- DPS
- 12.12M
- Effective HP
- 20.79K
- Life
- 4.63K
- Level
- 95
- Min budget
Overview
Pale Angel spectres (PoE 3.24) is a Path of Exile Necromancer build by VelvetSky1102, made for the Necropolis league (3.24). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 12.12M DPS with 20.79K effective HP, 4.63K life, 626 energy shield. Suited for: Mapping. Key uniques include Darkness Enthroned, Bottled Faith, Wraithlord, Replica Dragonfang's Flight.
Build Video
VelvetSky1102's Notes
Time to test Pale Angel with wraithlord helmet. I did not get to play them when they were new hot thing couple of years ago. I heard they were nerfed bcoz they were too strong, so these will be my first impressions on them. First of according to PoeDb they only have a ''spell'' tag making them very limited in support gem selection. Second thing, they are in PoB, but i think PoB is calculating damage completely wrong suggesting me sub optimal support gems. So how do they feel while clearing maps? Well the ''Omega Beam'' does the most of clearing, sadly it has 6 sec cd (ggg hates fun), but can be spell echoed so not too bad, and with 9 spectres its not so noticable. Boss dmg is pretty good on 6L. Overall very fun spectres, watching big beams go off and the sound effects is so satisfying. Would recommend as alternate non meta minions. My PoB: 6L variant https://pobb.in/rQozh37aUnWA https://poedb.tw/us/Pale_Angel#PaleAngelHellscapePaleElite1 Get them form maps when beyond demons spawn, but be quick as corpse disappears very fast, i got mine while spotting Pale Angle (rare, yellow) mob. To spawn more demons from pale faction, take most beyond nodes, and most importantly node called ''Pale Clarion" on Atlas tree.
Gear
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Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of Lunaris
Character Stats
- Level
- 95
Damage
- Full DPS
- 12.12M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 3.71/s
- Hit Chance
- 100%
- Crit Chance
- 14%
- Crit Multiplier
- 300%
- Minion Limit
- 5
- Mana Cost
- 140
- Life Cost
- 0
Defence
- Effective Hit Pool
- 20.79K
- Life
- 4.63K
- Energy Shield
- 626
- Mana
- 96
- Ward
- 0
- Armour
- 6.72K
- Evasion
- 587
- Phys Damage Reduction
- 57%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 15%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+53%)
- Cold Resistance
- 75% (+38%)
- Lightning Resistance
- 75% (+7%)
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 10.4K
- Fire
- 26.17K
- Cold
- 26.17K
- Lightning
- 26.17K
- Chaos
- 4.36K
Recovery
- Life Regen
- 410.7/s
- ES Regen
- 17.8/s
- ES Recharge
- 626/s
- Mana Regen
- 25.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 204
- Intelligence
- 305
- Dexterity
- 158
- Movement Speed
- 96%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 14%