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Hello Exiles,

Here is my Infinite Loop CoC Curse Blood Mage build.

For those who don’t know: a curse triggered by Cast on Crit using Doedre’s Undoing still generates CoC energy, even though it is triggered. I pushed both the energy gain and damage high enough for it to sustain the loop and another spell in the loop without needing Cast on Ailment (CoA) to trigger a secondary spell.

This also lets us freely choose:

  • the curse we use

  • the spell that triggers it

  • and the spell we put into the loop

I tested this on different wands with +cold, +chaos, and +all spell skills, and with almost every spell in the game. All of them work perfectly fine.

You can even run only the curse in the loop, and it will keep triggering itself until everything on the screen is dead.

How to make it work

1. Faster curse activation

You need faster curse activation speed (less curse activation delay).

I am currently at 99% (100% bricks the curse), and I highly recommend aiming for the same value because the faster it can trigger the faster the reaction gets

You can achieve this with:

  • the Impending Doom node on the tree

  • and/or Sapphire jewels, like I use.

I tested Windscream Feathered Sandals, but I couldn’t notice any difference between 99% and no delay.

2. Curse Area of Effect

The second requirement is curse AoE, because we want at least 4.7m radius so the Doedre’s zones overlap in the center.

You can achieve this with:

  • Zone of Control on the tree

  • and Sapphire jewels

  • any source of increased area of effect (for spell skills)

Gameplay videos

Comet Showcase (Citadel Boss):

https://www.youtube.com/watch?v=YAPGc6wjPu8

Full Temple Clear:

https://www.youtube.com/watch?v=cM1Fh746bmg

Other Spells:

https://www.youtube.com/watch?v=VHRL4NulSZU

Pure Curse (on +cold gear, not +chaos lol):

https://www.youtube.com/watch?v=xM5Xz0isc0Q

There are so many spell and curse combinations you can run that I still haven’t tested them all.

Frost Darts is one of my favorites so far for mapping. It has much lower boss damage than Comet, but feels significantly faster and smoother for clear.

I can highly recommend trying this build if you’re a fellow Blood Mage connoisseur like me.

I would really appreciate any ideas for further improvements or spell/curse combinations you think I should try next. If there are any questions about the build feel free to ask!

Pob:

https://poe.ninja/poe2/profile/efirestorm10t-5527/character/eefiree

https://pobb.in/HmeMdeJv33Dv

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Life

3574

Mana

0

Energy Shield

9930

DPS

-InfinityT

Effective Hit Pool

27.87K

Phys Max Hit Taken

14.73K

Chaos Res

16

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

356

Evasion

281

Block

undefined | undefined

Crit Chance

Crit Multi

691%

Rage

0

Strength

284

Intelligence

159

Dexterity

63

Ward

Item Quantity

0%

Item Rarity

133%

Movement Speed

31%