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PoE 3.21·Crucible·Guardian

poe dominating blow dominates the game

by Jannol3 years ago17Subscribe

DPS
14.09M
Effective HP
76.42K
Life
6.44K
Level
97
Min budget

Overview

poe dominating blow dominates the game is a Path of Exile Guardian build by Jannol, made for the Crucible league (3.21). It is centered on Vaal Domination and plays as a strength, spell, minion, duration archetype. In Path of Building it reaches 14.09M DPS with 76.42K effective HP, 6.44K life. Suited for: Mapping. Key uniques include Darkness Enthroned, Soul Ripper, The Brass Dome.

Build Video

Jannol's Notes

POB: https://pobb.in/sF7gvSupPuw1

Was played on old guardian, now necromancer provides similar resaults instead

PS: One of my flasks should be bismuth instead of granite for increased resistances to counter eldrich altars, figured out after recording lol. Also vaal minions help with dps a lot, ticked only the normal minions. Enemy on low life? No charges. I should probably take chance for unholy might mastery.

Review: around 100 divine build my most successull build ever utilizes probably the most broken vaal skill in the game, 1 vaal domination is 50-80% of damage of my entire army. You can have 3 up most of the time expect pure boss maps. This build hardly utilizes support spectres and animate guardian for about 55% extra defence and 70% extra damage for single target, if you figure out how, you can call yourself minion master.

Defence: 9/10 (doesnt die one you get all the uniques and dot avoidance) one shot immoral, minion shield, but life can be gained only outside combat

Single target: 9/10 (huge if you have minions ready) Dominating blow minions aren´t present in boss only maps but in normal maps you shred bosses with Vaal minons, also there is top limit for poison on 35m dps making this build not viable for glass canon strategies.

Map Clear: 9/10 (very fast) Shield change allows for fast movement around map and towards monsters, but struggles in tight corridors. Also minions are defensive, meaning you always need to be close to enemies. Luckily, vaal domination summons minions with long range sunder so clear is pretty fast anyways.

Budged:8/10 (from chaos to mirrors) The requirement is to be tanky enough to survive since you are melee. Strong league starter that can work in ssf with some adjustments and be a huge money sink for later stages of the game since it scales well with more money.

Quality of life: 9/10 (i enjoy it) Can do most map mods without any problems and rest of them with some adjustments: No regen can be negated with gemini claw that restores mana on hit, less revery can be done if petrified blood is switched off, crit immune with brass dome, - max res dangerousness is reduced by increased maximum resistances. Can be ignite, poison and bleed imune with specific jewel investment. Can safely loot while close to enemies thanks to passive minion dps and taunt. One shot immune on maps thanks to Dissolution of the flesh in combination with petrified blood. Easy life restoration without need of life flask thanks to Dissolution of the flesh. The only dowside in anability to heal while taking damage. This downside is heavily reduced by investments into dot imunity, minion taunt and some block.

Gear

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Oblivion Scratch
Victory Corona
The Brass Dome
Havoc Locket
Soul Spiral
Doom Band
Spirit Touch
Darkness Enthroned
Rune Dash
Honour Guard
Foul Stare
Morbid Gaze
Amanamu's Gaze
Blight Ornament
Enthralling Stare
Elegant Hubris
Foul Sight
Whispering Lens
Dissolution of the Flesh

Skills

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Body Armour

  • Vaal DominationVaal Domination21/20WMain
  • Withering TouchWithering Touch20/23W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • BeheadBehead21/20W

Helmet

  • Raise SpectreRaise Spectre21/20W
  • Animate GuardianAnimate Guardian21/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Boots

  • Petrified BloodPetrified Blood21/20W
  • Molten ShellMolten Shell20/23W
  • DespairDespair21/23W
  • Cast when Damage TakenCast when Damage Taken20/23W

Gloves

  • Raise ZombieRaise Zombie21/20W
  • Meat ShieldMeat Shield20W
  • MultistrikeMultistrike20W
  • Feeding FrenzyFeeding Frenzy20/23W

Weapon 2

  • Shield ChargeShield Charge20/23W
  • DeterminationDetermination20/20W
  • ConvocationConvocation20/23W

Weapon 1

  • DesecrateDesecrate20/20W
  • Flesh OfferingFlesh Offering20/20W
  • LifetapLifetap20W

Passive Tree

Passive tree 3.21
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
14.09M
Combined DPS
1.73K
Hit DPS
1.73K
With Poison DPS
1.73K
With Ignite DPS
1.73K
With Bleed DPS
1.73K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
207.99
Burst Damage
207.99

Attack & Crit

Attack/Cast Rate
8.3/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
20.3
Life Cost
20

Defence

Effective Hit Pool
76.42K
Life
6.44K
Energy Shield
0
Mana
261
Ward
0
Armour
28.85K
Evasion
275
Phys Damage Reduction
79%

Mitigation & Avoidance

Block
34%
Spell Block
14%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+2%)
Cold Resistance
85% (+12%)
Lightning Resistance
84% (+14%)
Chaos Resistance
72%

Max Hit Taken

Physical
18.07K
Fire
63.73K
Cold
63.73K
Lightning
60.38K
Chaos
40.97K

Recovery

Life Regen
74.1/s
ES Regen
9/s
ES Recharge
0/s
Mana Regen
19/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
223
Intelligence
113
Dexterity
59
Movement Speed
42%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
16%