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PoE 3.13·Ritual·Guardian

Summoner immune to everything

by dogbertst5 years ago1

Energy Shield
9.08K
Level
100
Min budget

Overview

Summoner immune to everything is a Path of Exile Guardian build by dogbertst, made for the Ritual league (3.13). It is centered on Raise Spiders. Defensively it sits at 1 life, 9.08K energy shield. Suited for: Blight, Mapping. Key uniques include Arakaali's Fang, The Writhing Jar, Shaper's Touch, Cyclopean Coil, The Overflowing Chalice.

Build Video

dogbertst's Notes

Build

Made this build in HC back in blight. Back then was doing maps up to t16 without taking any damage but died to god knows what and stopped playing from disappointment till recently. Created new char this league and it is now even tankier. It has immunities to literally everything except freeze and stun. Well and maybe curses. Not immune to curses but has 100% effectiveness reduction. Lowest EHP is 230k. Highest single hit it can take is something like 200k. Maximum attacks block and almost maximum spell block. Can reach max spell block with different boots but then I will be loosing immunity to bleed and this is kinda not matching build theme. Minions are used to survive even in AFK mode. Spiders duration is 54.3 sesonds. DPS is a little bit low. With correct gems and some tweaks will be able to reach 1m shaper dps.

My priorities here were:

  1. Highest possible tank I can achieve
  2. Convenience. Most of defences should be automatic
  3. DPS if possible.

It can survive almost anything including high ping and PC freezes. I couldn't find any build that will have more EHP (except for 1 with some unrealistic gear and need to use lots of abilities constantly).

It works well even on low budget with just Incadescent Heart (6l is just a luxury as Zombies here work just as a meat shield), Aegis and Cyclopean coil. So somewhere around level 68 it is already working as expected with like 70% effectiveness. Adding Memory Vault completes tanking capabilities and Araakali's Fang gives DPS and makes it much more satisfying to play. Also I could switch to Astramentis and anoint soul of steel to push EHP even more but this random amulet I got is surprisingly too nice and not worth replacing right now.

Only "weakness" of this build is damage over time. But not like real weakness. Just not enough regen to ignore dots entirely.

Gem setup for zombies is weak now. Until recent levels I couldn't resummon them without disabling some aura and they were dying some times in worth possible situations. I was also missing ring socket to add spirit offering to boost their resistances and needed to boost their survivability somehow.

Any suggestions on improving DPS or EHP even more? Just without sacrificing current tankines. Surprisingly it is more dangerous than it was in previous leagues and I start panicking whenever my ES drops below 80%.

​

EDIT: Video per u/amin7224 request. Forgot (or to be honest didn't cared enough) to switch spiders to melee splash. That would make it twice faster on map. Don't know why there is no sound. Sorry for that. Used highest tier map I had at moment. Can gather some sulphite and show delving. Or higher tier map. But it honestly looks the same.

One more thing I forgot to include initially. Build can do any mods. Literally. There are obviously some unpleasant mods bot nothing absolutely deal breaking.

Gear

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Arakaali's Fang
Memory Vault
Incandescent Heart
Rage Braid
Miracle Circle
Rapture Spiral
Shaper's Touch
Cyclopean Coil
Death's Door
Aegis Aurora
Watcher's Eye
The Blue Nightmare
Healthy Mind

Skills

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Weapon 1

  • Raise Spiders1WMain
  • MultistrikeMultistrike21/23W
  • Melee Physical DamageMelee Physical Damage21/23W
  • Minion DamageMinion Damage21/23W

Body Armour

  • Raise ZombieRaise Zombie19W
  • CombustionCombustion19W
  • Meat ShieldMeat Shield19W
  • Minion LifeMinion Life18W
  • Elemental ArmyElemental Army19W
  • Summon PhantasmSummon Phantasm19W

Helmet

  • DisciplineDiscipline20W
  • Purity of FirePurity of Fire20W
  • Purity of LightningPurity of Lightning20W
  • EnlightenEnlighten4W

Boots

  • Orb of StormsOrb of Storms19W
  • DesecrateDesecrate8/14W
  • VitalityVitality21W
  • Spell CascadeSpell Cascade19W

Gloves

  • Tempest ShieldTempest Shield7W
  • Molten ShellMolten Shell10/12W
  • Increased DurationIncreased Duration19W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 2

  • Shield ChargeShield Charge15W
  • Faster AttacksFaster Attacks6W
  • FortifyFortify19W

Weapon 1

  • MultistrikeMultistrike21/23W
  • Melee Physical DamageMelee Physical Damage21/23W
  • Minion DamageMinion Damage21/23W

Ring 2

  • Spirit OfferingSpirit Offering13/20W

Ring 1

  • Raise SpectreRaise Spectre19W

Gloves

  • Word of Winter1W

Passive Tree

Passive tree 3.18
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
100

Damage

Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.2/s
Cooldown
2s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
20
Mana Cost
0

Defence

Life
1
Energy Shield
9.08K
Mana
90
Armour
51.36K
Evasion
1.56K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
66%
Evade (Melee)
6%
Evade (Projectile)
6%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+76%)
Cold Resistance
81% (+27%)
Lightning Resistance
82% (+30%)
Chaos Resistance
100%

Recovery

Life Regen
0/s
ES Regen
1.45K/s
Mana Regen
264.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
174
Intelligence
587
Dexterity
59
Movement Speed
37%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0