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PoE 3.26·Secrets of the Atlas·Elementalist

Storm Burst Elementalist League Starter - 3.26 - Path of Exile Secrets of the Atlas

by Cardboard Bastards1 year ago47Subscribe

DPS
5.5M
Effective HP
110.02K
Life
5.34K
Level
99
Min budget

Overview

Storm Burst Elementalist League Starter - 3.26 - Path of Exile Secrets of the Atlas is a Path of Exile Elementalist build by Cardboard Bastards, made for the Secrets of the Atlas league (3.26). It is centered on Storm Burst and plays as a area, intelligence, spell, lightning archetype. In Path of Building it reaches 5.5M DPS with 110.02K effective HP, 5.34K life, 3.49K energy shield. Suited for: Simulacrum, Delve, Harvest. Key uniques include Command of the Pit, Crown of the Inward Eye, Ralakesh's Impatience.

Build Video

Cardboard Bastards's Notes

Very little difference between map/endgame trees, as there this version of the build hasn't actually been played yet, and not much endgame optimization has been done (it's a little dishonest to do so without experience). Several potential Brutal Restraints were thrown in just to show them off, the ideal has likely not been found however. A big part of this is just not really knowing what exactly would be best. Several additional buffs to the character are in the Configurations tab. Most of these are due to changes to Arcane Surge, the base Storm Burst gem, Golem minions (their buffs), and the Elementalist Ascendancy. Things are simmed with Convergence currently inactive. While active, our DPS jumps SIGNIFICANTLY. We take some minion survivability nodes. Our golems need to be alive to help us, but also our Safeguarding golem needs extra support to make us melee-resistant. This should not be ignored, as it's a big part of what will make it feel okay to stand still and cast for extended periods of time. Infused Channeling currently has 60% quality to simulate the buff to the less damage taken portion of the support that's incoming. "When do I release?" - Generally speaking, when a rare is nearly dead and you know it will finish it off. Otherwise, the bonus damage you get on the release is really there as a sort of 'cover' for the fact that we have to spin up again. It's really nice to have, but not something you're playing around, unless you're building Decay. Expected Weaknesses: A lot of our recovery is inactive while we aren't casting. Lightning Exposure won't be readily available without Awakened Lightning Penetration, so Wave of Conviction is another button to press in bossing situations. No Spell Suppression/Significant Max Res Investment. Safeguarding Golem covers this in spades when it comes to melee damage, and some block helps, but this build is not meant to deal with massive hits. Long term, Endurance Charge invesment through Ralakesh boots (these will probably still be insanely expensive, mind you) will help mitigate this a fair amount. Mediocre clear. Normally clear would even arguably be worse than mediocre, but the massive benefits to AoE Elementalist now gets means sweeping our spell over the screen does a much better job cleaning things up than in prior versions of the build. Inpulsa's could give the build much better, or even arguably fantastic clear, but I'm not sure how to path that way yet efficiently. We need to get at least one of the increased duration wheels from the tree, and the Shadow section of the tree is the furthest point from both. Getting Crusader-Influenced rings. This one isn't /really/ a weakness, as you can gamble rings from Gwennen even early on to hunt for good bases even for SSF. It IS necessary for the build to function well though, especially as incoming damage ramps up. Very early on, using life fossils or reforging life through harvest can be a good way to 'force' the mod while trying to get it on a serviceable ring. Ailment Immunity hasn't really been looked into. We probably want Lunaris pantheon for anti-chain, but will have to solve freeze/chill before that. In the meanwhile, avoid that map mod. Expected Strengths: Incoming melee damage is laughable thanks to Safeguard golem. Some investment in minion defense + good defensive supports means golems should be up most/all of the time. You could even potentially consider Spectres/Animate Guardian, although this would need to be tested. Good Single-Target damage. Good melee defense. Arguably decent defense overall, in the sense that things you aren't 'supposed' to get hit by shouldn't ever 1-shot you outside of maybe aspirational content. Low Socket Pressure (currently) High Duration Investment - Duration scales our damage, so we get a fair amount of it. This means things like curses stay up for a long time, and can potentially benefit other points of investment as we find them. The build currently has had very little in-depth theorycrafting done. Things like hunting sources of duration, mixing in other auras, optimizing more for jewels/cluster jewels, and how forbidden flesh/flame might open up new methods of scaling defenses/damage.

Gear

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New Item
Crown of the Inward Eye
New Item
New Item
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Command of the Pit
New Item
Ralakesh's Impatience
New Item
New Item
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Sublime Vision
Brutal Restraint
The Light of Meaning

Skills

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Body Armour

  • Storm BurstStorm Burst21/20WMain
  • More DurationMore Duration20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Infused ChannellingInfused Channelling20/60W
  • Storm BurstStorm Burst20/20WMain
  • Physical to LightningPhysical to Lightning20W
  • Infused ChannellingInfused Channelling20W
  • More DurationMore Duration20/20W
  • Lightning PenetrationLightning Penetration20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Meat ShieldMeat Shield20W
  • Minion LifeMinion Life20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/20W
  • Meat ShieldMeat Shield20W
  • Minion LifeMinion Life20W
  • DeterminationDetermination20W
  • Eternal BlessingEternal Blessing20W
  • ConductivityConductivity20/20W
  • Vaal Molten ShellVaal Molten Shell20/20W

Passive Tree

Passive tree 3.26
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Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
5.5M
Hit DPS
5.5M
With Poison DPS
5.5M
With Ignite DPS
5.5M
With Bleed DPS
5.5M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
38.1K
Burst Damage
38.1K

Attack & Crit

Attack/Cast Rate
12.04/s
Hit Chance
100%
Crit Chance
41%
Crit Multiplier
279%
AoE Radius
3.1 m
Mana Cost
28
Life Cost
0

Defence

Effective Hit Pool
110.02K
Life
5.34K
Energy Shield
3.49K
Mana
1.88K
Ward
0
Armour
34.6K
Evasion
28
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
59%
Spell Block
39%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+49%)
Cold Resistance
76% (+52%)
Lightning Resistance
76% (+11%)
Chaos Resistance
62%

Max Hit Taken

Physical
24.95K
Fire
53.89K
Cold
53.89K
Lightning
53.89K
Chaos
20.64K

Recovery

Life Regen
518/s
ES Regen
0/s
ES Recharge
3.49K/s
Mana Regen
284/s
Life Leech
4.62K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
228
Intelligence
282
Dexterity
144
Movement Speed
22%
Endurance Charges
5
Frenzy Charges
3
Power Charges
5
Devotion
0