- DPS
- 14.09M
- Effective HP
- 76.42K
- Life
- 6.44K
- Level
- 97
- Min budget
Overview
poe dominating blow dominates the game is a Path of Exile Guardian build by Jannol, made for the Crucible league (3.21). It is centered on Vaal Domination and plays as a strength, spell, minion, duration archetype. In Path of Building it reaches 14.09M DPS with 76.42K effective HP, 6.44K life. Suited for: Mapping. Key uniques include Darkness Enthroned, Soul Ripper, The Brass Dome.
Build Video
Jannol's Notes
POB: https://pobb.in/sF7gvSupPuw1
Was played on old guardian, now necromancer provides similar resaults instead
PS: One of my flasks should be bismuth instead of granite for increased resistances to counter eldrich altars, figured out after recording lol. Also vaal minions help with dps a lot, ticked only the normal minions. Enemy on low life? No charges. I should probably take chance for unholy might mastery.
Review: around 100 divine build my most successull build ever utilizes probably the most broken vaal skill in the game, 1 vaal domination is 50-80% of damage of my entire army. You can have 3 up most of the time expect pure boss maps. This build hardly utilizes support spectres and animate guardian for about 55% extra defence and 70% extra damage for single target, if you figure out how, you can call yourself minion master.
Defence: 9/10 (doesnt die one you get all the uniques and dot avoidance) one shot immoral, minion shield, but life can be gained only outside combat
Single target: 9/10 (huge if you have minions ready) Dominating blow minions aren´t present in boss only maps but in normal maps you shred bosses with Vaal minons, also there is top limit for poison on 35m dps making this build not viable for glass canon strategies.
Map Clear: 9/10 (very fast) Shield change allows for fast movement around map and towards monsters, but struggles in tight corridors. Also minions are defensive, meaning you always need to be close to enemies. Luckily, vaal domination summons minions with long range sunder so clear is pretty fast anyways.
Budged:8/10 (from chaos to mirrors) The requirement is to be tanky enough to survive since you are melee. Strong league starter that can work in ssf with some adjustments and be a huge money sink for later stages of the game since it scales well with more money.
Quality of life: 9/10 (i enjoy it) Can do most map mods without any problems and rest of them with some adjustments: No regen can be negated with gemini claw that restores mana on hit, less revery can be done if petrified blood is switched off, crit immune with brass dome, - max res dangerousness is reduced by increased maximum resistances. Can be ignite, poison and bleed imune with specific jewel investment. Can safely loot while close to enemies thanks to passive minion dps and taunt. One shot immune on maps thanks to Dissolution of the flesh in combination with petrified blood. Easy life restoration without need of life flask thanks to Dissolution of the flesh. The only dowside in anability to heal while taking damage. This downside is heavily reduced by investments into dot imunity, minion taunt and some block.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 14.09M
- Combined DPS
- 1.73K
- Hit DPS
- 1.73K
- With Poison DPS
- 1.73K
- With Ignite DPS
- 1.73K
- With Bleed DPS
- 1.73K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 207.99
- Burst Damage
- 207.99
Attack & Crit
- Attack/Cast Rate
- 8.3/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 20.3
- Life Cost
- 20
Defence
- Effective Hit Pool
- 76.42K
- Life
- 6.44K
- Energy Shield
- 0
- Mana
- 261
- Ward
- 0
- Armour
- 28.85K
- Evasion
- 275
- Phys Damage Reduction
- 79%
Mitigation & Avoidance
- Block
- 34%
- Spell Block
- 14%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85% (+2%)
- Cold Resistance
- 85% (+12%)
- Lightning Resistance
- 84% (+14%)
- Chaos Resistance
- 72%
Max Hit Taken
- Physical
- 18.07K
- Fire
- 63.73K
- Cold
- 63.73K
- Lightning
- 60.38K
- Chaos
- 40.97K
Recovery
- Life Regen
- 74.1/s
- ES Regen
- 9/s
- ES Recharge
- 0/s
- Mana Regen
- 19/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 223
- Intelligence
- 113
- Dexterity
- 59
- Movement Speed
- 42%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 16%