

https://pobb.in/uL7MqtKusRJR  - character

https://pobb.in/kJEnrjLjZxTS - merc gear

I'll break down the main build's ideas:

  1. Offensive part is covered by ~1150% unarmed attacks provided by FB gloves+ Runegraft of the bound, paired with 2 slam skills with massive damage multiplier Sunder (625% of base damage with massive coverage) and Earthshatter for bossing (393% of base damage but hits 2.5-3 times), with a huge Merc's Pride aura with ~90% aura effect and Rallying cry providing 25%(before buffs) of merc's weapon damage (1000 phys dmg karui chopper) as a flat phys. I can estimate dmg as:

~25 mill Pinnacle dps for non-crit version (one in the video, a lot of room for possible improvements like awakened gems, 990+ FB gloves, double corrupts etc., at least 20% more dmg could be achieved)

80+ mill Pinnacle for crit version, giant ceiling for sure (pobbed 150 mill with Bottled faith, clusters, massive threads of hope etc.)

  1. Defensive part is based on Glorious vanity (Xibaqua) + Fourth vow interaction (50% of elemental damage taken as chaos and then mitigated by armour), on a 30k armor character with Saffel's frame (+4 to ALL maximum resistances including chaos) we in fact reduce elemental damage taken from hits by 50%(Excluing some really huge ele hits like Atziri's flameblast). After that, it's reduced even further with 26 stacks of non-conditional fortification and 7 endurance charges. The main issue is damage over time encounters like ignite, phys and cold dots, so we have a ~1300 life regen and 10% less damage taken over time mastery to give us enough time to run out of degen zones. 

Max resistances (~85 all) are provided by the shield and x4 +2 max res jewellss, if you want to feel excellent on Ubers you should have a swapable different max res jewells to get 90% res for a respected encounter.

  1.  Quality of life

To have a good time on mapping, you must use the adrenaline swap tech every ~26 sec (20 sec base with a runegraft of the warp 0.7 duration multi), 2 manual warcries every 5 slams or 1 cry every 5 sec to keep up the onslaught.

Adrenaline swap tech - Corrupting Fever + lifetap + second wind on the weapon swap (X button), 1 press of CF should take just enough life to proc adrenaline (don't overlvl it)

  1. Merc requirements - lvl83(84 from T17) Swiftblade with pride, rallying cry + duration and cd supports ideally

  2. Regex for T17 - skip drowning orbs, sawblades, exarch pedals, flask meteors, - %max res, more than 1 extra ele mod or pen mod (you can run pen modes with Xibaqua), and - 3% action speed mode. Crit is doable if you can double corrupt shield or body and take the 30% mastery. No leech and 60% less recovery is doable due to "15% warcry recovery" mastery.

  3. Budget on trade league. Take into consideration that the build was assembled on SSF with like ~80 hours of playtime. You can probably buy all the uniques for a couple of divs, some basic life+res gear and 800+ phys dmg merc weapon for the rest 3-4 divs. You don't need to have perfectly rolled t1 rares or exactly the same cluster jewels. 

Short gameplay loop explanation:

You enter the map, use 3 manual warcries to get rage, charges and onslaught, you swap weapon to use Corrupting fever adrenaline tech and you good to go. You can use 1 manual warcry while mapping (Rallying cry) and use second one for tought rares. On Pinnacle+ bosses you swap for Earthshatter and use a warcry after each slam, your merc uses rallying cry with close to 100% uptime.

Gear

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Loath Crown
The Fourth Vow
Death Choker
Behemoth Hold
Brood Knot
Facebreaker
Dire Snare
Torment Spur
Saffell's Frame
Enthralling Bite
Ghoul Essence
Plague Joy
Glyph Curio
Rapture Glimmer
Glorious Vanity
Plague Joy
Carrion Spark
Phoenix Ornament

Skills

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Body Armour

  • EarthshatterEarthshatter20/20WMain
  • ImpaleImpale20/20W
  • PulverisePulverise20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • OverexertionOverexertion20/20W
  • Fist of WarFist of War20/20W

Helmet

  • AutoexertionAutoexertion20/20W
  • Intimidating CryIntimidating Cry2/20W
  • Infernal CryInfernal Cry4W
  • Seismic CrySeismic Cry2/20W

Gloves

  • Rallying CryRallying Cry1/20W
  • Enduring CryEnduring Cry20/20W
  • Urgent OrdersUrgent Orders20/8W

Weapon 2

  • Battlemage's CryBattlemage's Cry6/20W
  • PunishmentPunishment20/20W

Boots

  • Vaal Molten ShellVaal Molten Shell19/20W
  • Cast when Damage TakenCast when Damage Taken18/20W

Weapon 2

  • Shield ChargeShield Charge20/20W

Boots

  • Herald of PurityHerald of Purity20W

Boots

  • DeterminationDetermination20W

Ring 1

  • Blood and SandBlood and Sand6W

Gloves

  • Flame DashFlame Dash1/23W

Passive Tree

Passive tree 3.26
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of the Bound
Runegraft of the Warp
Runegraft of Treachery

Character Stats

Level
99

Damage

Full DPS
23.32M
Combined DPS
11.64M
Hit DPS
6.3M
With Poison DPS
6.3M
With Ignite DPS
6.3M
With Bleed DPS
6.3M
With Impale DPS
11.64M
Damage over Time
0
Impale DPS
5.33M
Culling DPS
0
Reservation DPS
0
Average Damage
4.13M
Burst Damage
4.13M

Attack & Crit

Attack/Cast Rate
1.53/s
Hit Chance
100%
Accuracy
457
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
3 m
Mana Cost
15
Life Cost
6

Defence

Effective Hit Pool
207.45K
Life
5.79K
Energy Shield
355
Mana
58
Ward
0
Armour
37.97K
Evasion
191
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
30%
Spell Suppression
4%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
87% (+23%)
Cold Resistance
84% (+19%)
Lightning Resistance
85% (+22%)
Chaos Resistance
84% (+6%)

Max Hit Taken

Physical
24.1K
Fire
98.67K
Cold
89.17K
Lightning
92.15K
Chaos
87.16K

Recovery

Life Regen
1.37K/s
ES Regen
0/s
ES Recharge
355/s
Mana Regen
11.7/s
Life Leech
883.33/s
ES Leech
0/s
Mana Leech
101.96/s

Attributes & Utility

Strength
313
Intelligence
81
Dexterity
110
Movement Speed
57%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Rage
40
Devotion
0