---------- COSTS ----------
Staff = ~30c + 5link cost - Cane of Kulemaak (
https://www.pathofexile.com/trade/search/Archnemesis/29OQ2XVHk)
Chest = 30c - Skin of the Loyal (check colours)
Helmet/Gloves/Boots = buy bases (ilvl 78+ 100% base percentile) for ~ 15c each average
~50 dense fossils for all crafting = 25c
50 primitive resonators = 75c
Rolling suffixes with eldritch currency = ~100c
You want around 1200 Ward across all armour slots (helm + gloves + boots)
Belt = 1ex (
https://www.pathofexile.com/trade/search/Archnemesis/29OQMdVHk)
Ring = 1ex unset ring with life, res, curse on hit and mana recoup (
https://www.pathofexile.com/trade/search/Archnemesis/L2MPz7YSn)
Heartbound loop + catalysts = <10c
Amulet = 1ex Leaderships price with not too shitty rolls
Tainted oil for anoint = 1ex
5 node Voices = 10c
Flask Medium Cluster Jewels = 1-2ex each (
https://www.pathofexile.com/trade/search/Archnemesis/ZDn5YdzCQ)
Blessed rebirth Medium cluster jewel = 20c
To Dust jewels = ~2.5ex for 3 (get total 57% reduced skeleton duration)
Anomalous Minion Speed = ~1.7ex (just buy secondary regrading lens and use on normal Minion Speed, 83% chance to hit anomalous)
Timeless jewel = 30c Brutal Restraint with Balbala
Olroths Resolve Flask = 1.3ex (aim for <42% increased charges per use)
Quicksilver flask with Elemental resists = 10c
Weapon swap - 11c Essence of insanity for weapon
TOTAL:
396c = 3ex
+ 12ex = 15ex
Use this sheet to calculate breakpoints:
https://www.reddit.com/r/pathofexile/comments/qzsdir/316_cwdt_autobomber_unbreakable_ward_calculator/
---------- IMPORTANT ----------
- Make sure CWDT and Gem Levels are correct
- Make sure Summon Skeletons skill cooldown is the same as duration (check in Calcs tab)
- Make sure two highest attributes are equal (for Leaderships Price)
---------- MECHANICS ----------
CWDT Loop
- Heartbound Loop causes us to take damage whenever our minions die.
- We use Summon skeletons with reduced duration from Anomalous Minion Speed and x3 To Dust jewels to lower their duration to match CWDT cooldown.
- This means whenever the skeletons expire, they "die", triggering Heartbound Loop and summoning a new set of skeletons.
- We can also use Forbidden Rite (or a 2nd Heartbound) to deal more self damage to trigger higher level CWDT gems.
- The skeletons can die and thus stop the loop, so we need a way to stop them from being damaged (usually use Anomalous Summon Skeletons, budget option is Blessed Rebirth)
- We start this loop off by weapon swapping to a weapon with Essence of Insanity (summons some spectral minions) and swapping back
Ward
- To prevent ourselves dying from the self damage of the loop, we stack Ward with Olroth's Resolve to give us permanent ward, effectively giving us flat damage reduction.
- Damage to our ward still counts for the CWDT gems
Recoup
- We take Life/Mana Recoup on the passive tree to sustain our life and manage our mana costs.
- Damage to Ward, even if it doesn't bypass it, still counts for recoup.
- For this POB, we take 1260 damage (420*3 skeletons) from Heartbound and 1540 damage (3156 life * 0.4 * 1.22 chaos res) from Forbidden Rite per trigger.
- With 30% life recoup, each trigger gives us a recoup of 840 life over 4s.
- With a trigger rate of 3.79 times per second, we will trigger 15 times over a 4s window
= 12600 recouped / 4s
= 3150 life/s
Occultist
- We go Occultist for higher Damage reduction:
- Malediction - enemies deal 10% reduced damage
- Frigid Wake - chilled enemies deal 10% reduced damage (proc with Skitterbots)
- Profane Bloom - pops for clear!