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Saffell's FrameThe Fourth VowGiantslayer HelmetFacebreakerUnset RingSteel RingTurquoise AmuletLegion BootsStygian ViseMurderous Eye JewelLarge Cluster JewelCrimson JewelMedium Cluster JewelSmall Cluster JewelGlorious VanityCrimson JewelCrimson JewelCrimson Jewel
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Hey, here is my version of the Facebreaker Champion utilizing Rallying cry+Pride merc, with added defensive tech that allows to run pretty juiced T16.5 and T17 maps and do deathless ubers on a super-low budget. 7/7 Ubers video:

https://youtu.be/5ViT4SeZpUE?si=OU8GSaxNcXrjPkHn

https://pobb.in/uL7MqtKusRJR  - character

https://pobb.in/kJEnrjLjZxTS - merc gear

I'll break down the main build's ideas:

  1. Offensive part is covered by ~1150% unarmed attacks provided by FB gloves+ Runegraft of the bound, paired with 2 slam skills with massive damage multiplier Sunder (625% of base damage with massive coverage) and Earthshatter for bossing (393% of base damage but hits 2.5-3 times), with a huge Merc's Pride aura with ~90% aura effect and Rallying cry providing 25%(before buffs) of merc's weapon damage (1000 phys dmg karui chopper) as a flat phys. I can estimate dmg as:

~25 mill Pinnacle dps for non-crit version (one in the video, a lot of room for possible improvements like awakened gems, 990+ FB gloves, double corrupts etc., at least 20% more dmg could be achieved)

80+ mill Pinnacle for crit version, giant ceiling for sure (pobbed 150 mill with Bottled faith, clusters, massive threads of hope etc.)

  1. Defensive part is based on Glorious vanity (Xibaqua) + Fourth vow interaction (50% of elemental damage taken as chaos and then mitigated by armour), on a 30k armor character with Saffel's frame (+4 to ALL maximum resistances including chaos) we in fact reduce elemental damage taken from hits by 50%(Excluing some really huge ele hits like Atziri's flameblast). After that, it's reduced even further with 26 stacks of non-conditional fortification and 7 endurance charges. The main issue is damage over time encounters like ignite, phys and cold dots, so we have a ~1300 life regen and 10% less damage taken over time mastery to give us enough time to run out of degen zones. 

Max resistances (~85 all) are provided by the shield and x4 +2 max res jewellss, if you want to feel excellent on Ubers you should have a swapable different max res jewells to get 90% res for a respected encounter.

  1.  Quality of life

To have a good time on mapping, you must use the adrenaline swap tech every ~26 sec (20 sec base with a runegraft of the warp 0.7 duration multi), 2 manual warcries every 5 slams or 1 cry every 5 sec to keep up the onslaught.

Adrenaline swap tech - Corrupting Fever + lifetap + second wind on the weapon swap (X button), 1 press of CF should take just enough life to proc adrenaline (don't overlvl it)

  1. Merc requirements - lvl83(84 from T17) Swiftblade with pride, rallying cry + duration and cd supports ideally

  2. Regex for T17 - skip drowning orbs, sawblades, exarch pedals, flask meteors, - %max res, more than 1 extra ele mod or pen mod (you can run pen modes with Xibaqua), and - 3% action speed mode. Crit is doable if you can double corrupt shield or body and take the 30% mastery. No leech and 60% less recovery is doable due to "15% warcry recovery" mastery.

  3. Budget on trade league. Take into consideration that the build was assembled on SSF with like ~80 hours of playtime. You can probably buy all the uniques for a couple of divs, some basic life+res gear and 800+ phys dmg merc weapon for the rest 3-4 divs. You don't need to have perfectly rolled t1 rares or exactly the same cluster jewels. 

Short gameplay loop explanation:

You enter the map, use 3 manual warcries to get rage, charges and onslaught, you swap weapon to use Corrupting fever adrenaline tech and you good to go. You can use 1 manual warcry while mapping (Rallying cry) and use second one for tought rares. On Pinnacle+ bosses you swap for Earthshatter and use a warcry after each slam, your merc uses rallying cry with close to 100% uptime.

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Life

5787

Mana

58

Energy Shield

355

DPS

23M

Effective Hit Pool

207.45K

Phys Max Hit Taken

24.10K

Chaos Res

84

Fire Res

87

Cold Res

84

Lightning Res

85

Armour

38K

Evasion

191

Block

undefined | undefined

Crit Chance

0%

Crit Multi

0%

Rage

40

Strength

313

Intelligence

81

Dexterity

110

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

57%