PoE 3.19·Kalandra·Necromancer
Would this build be viable in 3.19? Really worried about minions dying.
by turtlesrprettycool4 years ago1
- DPS
- 1.24K
- Effective HP
- 9.86K
- Life
- 1.27K
- Level
- 100
- Min budget
Overview
Would this build be viable in 3.19? Really worried about minions dying. is a Path of Exile Necromancer build by turtlesrprettycool, made for the Kalandra league (3.19). It is centered on Flame Dash and plays as a intelligence, spell, movement, duration archetype. In Path of Building it reaches 1.24K DPS with 9.86K effective HP, 1.27K life. Suited for: Harvest, Heist. Key uniques include Sidhebreath.
turtlesrprettycool's Notes
3.19 Spectre Information:
Due to the nerfs to Frenzy charges for minions, Frenzy and Power Charge spectres lose alot of power and are not as essential to run.
During the campaign, these are the spectres we're looking to use:
Act3 to Act4: Carnage Chieftains (x2)
Act 4 to Act6: If you can get access to Frost Autoscouts from someone elses Hideout, use them.
If this is a very early league start and no one has Frost Autoscouts yet, keep running Carnage Chieftains or any other cool spectre you find.
Honestly, it doesn't matter much what spectre you're running here. Majority of your dmg is coming from Skellies and Golems.
But if you can get your hands on FAS spectres, use them.
Act 6: In Act 6 or later on you should be getting access to Heist lockers giving you contracts. It's from these contracts where you get Frost Autoscout spectres.
These can only be obtained from Tunnels and Repository contracts. If you're very early into the league and no one is sharing FAS spectres in the /global 6666 channel,
you can try to force these contracts to appear yourself. Everytime you level up Whakano(Vendor in the Heist Hub) resets the contracts he's selling.
So while progressing through Act6 or higher, everytime you go to town to sell stuff or turn in quests, take a trip to the Rogue Port using a Rogue Marker coin
and see if he has any Tunnels or Repository contracts. Once inside look for the Frost Autoscout spectres, defeat them and raise them as your own.
Mapping: When mapping people will be starting to get access to Primal Crushclaw Spectres. These are endgame spectres and won't be available directly during league start.
Swap to these spectres when you get access to them in the /global 6666 chat channel or if you get lucky when opening a blue Harvest plot.
Been trying to find an actual minion build that doesn't fold like paper.
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 1.24K
- Combined DPS
- 24.91
- Hit DPS
- 2.5
- With Poison DPS
- 2.5
- With Ignite DPS
- 11.7
- With Bleed DPS
- 2.5
- Damage over Time
- 22.41
- Ignite DPS
- 9.19
- Culling DPS
- 0
- Average Hit
- 8.76
Attack & Crit
- Attack/Cast Rate
- 0.29/s
- Cooldown
- 3.5s
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Mana Cost
- 9
- Life Cost
- 0
Defence
- Effective Hit Pool
- 9.86K
- Life
- 1.27K
- Energy Shield
- 0
- Mana
- 618
- Ward
- 0
- Armour
- 0
- Evasion
- 16
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 13%
- Cold Resistance
- 38%
- Lightning Resistance
- 13%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 1.34K
- Fire
- 1.45K
- Cold
- 2K
- Lightning
- 1.45K
- Chaos
- 836.25
Recovery
- Life Regen
- 75.68/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 21/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 69
- Intelligence
- 112
- Dexterity
- 34
- Movement Speed
- 0%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0