Heyo,
So i've been working on a shield charge/shield crush Glad making use of bleed and challenger charge nodes for league start. I got to work on this after reading a few other posts regarding this skill and thought I would throw my pob in to the mix for some optimization from the community!
​
After seeing " While reviewing this skill, we've made changes to all skills that deal damage based on Shield Defences, greatly boosting their damage. " I am hopeful these buffs were enough to offset the nerfs to melee phys and brutality(both of which this build uses)
The build is pretty simple and should be relatively cheap for a league start (sub 10-15ex; probably less?)
​
Basic playstyle:
Use shield charge to get around the map/clear packs with bleedsplosions from ascendency
Use shield crush for tougher enemies/bosses
Uniques used in the build(3) are all fairly easy to get in the first day or 2 of the league
PoB: https://pastebin.com/ydSNYYVy
*note* Enemy Hit Damage in PoB has been set to 17K to account for thicc incoming dmg
*second note* I believe shield crush numbers will be quite a bit higher due to the flat phys scaling the gem gets - I added the flat phys scaling line to my lioneye's remorse and it brought dps to just under 5 Mil Total DPS for the 6link. I have removed this line for the PoB.
Pls let me know if there are any glaring errors i've made or if you have some good ideas for achieving higher ailment avoidance while still maintaining dmg.
​
**EDIT** Ayyyyy!! So after updating PoB...*drum roll* we do MORE damage?! Straight up didn't change a thing and do more damage - looks like those shield charge buffs were very nice.
Had to drop Command of Steel annoint to grab Sovereignty instead(Damn you mana nerfs!!) - Understandably will take a little longer to farm 2 silver oils vs Crimson/Oppy but won't be too bad.
​
​