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PoE2 0.4·The Last of the Druids·Warbringer

Fire Infused Shield Wall Warbringer

by UberKef7 months ago218

Effective HP
32.54K
Life
2.78K
Spirit
165
Level
97
Min budget

Overview

Fire Infused Shield Wall Warbringer is a Path of Exile 2 Warbringer build by UberKef, made for the The Last of the Druids league (0.4). It is centered on Shield Wall and plays as a strength, attack, area, melee archetype. Defensively it sits at 32.54K effective HP, 2.78K life, 129 energy shield. Suited for: Mapping, Bossing, Abyss. Key uniques include Atziri's Splendour, Kalandra's Touch, Olroth's Resolve, Sanguis Heroum, For Utopia.

Build Video

UberKef's Notes

This is my fire infused version of the shield wall Warbringer, it ignites enemies to give a huge damage boost for hits which then self ignites to give a huge defensive boost at the same time, and most importantly takes no damage from ignites. This version does NOT include the key passive "Avatar of Fire" and the reason for this is because we still want to benefit from life leech, chill, and shock.

I have played Warbringer as a complete glass cannon previously so that I could one shot uber Arbiter and juiced anomaly/citadel bosses but it gave little room for error, if his phases would change order or bug out it would also become extremely vulnerable for juiced abyss maps which would feel terrible to die on after a big investment.

Having a comfortable amount of life regen takes away from other damage and or defensive stats for me, I have been seeking a balance of power and defense while keeping my health pool topped up, high armour and life leech is a top requirement to achieve this, especially while running blood magic.

I have 2800 Life, max resists, 50k armour while ignited, immune to ignite damage, and do massive damage

https://poe.ninja/poe2/profile/Kephvs-7682/character/UberKef

https://pobb.in/n1h5KRPpi-U2

I love the feeling of huge power that the warrior gives but I will say that I completely understand the negative impact that the movement speed has on a warrior, especially when we have a new class come out where we hear Jonathan say "now the bear is known for being a slower and more lumbering animal, with slower attacks and heavy slams" yet we see the bear using rampage and clearing maps quickly in comparison to a warrior.

I think warriors might need an exclusive skill gem that increases movement speed for each recent kill (up to a maximum), even if it had a slight downside like "take 5% more damage while the buff is active", this would improve the quality of mapping and not feel like an unfair advantage for bossing.

Let me know what you all think

Gear

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Empyrean Breaker
Doom Salvation
Atziri's Splendour
Torment Torc
Dragon Loop
Kalandra's Touch
Entropy Grasp
Carrion Locket
Foe Span
Olroth's Resolve
Catalysed Ultimate Mana Flask of the Ample
Sanguis Heroum
For Utopia
Investigator's Thawing Charm of the Doctor
From Nothing
Heart of the Well
Prism of Belief
Controlled Metamorphosis

Skills

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  • Shield WallShield Wall21/23WMain
  • Uul-Netol's EmbraceUul-Netol's Embrace1W
  • HeftHeft1W
  • Rapid Attacks IIRapid Attacks II1W
  • Rakiata's FlowRakiata's Flow1W
  • Rageforged IIRageforged II1W
  • Fortifying CryFortifying Cry21/20W
  • HeftHeft1W
  • Raging CryRaging Cry1W
  • Brutality IIIBrutality III1W
  • Heavy SwingHeavy Swing1W
  • Efficiency IIEfficiency II1W
  • Infernal CryInfernal Cry20/23W
  • Fire MasteryFire Mastery1W
  • TirelessTireless1W
  • Raging CryRaging Cry1W
  • Magnified Area IIMagnified Area II1W
  • Efficiency IIEfficiency II1W
  • Leap SlamLeap Slam19W
  • Rapid Attacks IIIRapid Attacks III1W
  • Holy DescentHoly Descent1W
  • Efficiency IIEfficiency II1W
  • Rage IIIRage III1W
  • Persistent Ground IIPersistent Ground II1W
  • Mace StrikeMace Strike20W
  • Life Leech IIILife Leech III1W
  • Close Combat IIClose Combat II1W
  • Ancestral Call IIAncestral Call II1W
  • BerserkBerserk21/20W
  • Vitality IIVitality II1W
  • Dialla's DesireDialla's Desire1W
  • Uhtred's AuguryUhtred's Augury1W
  • Mace StrikeMace Strike20W
  • Ignite IIIIgnite III1W
  • Stun IIIStun III1W
  • Overwhelming PresenceOverwhelming Presence21/20W
  • Precision IPrecision I1W
  • Uhtred's OmenUhtred's Omen1W
  • Raise ShieldRaise Shield1W
  • Ambrosia IIAmbrosia II1W
  • Scavenged PlatingScavenged Plating12/20W
  • Prolonged Duration IProlonged Duration I3W
  • Herald of AshHerald of Ash18/20W
  • Magnified Area IMagnified Area I1W
  • Magma BarrierMagma Barrier17/20W

Passive Tree

Passive tree 0.4
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Warbringer
Warbringer

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
0
Damage over Time
0

Attack & Crit

Spirit Reserved
0

Defence

Effective Hit Pool
32.54K
Life
2.78K
Energy Shield
129
Mana
0
Spirit
-28
Darkness
0
Armour
35.7K
Evasion
346
Phys Damage Reduction
81%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
4%
Evade (Projectile)
4%
Evade (Spell)
4%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+18%)
Cold Resistance
75% (+37%)
Lightning Resistance
75% (+1%)
Chaos Resistance
75% (+2%)

Max Hit Taken

Physical
5.83K
Fire
16.38K
Cold
14.69K
Lightning
14.69K
Chaos
12.64K

Recovery

Life Regen
73.5/s
ES Regen
0/s
ES Recharge
129/s
Mana Regen
0/s

Attributes & Utility

Strength
182
Intelligence
34
Dexterity
34
Movement Speed
31%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0
Presence Radius
4 m
Item Rarity
47%