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Crit Trinity Explosive Concoction Pathfinder



3.15 Expedition

Pathfinder

3.73K-61.44K

(16)

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Micro-Distillery Belt
Dying SunVessel of VinktarTaste of HateDiamond Flask

UPDATE: So after some testing, reduced flask charges used on tree (and enchant) works, but the inc. flask charges used on dying sun/vinktar/taste of hate don't apply. This makes flask sustain, even when using the flasks, a lot better. Furthermore, it shotguns! At point blank, you can get any number of projectiles to overlap, so GMP is our best link for single target and clear. As far as I can tell this build definitely has potential

A lot of discussion concerning the new skill, but I haven't seen many PoB's yet so I figured I'd take a crack at it: https://pastebin.com/ssWjZKJQ

Some highlights: -170% inc. charges gain for Nature's Boon and Master Surgeon. That's around 12 flasks per second, up to 15 if you use storm brand to get closer to Master Surgeon's cooldown. Here I'm a bit worried since to using the flasks on cd and spamming EC consumes around 27 charges per second. If it's really a problem I'll have to fit in Overflowing Chalice which brings it to 29 charges per second with storm brand. My secret hope is that GGG overlooked automatic flasks with the micro-distillery belt, i.e. it will still trigger automatically and I get to keep the 20% inc. flask effect (though this is unlikely tbh...) -101% inc. flask effect to squeeze out an extra projectile from Dying Sun. -5 projectiles without LMP and GMP and 80% inc. aoe. I'll slot in one or the other depending on how much overlap I'm getting, LMP is 32% more multiplier and GMP is 33%. Awakened GMP is 48% more theoretical damage though I'm not confident all 10 projectiles would overlap. -90%+ crit chance with 400% multi, though granted this is with inc. critical strike support. I will have to play around in PoB to see if it's all worth it. Worst case we still path near generic damage nodes so it's not difficult to respec out of crit if it's too much investment. -Evasion dodge and avoidance as mitigation. Not elemental ailment immune but they'll be removed with flask use. Using mistwall generally but I plan on having an atziri's reflection in weapon swap for cursed maps.

Would love to get feedback and ways to iterate and improve! My leveling plan is to start with explosive trap, and transition to EC as soon as I get Nature's Boon and the required flasks. My backup if the skill doesn't work would be an explosive trap raider which paths similarly enough.


EDIT: updated PoB https://pastebin.com/qyMq5vp0 taking into account all the feedback gathered. Thanks!

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Life

3728

Mana

51

Energy Shield

0

DPS

61K

Effective Hit Pool

Chaos Res

-55

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

2K

Block

75 | 0

Crit Chance

90%

Crit Multi

383%

Rage

0

Strength

128

Intelligence

98

Dexterity

292

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

33%

Nature's Adrenaline
Nature's Adrenaline
Master Surgeon
Master Surgeon
Master Alchemist
Master Alchemist
Nature's Boon
Nature's Boon
Point Blank
Point Blank
Wind Dancer
Wind Dancer
Acrobatics
Acrobatics
Art of the Gladiator
Art of the Gladiator
Assassination
Assassination
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Bravery
Bravery
Careful Conservationist
Careful Conservationist
Clever Thief
Clever Thief
Coldhearted Calculation
Coldhearted Calculation
Druidic Rite
Druidic Rite
Finesse
Finesse
Fury Bolts
Fury Bolts
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Heartseeker
Heartseeker
Herbalism
Herbalism
Natural Remedies
Natural Remedies
Primal Spirit
Primal Spirit
Primeval Force
Primeval Force
Relentless Pursuit
Relentless Pursuit
Thick Skin
Thick Skin
Trickery
Trickery
View full passive skill tree

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cbasz

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