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PoE2 0.4·The Last of the Druids·Blood Mage

Automatic Spell Machine Gun: CoC Curse BM

by efirestorm10t8 months ago4

Effective HP
27.87K
Energy Shield
9.93K
Spirit
133
Level
100
Min budget

Overview

Automatic Spell Machine Gun: CoC Curse BM is a Path of Exile 2 Blood Mage build by efirestorm10t, made for the The Last of the Druids league (0.4). It is centered on Life Remnants and plays as a buff, persistent, remnant archetype. Defensively it sits at 27.87K effective HP, 3.57K life, 9.93K energy shield. Suited for: Mapping. Key uniques include Atziri's Acuity, Olroth's Resolve, The Fall of the Axe, Lavianga's Spirits, Rathpith Globe.

Build Video

efirestorm10t's Notes

Hello Exiles,

Here is my Infinite Loop CoC Curse Blood Mage build.

For those who don’t know: a curse triggered by Cast on Crit using Doedre’s Undoing still generates CoC energy, even though it is triggered. I pushed both the energy gain and damage high enough for it to sustain the loop and another spell in the loop without needing Cast on Ailment (CoA) to trigger a secondary spell.

This also lets us freely choose:

  • the curse we use
  • the spell that triggers it
  • and the spell we put into the loop

I tested this on different wands with +cold, +chaos, and +all spell skills, and with almost every spell in the game. All of them work perfectly fine.
You can even run only the curse in the loop, and it will keep triggering itself until everything on the screen is dead.

How to make it work

1. Faster curse activation

You need faster curse activation speed (less curse activation delay).
I am currently at 99% (100% bricks the curse), and I highly recommend aiming for the same value because the faster it can trigger the faster the reaction gets

You can achieve this with:

  • the Impending Doom node on the tree
  • and/or Sapphire jewels, like I use.

I tested Windscream Feathered Sandals, but I couldn’t notice any difference between 99% and no delay.

2. Curse Area of Effect

The second requirement is curse AoE, because we want at least 4.7m radius so the Doedre’s zones overlap in the center.

You can achieve this with:

  • Zone of Control on the tree
  • and Sapphire jewels
  • any source of increased area of effect (for spell skills)

Gameplay videos

Comet Showcase (Citadel Boss):
https://www.youtube.com/watch?v=YAPGc6wjPu8

Full Temple Clear:
https://www.youtube.com/watch?v=cM1Fh746bmg

Other Spells:
https://www.youtube.com/watch?v=VHRL4NulSZU

Pure Curse (on +cold gear, not +chaos lol):
https://www.youtube.com/watch?v=xM5Xz0isc0Q

There are so many spell and curse combinations you can run that I still haven’t tested them all.
Frost Darts is one of my favorites so far for mapping. It has much lower boss damage than Comet, but feels significantly faster and smoother for clear.

I can highly recommend trying this build if you’re a fellow Blood Mage connoisseur like me.

I would really appreciate any ideas for further improvements or spell/curse combinations you think I should try next. If there are any questions about the build feel free to ask!

Pob:

https://poe.ninja/poe2/profile/efirestorm10t-5527/character/eefiree

https://pobb.in/HmeMdeJv33Dv

Gear

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Maelstrom Bite
The Vertex
Atziri's Splendour
Rune Clasp
Golem Knot
Kalandra's Touch
Atziri's Acuity
Headhunter
Sorrow Slippers
Rathpith Globe
Olroth's Resolve
Lavianga's Spirits
The Fall of the Axe
Rite of Passage
Nascent Hope
Dusk Heart
Behemoth Spark
Cataclysm Dew
Luminous Dew
Brood Cut
Cataclysm Shard
Cataclysm Glimmer

Skills

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  • Life RemnantsLife Remnants20WMain
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IIIRemnant Potency III1W
  • Mysticism IMysticism I1W
  • Life RemnantsLife Remnants1WMain
  • Arctic ArmourArctic Armour21/23W
  • Elemental FocusElemental Focus1W
  • KnockbackKnockback1W
  • Cold MasteryCold Mastery1W
  • FreezeFreeze1W
  • Dialla's DesireDialla's Desire1W
  • SparkSpark21/23W
  • Rapid Casting IIRapid Casting II1W
  • Considered CastingConsidered Casting1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Esh's RadianceEsh's Radiance1W
  • Elemental FocusElemental Focus1W
  • Cast on CriticalCast on Critical21/20W
  • CometComet21/23W
  • Boundless Energy IIBoundless Energy II1W
  • Spell CascadeSpell Cascade1W
  • Doedre's UndoingDoedre's Undoing1W
  • Magnified Area IIMagnified Area II1W
  • Power SiphonPower Siphon18W

Weapon 1

  • Power SiphonPower Siphon18W

Passive Tree

Passive tree 0.4
scroll to zoom
Blood Mage
Blood Mage

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
691%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
27.87K
Life
3.57K
Energy Shield
9.93K
Mana
0
Spirit
0
Darkness
0
Armour
356
Evasion
281
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
3%
Evade (Projectile)
3%
Evade (Spell)
3%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+35%)
Cold Resistance
75%
Lightning Resistance
75% (+1%)
Chaos Resistance
16%

Max Hit Taken

Physical
14.73K
Fire
52.48K
Cold
52.48K
Lightning
52.48K
Chaos
11.58K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
9.93K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
284
Intelligence
159
Dexterity
63
Movement Speed
31%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
133%