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PoE 3.27·Keepers of the Flame·Slayer

Path of Exile 3.27 - Keepers of the Flame - Ground Slam of Earthshaking

by Papa Strumph Gaming 10 months ago1Subscribe

DPS
47.51K
Effective HP
3.99K
Life
2.78K
Level
88
Min budget

Overview

Path of Exile 3.27 - Keepers of the Flame - Ground Slam of Earthshaking is a Path of Exile Slayer build by Papa Strumph Gaming , made for the Keepers of the Flame league (3.27). It is centered on Sunder and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 47.51K DPS with 3.99K effective HP, 2.78K life. Suited for: Breach.

Build Video

Papa Strumph Gaming 's Notes

3.27 Bleed Slams Slayer Ground Slam of Earthshaking, Sunder, and Earthquake Video Guide: https://youtu.be/FE5EXr4Fx0I Written Guide: https://mobalytics.gg/poe/profile/phazeplays/builds/bleed-slams-slayer-ground-slam-of-earthshaking-breach-destroyer twitch.tv/PhazePlays youtube.com/@PhazePlays_ Mapping Filter: 3.27_BleedSlamsMaps_PZ at https://www.pathofexile.com/account/view-profile/phazeplays-4855/item-filters == Grafts == Will update Grafts after the patch-day datamine ================================== ********************* SLAMS ******************** ================================== These Slams all have different mechanics and damage patterns Bleed damage should be very similar for all of them All of these are viable! == Ground Slam of Earthshaking == Transfigured Slam with a wide frontal cone slam with huge AoE and a higher chance to stun The bread and butter for mapping! Vaal Ground Slam Huge omni-directional AoE slam that's near-spammable. This skill feels great 4 charges, 15 souls per use, 1 second soul gain prevention Cannot be empowered by Fist of War It CAN be exerted unlike every other Vaal Slam For mapping, it's best to alternate between these skills between packs Getting Vaal Ground Slam of Earthshaking on leaguestart may be rough, staying Sunder for awhile may be a good route to go == Sunder == Slam with a long narrow cone Most enemies hit by Sunder send out shockwaves when they get hit, so this skill destroys tightly clumped groups of enemies Sunder shockwaves can aggravate bleeds, and trigger the 20% Cull from Slayer Only one Sunder can be activate at a time (though all Sunders get at least 2 waves) Great option if you're regularly running narrow maps, or need some extra range for a particular boss == Earthquake == Slam with two parts: a smaller initial AoE, and a big Aftershock afterwards that does much more damage Earthquake cannot be spammed as a crack must erupt before another one can be created Always link Earthquake with Less Duration A downside of Earthquake is fewer life leech instances which hurts Slayer Don't take the "Ailment Duration & Skill Effect Duration" mastery if you use Earthquake Great option if you prefer an omni-directional ability ================================== ********************** MISC ********************* ================================== == Uniques == Ryslatha's Coil - this is huge damage, and is the only unique that's required later on The most important roll is a high "more Maximum Attack Damage" Quality it with Abrasive Catalysts (Attack) Writhing Jar - alternative to a life flask, maintains your leech damage reduction and fortify when there's nothing around you to hit Also recovers mana which is really nice with tincture Haemophilia - optional for giga clear pops Expensive Option: Vulnerability on hit corruption Light of Meaning - Physical - Maurauder jewel socket - huge damage jewel Redblade Banner - Offhand this eventually - Enduring Cry either in your links, or an offhand socket Lethal Pride - an option at the outside Marauder or Slayer jewel socket. Slayer socket locks out running Iron Reflex, however The Tempest Rising - makes enemies within 8 meters always count as aggravated, and up to 25% faster bleeds, drops from Uber Sirus Death Rush - Great early-midgame unique for raw mapping speed Foulborn The Red Dream New item this league, gives an absurd amount of Life Put it in the outside Marauder jewel socket surrounded by fire resistance tattoos (Tattoo of the Ngamahu Firewalker) instead of Light of Meaning Decent chance it's absurdly expensive, may not be accessible for most people

Loadouts

Gear

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Campaign
Campaign
Campaign
Campaign
Campaign
Campaign
Campaign
Campaign
Campaign

Skills

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Helmet

  • SunderSunder1WMain
  • Melee Physical DamageMelee Physical Damage1W
  • Fist of WarFist of War1W
  • FortifyFortify1W

Gloves

  • Leap SlamLeap Slam1W
  • Faster AttacksFaster Attacks1W
  • MomentumMomentum1W

Body Armour

  • AutoexertionAutoexertion1W
  • Seismic CrySeismic Cry1W
  • Intimidating CryIntimidating Cry1W

Boots

  • FrostblinkFrostblink1W

Gloves

  • Blood and SandBlood and Sand1W

Weapon 1

  • Blood RageBlood Rage1W

Weapon 1

  • VulnerabilityVulnerability1W

Boots

  • Herald of PurityHerald of Purity20W

Passive Tree

Passive tree 3.27
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan
Runegraft
Runegraft of Treachery

Character Stats

Level
88

Damage

Full DPS
47.42K
Combined DPS
47.51K
Hit DPS
12.65K
With Poison DPS
12.65K
With Ignite DPS
12.65K
With Bleed DPS
38K
Damage over Time
25.36K
Bleed DPS
25.36K
Culling DPS
9.5K
Reservation DPS
0
Average Damage
7.25K
Burst Damage
7.25K

Attack & Crit

Attack/Cast Rate
1.74/s
Hit Chance
100%
Accuracy
539
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
1.5 m
Mana Cost
14
Life Cost
0

Defence

Effective Hit Pool
3.99K
Life
2.78K
Energy Shield
0
Mana
251
Ward
0
Armour
185
Evasion
394
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
18%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
0%
Cold Resistance
-8%
Lightning Resistance
-36%
Chaos Resistance
-60%

Max Hit Taken

Physical
4.64K
Fire
4.59K
Cold
4.25K
Lightning
3.38K
Chaos
2.41K

Recovery

Life Regen
144.5/s
Net Life Regen
60.46/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.5/s
Life Leech
555.8/s
ES Leech
0/s
Mana Leech
63.23/s
Total Degen
84.04/s

Attributes & Utility

Strength
283
Intelligence
74
Dexterity
158
Movement Speed
45%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0