PoE2 0.4·The Last of the Druids·Blood Mage
Automatic Spell Machine Gun: CoC Curse BM
by efirestorm10t8 months ago4
- Effective HP
- 27.87K
- Energy Shield
- 9.93K
- Spirit
- 133
- Level
- 100
- Min budget
Overview
Automatic Spell Machine Gun: CoC Curse BM is a Path of Exile 2 Blood Mage build by efirestorm10t, made for the The Last of the Druids league (0.4). It is centered on Life Remnants and plays as a buff, persistent, remnant archetype. Defensively it sits at 27.87K effective HP, 3.57K life, 9.93K energy shield. Suited for: Mapping. Key uniques include Atziri's Acuity, Olroth's Resolve, The Fall of the Axe, Lavianga's Spirits, Rathpith Globe.
Build Video
efirestorm10t's Notes
Hello Exiles,
Here is my Infinite Loop CoC Curse Blood Mage build.
For those who don’t know: a curse triggered by Cast on Crit using Doedre’s Undoing still generates CoC energy, even though it is triggered. I pushed both the energy gain and damage high enough for it to sustain the loop and another spell in the loop without needing Cast on Ailment (CoA) to trigger a secondary spell.
This also lets us freely choose:
- the curse we use
- the spell that triggers it
- and the spell we put into the loop
I tested this on different wands with +cold, +chaos, and +all spell skills, and with almost every spell in the game. All of them work perfectly fine.
You can even run only the curse in the loop, and it will keep triggering itself until everything on the screen is dead.
How to make it work
1. Faster curse activation
You need faster curse activation speed (less curse activation delay).
I am currently at 99% (100% bricks the curse), and I highly recommend aiming for the same value because the faster it can trigger the faster the reaction gets
You can achieve this with:
- the Impending Doom node on the tree
- and/or Sapphire jewels, like I use.
I tested Windscream Feathered Sandals, but I couldn’t notice any difference between 99% and no delay.
2. Curse Area of Effect
The second requirement is curse AoE, because we want at least 4.7m radius so the Doedre’s zones overlap in the center.
You can achieve this with:
- Zone of Control on the tree
- and Sapphire jewels
- any source of increased area of effect (for spell skills)
Gameplay videos
Comet Showcase (Citadel Boss):
https://www.youtube.com/watch?v=YAPGc6wjPu8
Full Temple Clear:
https://www.youtube.com/watch?v=cM1Fh746bmg
Other Spells:
https://www.youtube.com/watch?v=VHRL4NulSZU
Pure Curse (on +cold gear, not +chaos lol):
https://www.youtube.com/watch?v=xM5Xz0isc0Q
There are so many spell and curse combinations you can run that I still haven’t tested them all.
Frost Darts is one of my favorites so far for mapping. It has much lower boss damage than Comet, but feels significantly faster and smoother for clear.
I can highly recommend trying this build if you’re a fellow Blood Mage connoisseur like me.
I would really appreciate any ideas for further improvements or spell/curse combinations you think I should try next. If there are any questions about the build feel free to ask!
Pob:
https://poe.ninja/poe2/profile/efirestorm10t-5527/character/eefiree
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Hit Chance
- 100%
- Crit Multiplier
- 691%
- Mana Cost
- 0
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 27.87K
- Life
- 3.57K
- Energy Shield
- 9.93K
- Mana
- 0
- Spirit
- 0
- Darkness
- 0
- Armour
- 356
- Evasion
- 281
- Phys Damage Reduction
- 4%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 3%
- Evade (Projectile)
- 3%
- Evade (Spell)
- 3%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+35%)
- Cold Resistance
- 75%
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- 16%
Max Hit Taken
- Physical
- 14.73K
- Fire
- 52.48K
- Cold
- 52.48K
- Lightning
- 52.48K
- Chaos
- 11.58K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 9.93K/s
- Mana Regen
- 0/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 284
- Intelligence
- 159
- Dexterity
- 63
- Movement Speed
- 31%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 133%