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Solemn Maul
Atziri's SplendourDoom SalvationAncient MittsAmethyst RingKalandra's TouchGold AmuletFoe SpanDouble BeltFrom NothingHeart of the WellPrism of BeliefControlled Metamorphosis
Olroth's ResolveUltimate Mana Flask
Sanguis HeroumFor UtopiaThawing Charm

This is my fire infused version of the shield wall Warbringer, it ignites enemies to give a huge damage boost for hits which then self ignites to give a huge defensive boost at the same time, and most importantly takes no damage from ignites. This version does NOT include the key passive "Avatar of Fire" and the reason for this is because we still want to benefit from life leech, chill, and shock.

I have played Warbringer as a complete glass cannon previously so that I could one shot uber Arbiter and juiced anomaly/citadel bosses but it gave little room for error, if his phases would change order or bug out it would also become extremely vulnerable for juiced abyss maps which would feel terrible to die on after a big investment.

Having a comfortable amount of life regen takes away from other damage and or defensive stats for me, I have been seeking a balance of power and defense while keeping my health pool topped up, high armour and life leech is a top requirement to achieve this, especially while running blood magic.

I have 2800 Life, max resists, 50k armour while ignited, immune to ignite damage, and do massive damage

https://poe.ninja/poe2/profile/Kephvs-7682/character/UberKef

https://pobb.in/n1h5KRPpi-U2

I love the feeling of huge power that the warrior gives but I will say that I completely understand the negative impact that the movement speed has on a warrior, especially when we have a new class come out where we hear Jonathan say "now the bear is known for being a slower and more lumbering animal, with slower attacks and heavy slams" yet we see the bear using rampage and clearing maps quickly in comparison to a warrior.

I think warriors might need an exclusive skill gem that increases movement speed for each recent kill (up to a maximum), even if it had a slight downside like "take 5% more damage while the buff is active", this would improve the quality of mapping and not feel like an unfair advantage for bossing.

Let me know what you all think

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Life

2780

Mana

0

Energy Shield

129

DPS

-InfinityT

Effective Hit Pool

32.54K

Phys Max Hit Taken

5.83K

Chaos Res

75

Fire Res

77

Cold Res

75

Lightning Res

75

Armour

36K

Evasion

346

Block

undefined | undefined

Crit Chance

Crit Multi

Rage

30

Strength

182

Intelligence

34

Dexterity

34

Ward

Item Quantity

0%

Item Rarity

47%

Movement Speed

31%