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PoE 3.27·Keepers of the Flame·Warden

Kinetic Blast Deadeye/Warden Build Update + FAQ [ Path of Exile 3.27]

by Fubgun10 months ago685Subscribe

DPS
42.12M
Effective HP
34.79K
Life
3.77K
Level
97
Min budget

Overview

Kinetic Blast Deadeye/Warden Build Update + FAQ [ Path of Exile 3.27] is a Path of Exile Warden build by Fubgun, made for the Keepers of the Flame league (3.27). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 42.12M DPS with 34.79K effective HP, 3.77K life, 1.13K energy shield. Suited for: T17, Essence. Key uniques include Progenesis, Headhunter, Replica Heatshiver, Nimis.

Build Video

Fubgun's Notes

Leveling guide: https://pobb.in/48gQClJF_Nyi Warden is only for single target damage (T17 or ubers) I wouldn't play warden in t16 or t16.5 content. fill out suffixes with resist, chaos is lowest priority. Light radius setup is extremely good if it's cheap on league start, by far the best thing you can do until late t16s. Flat on wand can be anything, lightning is best but doesn't matter in the early/mid game all that much. Attributes: Can be a rough early. Str is that not that important, you can always lower the lvl of your shield charge/steelskin(or replace with immortal call). Just make sure you reach int/dex requirements. ---Basic wand crafting--- 1) Spam essence of wrath until t2 or better crit chance or attack speed. Other options (and probably cheaper, but cost gold/dust). Recomb flat lightning damage/t1 atk speed together (crit chance also works, but atk speed is better) 2) multimod and your done Pretty effective wand for anywhere around 3-4d. For starter wands, you can just use screaming essence on the new bases "cannot roll caster mods" You just want 1 high flat, attack speed and crit chance. Necrotic armour: is just spamming dense fossils until desirable ES/evasion, 400+ is good for early and 500+ for endgame. Ring uniques: Can use taming or death rush, both are good. Taming isn't that high value on wander because you already have so much inc damage. Helmet: Fledgling is the best for the deadeye setup for map clearing, a rare blizzard crown is also quite strong if Fledgling is too expensive. Shield: high % block and higher % spell dmg, the base doesn't matter that much. Can easily make this with recombs. Rings: spam torment until desirable mods, fracture would help here (can get any fracture really, life, resist, attack speed) Endgame GG ring would be multi essence on suffix (would need fracture t1 flat or fracture multi essence). Gloves: Thunderfist is pretty euivalant to that of a 6l. If kinetic rain is good, than putting a 4l kinetic rain in your gloves and 6l KB will be the way to go. Otherwise just use rare gloves with life/resist/attack speed. - Rage implicit is really important for damage, should be the 1st eldritch implicit you should go for on any item. Amulet: Life/multi/flat damage is pretty good, you do want a str or str hybrid base to help fill your requirements. For deadeye yoke of suffering is by far the best option - If you're warden, stick to a rare amulet. Jewels: ilvl 68 for t2 or ilvl 83 for t1 mods - Needs to be "Searching eye" Spam reforge attack until desired mods, can usually get 3 decent attack mods.

Loadouts

Gear

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Foe Bite
Replica Heatshiver
Brimstone Cloak
Cataclysm Gorget
Fate Knuckle
Nimis
Rage Palm
Headhunter
Woe Pace
Phoenix Mark
Enriched Prismatic Tincture of the Unleashed
Rotting Ember
Shriveled Impulse
Morbid Chant
Foulborn Ancestral Vision
Dragon Stone
Viper Wisdom
Cataclysm Essence
Thread of Hope
Enthralling Edge
Kraken Dew
Empyrean Essence

Skills

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Body Armour

  • Kinetic BlastKinetic Blast20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks1/20W
  • Awakened ForkAwakened Fork1/20W
  • TrinityTrinity20/20W
  • Sacred WispsSacred Wisps20/20W
  • VolatilityVolatility21/20W

Boots

  • Wall of ForceWall of Force20/20W
  • Sniper's MarkSniper's Mark20/6W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap11W

Gloves

  • PrecisionPrecision14W
  • Shield ChargeShield Charge6W
  • MomentumMomentum20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • SpellslingerSpellslinger20W
  • TornadoTornado1W
  • Power Charge On CriticalPower Charge On Critical20W

Weapon 2

  • HydrosphereHydrosphere1W
  • SpellslingerSpellslinger20W
  • Culling StrikeCulling Strike4W

Weapon 1

  • FrostblinkFrostblink20W
  • Sigil of PowerSigil of Power20W
  • WrathWrath21W

Passive Tree

Passive tree 3.27
scroll to zoom
Warden
Warden
Breachlord Bloodline
Breachlord Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress

Character Stats

Level
97

Damage

Full DPS
42.12M
Combined DPS
21M
Hit DPS
14.1M
With Poison DPS
14.1M
With Ignite DPS
14.1M
With Bleed DPS
14.1M
Damage over Time
7.53K
Ignite DPS
6.51K
Bleed DPS
1.02K
Mirage DPS
6.9M
Culling DPS
0
Reservation DPS
0
Average Damage
2.61M
Burst Damage
2.61M

Attack & Crit

Attack/Cast Rate
5.4/s
Hit Chance
100%
Accuracy
3.18K
Crit Chance
94%
Crit Multiplier
423%
AoE Radius
1.4 m
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
34.79K
Life
3.77K
Energy Shield
1.13K
Mana
126
Ward
0
Armour
0
Evasion
20.32K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
75% (+9%)
Lightning Resistance
75% (+25%)
Chaos Resistance
65%

Max Hit Taken

Physical
8.48K
Fire
31.39K
Cold
31.39K
Lightning
31.39K
Chaos
18.32K

Recovery

Life Regen
81.2/s
ES Regen
0/s
ES Recharge
1.13K/s
Mana Regen
23.5/s
Life Leech
878.61/s
ES Leech
143.15/s
Mana Leech
201.05/s

Attributes & Utility

Strength
144
Intelligence
188
Dexterity
304
Movement Speed
100%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Rage
20
Devotion
0