Looking for pointers on Wild Strike Raider starter
by Nodachi11033 years ago1
- DPS
- 1.26M
- Effective HP
- 24.27K
- Life
- 3.38K
- Level
- 90
- Min budget
Overview
Looking for pointers on Wild Strike Raider starter is a Path of Exile Raider build by Nodachi1103, made for the Crucible league (3.21). It is centered on Wild Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 1.26M DPS with 24.27K effective HP, 3.38K life, 355 energy shield. Suited for: Legion, Essence, Abyss. Key uniques include Kaom's Spirit, Voll's Vision, The Taming, The Taming, Darkray Vectors.
Nodachi1103's Notes
Been wanting to league start Wild Strike for a few years now telling myself I'd play it after melee buffs, but I'm giving up on that wait after tonight and just going to have Frost Blades as a fallback and Ice Shot or TS as a contingency. The plan is eventually go omni TS, but I want to fund it with this doing low essence farm start into red legions with exarch altars. Going off poe.ninja I couldn't find somebody who did what felt right during Crucible, so I made my own pob https://pobb.in/tVvK_z6Z7Gz5 for once instead of using a guide.
I'm new to actually fully fleshing out pob's from scratch but I think I did a good job keeping gear very conservative for worst case scenarios. I'm a sc six portal enjoyer and I know the pob reflects that. I also haven't played strike skills for a few leagues now, and while any input is appreciated I have the following questions specifically:
- Is Ghost Dance worth using over going armor/evasion? On real gear I can imagine that es being doubled and I don't think I can squeeze in determination, but possibly discipline with a 2 node reservation small cluster and 30% reservation shield.
- Is just the 1 extra strike from attack mastery good enough for clear? I prefer to run Kaoms Spirit as the pob does now or Shadows and Dust in the glove slot so I won't get more there. It'd be nice to not use ancestral call as a link, but if I do what link should I replace? I might play with good rare gloves later but I won't plan on it for day one gear.
- Fun annoints? There's always the reliable Divine Judgement for budget but surely that's not the best choice, at least once using golds is an option.
- Does anyone actually have experience with which Combat Focus jewels make it feel better from previous leagues? I'm currently planning on using none but I can see myself blocking fire if the aoe is too small, and I might be convinced that focusing on just cold hits with Heatshiver.
Again this is just day 1/2 gear and I didn't pob any better gear other than an all T2 mod claw which adds 20% damage. I don't know how much phys claws go for but that's my first planned major upgrade, probably within a 2 div budget. Further upgrades will be winged depending on where I feel like I'm actually lacking in legion clear. Also celestial leap slam is more fun than whirling blades for movement, I will forever die on this hill. Thanks in advance.
Loadouts
Gear
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Skills
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Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 1.26M
- Hit DPS
- 1.26M
- With Poison DPS
- 1.26M
- With Ignite DPS
- 1.26M
- With Bleed DPS
- 1.26M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 110.45K
- Burst Damage
- 110.45K
Attack & Crit
- Attack/Cast Rate
- 11.37/s
- Hit Chance
- 100%
- Crit Chance
- 75%
- Crit Multiplier
- 301%
- Totem Limit
- 1
- Mana Cost
- 16
- Life Cost
- 0
Defence
- Effective Hit Pool
- 24.27K
- Life
- 3.38K
- Energy Shield
- 355
- Mana
- 68
- Ward
- 0
- Armour
- 1.03K
- Evasion
- 39.25K
- Phys Damage Reduction
- 8%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 86%
- Evade (Melee)
- 84%
- Evade (Projectile)
- 84%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+3%)
- Cold Resistance
- 75% (+1%)
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- -34%
Max Hit Taken
- Physical
- 5.32K
- Fire
- 18.3K
- Cold
- 18.3K
- Lightning
- 18.3K
- Chaos
- 3.46K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 355/s
- Mana Regen
- 14.3/s
- Life Leech
- 2.08K/s
- ES Leech
- 0/s
- Mana Leech
- 371.92/s
Attributes & Utility
- Strength
- 172
- Intelligence
- 129
- Dexterity
- 306
- Movement Speed
- 244%
- Endurance Charges
- 3
- Frenzy Charges
- 8
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0