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PoE 3.21·Crucible·Pathfinder

[PoE 3.21] My DAY 3 Crucible League Experience

by SnooBAE853 years ago191Subscribe

DPS
10.87M
Effective HP
42.1K
Life
3.18K
Level
95
Min budget

Overview

[PoE 3.21] My DAY 3 Crucible League Experience is a Path of Exile Pathfinder build by SnooBAE85, made for the Crucible league (3.21). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 10.87M DPS with 42.1K effective HP, 3.18K life. Suited for: Mapping, Magic Find, Expedition. Key uniques include Asenath's Gentle Touch, Darkscorn, Bisco's Leash, Zerphi's Heart, Divination Distillate.

Build Video

SnooBAE85's Notes

CORRECTIONS: The Attack Mastery skill point, "Gain Adrenaline for 1 second when you change Stance," has been preemptively removed from the game prior to launch due to community backlash. As described in the video, a good alternative is to move that skill point over to the Aura Mastery, "8% increased Damage for each of your Aura or Herald skills affecting you," and switch Blood and Sand out for Defiance Banner. BANDITS & PANTHEON: The priority is passive skills and improving defenses. Bandits: Kill all Major God: Soul of Arakaali Minor God: Soul of Ralakesh LEVELING: Use the Skills and Items section under Poisonous Concoction to gain an idea of how best to outfit your character as you progress through the campaign and into maps. Just recognize everything is tailored more towards an early endgame setup. Leveling in the campaign is pretty straightforward. After killing Hillock, choose between with Galvanic Arrow or Caustic Arrow as your primary damage ability. Use this until you unlock Poisonous Concoction at the end of Act 1. The loss of 10 life on hit and 5 mana on hit from the Claw mastery means you'll want to run Vitality and or Clarity gems early on in the campaign. Blood Rage can be dropped at any point if it's causing life recovery issues. As of patch 3.21, Poisonous Concoction suffers a loss of 30% increased AoE from the Ascendancy and now endures rising life charge cost per projectile per attack. Both of these nerfs are circumvented greatly by swapping the traditional Greater Multiple Projectiles support out for another damage support gem. Use Poisonous Concoction all the way into red maps. If you manage to acquire a 6-link, Deadly Ailments support will likely be the best choice for the final gem slot. If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. SWAPPING: This guide assumes you will not be swapping to Tornado Shot until you're at least level 88 and have already have Darkscorn, Ming's Heart, and Zerphi's Heart on standby. Killing bosses and doing Maven invitations is likely to be less of a challenge with Poisonous Concoction than Poison Tornado Shot, so bear that in mind when timing your swap. Once you begin using Darkscorn, you'll want to make sure your chaos resistance is capped or very close to it. You can forgo Magic Finding gear in favor of more standardized rare gear to achieve a much smoother transition into the build. UPGRADING: Here are some strong but expensive upgrades to consider that go beyond the budget of this "league start" build guide (in no particular order of importance). 1) Reaching maximum quality on all gems that provide some benefit from it 2) Acquiring perfect or near-perfect rolls on all flasks. 3) Leveling and corrupting cheaper gems for a chance at a level 21 gem (priority Tornado Shot, Plague Bearer, Grace) 4) Swapping damage support gems for their Awakened gem counterparts 5) Divergent Tornado Shot for increased attack speed 6) Anomalous Blood Rage for Frenzy charges against bosses 7) Divergent Plague Bearer for added global chaos dot multi 8) Anomalous Purity of Elements for increased aura effect 9) Divergent Vaal Haste for increased projectile speed 10) "Tornado Shot Fires an Additional Secondary Projectile" helmet enchant for 25% more DPS (preferrably as a base to be crafted) 13) Squeezing in an Enlighten support and adding anadditional aura 14) Pairing the corrupted implicit on amulet "You can apply an additional curse" (or Whispers of Doom anoint) with a good corrupted implicit on gloves like Despair or Enfeeble on hit 15) Corrupting Ming's Heart for a much more potent implicit (such as "Bleeding cannot be inflicted on you" or "+% increased Quantity of Items found") 16) Socketing a massive wheel Thread of Hope near the Ranger starting area for more powerful passive skill point allocation opportunities 17) Adding a high-value Lethal Pride or Brutal Restraint to the Ranger side for a more traditional high-end skill tree setup 18) Getting Expedition's End, thereby unlocking Freeze to an already large list of ailments 19) Crafting a better helmet with more rarity and mana reservation efficiency 20) Crafting a better quiver with more life and bigger damage rolls 21) Crafting a high-end physical DPS Spine Bow to replace Darkscorn for more overall DPS, resulting in a move away from the poison cap towards more hit-based damage (see unused items) 22) Swapping Bisco's Leash for Headhunter or Mageblood and using a Sinvicta's Mettle weapon swap to retain Rampage while also gaining massive amounts of AoE PRICES: Prices are subject to fluctuate wildly on account of builds gaining unforseen levels of popularity. In the case of this build, Darkscorn and Zerphi's Heart are especially susceptible. For reference, these are the following prices from day 7 of the previous league on softcore trade, courtesy of poe.ninja. Prices will be much higher for perfect or near perfect rolls. Darkscorn: 8c (likely to be much higher) Daresso's Defiance: 2c Asenath's Gentle Touch: 16c Goldwyrm: 2c Zerphi's Heart: 18c Ming's Heart: 5c Ventor's Gamble: variable Bisco's Leach: 2c Dying Sun: 40c Divination Distillate: 2c

Gear

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Darkscorn
Glyph Glance
Daresso's Defiance
Zerphi's Heart
Ming's Heart
Ventor's Gamble
Asenath's Gentle Touch
Bisco's Leash
Goldwyrm
Woe Rod
Fulgent Shard
Damnation Desire
Armageddon Spark
Oblivion Joy

Skills

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Weapon 1

  • Tornado ShotTornado Shot18/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Void ManipulationVoid Manipulation20/20W
  • ChainChain18/20W

Body Armour

  • Tornado ShotTornado Shot19/20WMain
  • Ballista TotemBallista Totem17/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles18/20W
  • Focused BallistaFocused Ballista17/20W
  • Culling StrikeCulling Strike17/20W
  • Unbound AilmentsUnbound Ailments20/20W

Boots

  • Immortal CallImmortal Call5W
  • Vaal HasteVaal Haste20W
  • Increased DurationIncreased Duration18/20W
  • Cast when Damage TakenCast when Damage Taken3W

Gloves

  • Herald of AgonyHerald of Agony20W
  • Blood RageBlood Rage20/20W
  • Blink ArrowBlink Arrow17W
  • Purity of ElementsPurity of Elements14W

Helmet

  • Plague BearerPlague Bearer18/20W
  • Increased Area of EffectIncreased Area of Effect7/20W

Helmet

  • GraceGrace21W

Helmet

  • Defiance BannerDefiance Banner17/20W

Gloves

  • Decree of Light1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
95

Damage

Full DPS
10.87M
Combined DPS
746.09K
Hit DPS
25.39K
With Poison DPS
746.09K
With Ignite DPS
25.39K
With Bleed DPS
25.39K
Damage over Time
720.7K
Poison DPS
32.58K
Culling DPS
0
Reservation DPS
0
Average Damage
5.98K
Burst Damage
5.98K

Attack & Crit

Attack/Cast Rate
4.25/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
174%
Totem Limit
1
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
42.1K
Life
3.18K
Energy Shield
28
Mana
81
Ward
0
Armour
1.86K
Evasion
24.02K
Phys Damage Reduction
45%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
98%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+157%)
Cold Resistance
75% (+82%)
Lightning Resistance
75% (+86%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
13.44K
Fire
25.09K
Cold
17.56K
Lightning
17.56K
Chaos
12.71K

Recovery

Life Regen
63.5/s
Net Life Regen
32.27/s
ES Regen
0/s
ES Recharge
28/s
Mana Regen
33.3/s
Life Leech
309.2/s
ES Leech
0/s
Mana Leech
225.67/s
Total Degen
31.23/s

Attributes & Utility

Strength
187
Intelligence
124
Dexterity
354
Movement Speed
242%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Quantity
42%
Item Rarity
98%