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PoE 3.19·Kalandra·Necromancer

Would this build be viable in 3.19? Really worried about minions dying.

by turtlesrprettycool4 years ago1

DPS
1.24K
Effective HP
9.86K
Life
1.27K
Level
100
Min budget

Overview

Would this build be viable in 3.19? Really worried about minions dying. is a Path of Exile Necromancer build by turtlesrprettycool, made for the Kalandra league (3.19). It is centered on Flame Dash and plays as a intelligence, spell, movement, duration archetype. In Path of Building it reaches 1.24K DPS with 9.86K effective HP, 1.27K life. Suited for: Harvest, Heist. Key uniques include Sidhebreath.

turtlesrprettycool's Notes

3.19 Spectre Information: Due to the nerfs to Frenzy charges for minions, Frenzy and Power Charge spectres lose alot of power and are not as essential to run. During the campaign, these are the spectres we're looking to use: Act3 to Act4: Carnage Chieftains (x2) Act 4 to Act6: If you can get access to Frost Autoscouts from someone elses Hideout, use them. If this is a very early league start and no one has Frost Autoscouts yet, keep running Carnage Chieftains or any other cool spectre you find. Honestly, it doesn't matter much what spectre you're running here. Majority of your dmg is coming from Skellies and Golems. But if you can get your hands on FAS spectres, use them. Act 6: In Act 6 or later on you should be getting access to Heist lockers giving you contracts. It's from these contracts where you get Frost Autoscout spectres. These can only be obtained from Tunnels and Repository contracts. If you're very early into the league and no one is sharing FAS spectres in the /global 6666 channel, you can try to force these contracts to appear yourself. Everytime you level up Whakano(Vendor in the Heist Hub) resets the contracts he's selling. So while progressing through Act6 or higher, everytime you go to town to sell stuff or turn in quests, take a trip to the Rogue Port using a Rogue Marker coin and see if he has any Tunnels or Repository contracts. Once inside look for the Frost Autoscout spectres, defeat them and raise them as your own. Mapping: When mapping people will be starting to get access to Primal Crushclaw Spectres. These are endgame spectres and won't be available directly during league start. Swap to these spectres when you get access to them in the /global 6666 chat channel or if you get lucky when opening a blue Harvest plot.

Gear

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Sidhebreath
Rare Items Rule

Skills

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  • Flame DashFlame Dash2WMain
  • Flesh OfferingFlesh Offering2W
  • SteelskinSteelskin2W
  • Raise ZombieRaise Zombie6W
  • Summon PhantasmSummon Phantasm6W
  • Added Cold DamageAdded Cold Damage3W
  • AbsolutionAbsolution2/20W
  • Minion DamageMinion Damage3/20W
  • Added Cold DamageAdded Cold Damage3/20W
  • Summon SkeletonsSummon Skeletons2/20W
  • Minion DamageMinion Damage3/20W
  • Melee SplashMelee Splash3/20W
  • VitalityVitality2W
  • ClarityClarity2W

Passive Tree

Passive tree 3.19
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
1.24K
Combined DPS
24.91
Hit DPS
2.5
With Poison DPS
2.5
With Ignite DPS
11.7
With Bleed DPS
2.5
Damage over Time
22.41
Ignite DPS
9.19
Culling DPS
0
Average Hit
8.76

Attack & Crit

Attack/Cast Rate
0.29/s
Cooldown
3.5s
Crit Chance
6%
Crit Multiplier
150%
Mana Cost
9
Life Cost
0

Defence

Effective Hit Pool
9.86K
Life
1.27K
Energy Shield
0
Mana
618
Ward
0
Armour
0
Evasion
16
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
13%
Cold Resistance
38%
Lightning Resistance
13%
Chaos Resistance
-60%

Max Hit Taken

Physical
1.34K
Fire
1.45K
Cold
2K
Lightning
1.45K
Chaos
836.25

Recovery

Life Regen
75.68/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
21/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
69
Intelligence
112
Dexterity
34
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0