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PoE 3.25·Kalguur·Gladiator

In-depth 3.26 bleed discussion + tier list + My league starter | Secrets of the Atlas PoE 3.26

by UmeChrono1 year ago36Subscribe

DPS
134.78K
Effective HP
37.41K
Life
4.79K
Level
93
Min budget

Overview

In-depth 3.26 bleed discussion + tier list + My league starter | Secrets of the Atlas PoE 3.26 is a Path of Exile Gladiator build by UmeChrono, made for the Kalguur league (3.25). It is centered on Sunder and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 134.78K DPS with 37.41K effective HP, 4.79K life. Suited for: Delve.

Build Video

UmeChrono's Notes

Since all I care about is getting to functional state of bleed ASAP, I'm a dirty meta abuser and going to play econc until end of act 7. Feel free to level any way you like, whether it helix, sunder or bleed in any shape of form as soon as you want. ---ACT 1--- I'm going to abuse respecs by going 1 phys node -> full attack speed wheel + Art Of The Gladiator -> all phys nodes -> respec from phys nodes into Bury Bolts + PT rush. Link priority from top to bottom, from left to right. Spectral throw - Volley - Chance to Poison Dash (Frostblink later), Decoy totem Weapon swap: Starter sword with Shield Charge and Momentum (Later Faster attacks) for maximum zoom in act 1. Make sure to look for RGG and GGG. You can either keep the phys nodes and kill Merveil with ST and respec in act 2 town OR respec the points before going to cavern if you're sure you will get lvl 12 and will be able to respec. Respec prep: Poisonous Concoction, Sniper's Mark, Withering Step, Precision. Quest rewards: Decoy Totem, Dash, Volley, Faster Attacks, Precision, Earthshatter (ruby ring recipe). ---ACT 2--- Nothing fancy here. Just make sure to update your flasks for better damage and be lvl 21 at oversoul. Poisonous Concoction - Volley - Chance to Poison Shield Charge - Faster Attacks - Momentum Frostblink, Decoy Totem, Sniper's Mark, Withering Step, Precision Gems to acquire: Blood rage, Poacher's mark (insane for sustain before swap to econc), Herald of Ash (for fire dmg to proc fire mastery). ---ACT 3--- Get your ruby and topaz rings prepared for first Piety fight. Nothing changes until you get to lvl 28. Kill Gravicius when you face him. After you get lvl 28 swap to: Explosive Concoction - Volley - Lesser Multiple Projectiles - (if possible) Elemental damage with attacks Swap back to Sniper's Mark when you equip Econc. I prefer to get myself Flesh and Stone after I drop precision thanks to accuracy mastery, but you can get flat fire craft from room near Dialla to craft flat fire on jewellry and go with haste only. Its faster, but more squishy and gear demanding (me no like). From now on you will have to keep a close eye on the amount of armour gear you have (hybrid or full armour) because you will get blasted otherwise due to no determ (flask is unreliable). Also, start paying attention to armour bases/full armour 4 links for your respec in act 8, if you get all you need in advance, then your swap will be smooth like butter. ---ACT 8--- After killing Arakali I usually get to town and commence the swap. The setup should be as follows with same priority rules. Sunder - Fist of War - Fortify - Overexertion Leap slam - Faster Attacks - Momentum Vulnerability, Determination, Flesh and Stone OR Herald of Purity, Frostblink Molten shell - Cast When Damage Taken (likely won't be possible, but get asap at the cost of sockets for warcries) Intimidating Cry, Seismic Cry, Rallying Cry, Battlemage's cry (link with vuln if possible), Infernal Cry Your playstyle will be: Jump around and slam -> Tanky rare/boss = use all warcries -> vuln -> tincture -> slam -> wait fist of war -> slam -> disable tincture -> reuse intim cry -> repeat (you can also spam attacks for a bit more burst damage). This is the core builds you will stick to till the end. Enjoy. ---END GAME DETAILS--- Deadly Ailments is for when your hit damage becomes too large for bleed pops to proc, requires leech nodes at the bottom to not feel shit recovery wise. T16 viable axe is easy to craft. Get ilvl <70 sundering axes -> alt spam till T3-4 flat phys -> granite + augmentation orb + axe vendor recipe until T2 reached -> aug + regal + craft highest phys (veiled is worse cuz 1 point saved gives less damage than 10-20% increased phys). Differnce between Overexertion setup and Cruelty setup is 33% less damage or 50% more. Cruelty and Deadly Ailments on the other hand are basically the same damage wise. Dont let your bleed duration fall below 3 seconds

Loadouts

Gear

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Herbal Blood Sap Tincture of Liquefaction
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Skills

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Body Armour

  • SunderSunder20WMain
  • Melee Physical DamageMelee Physical Damage20W
  • Fist of WarFist of War20W
  • BrutalityBrutality20W
  • OverexertionOverexertion20W
  • CrueltyCruelty20W
  • FortifyFortify20W
  • Deadly AilmentsDeadly Ailments20W

Weapon 1

  • Rallying CryRallying Cry20W
  • Intimidating CryIntimidating Cry20W
  • Seismic CrySeismic Cry20W
  • Infernal CryInfernal Cry20W
  • Battlemage's CryBattlemage's Cry20W
  • Urgent OrdersUrgent Orders20W

Helmet

  • DeterminationDetermination20W
  • Flesh and StoneFlesh and Stone20W
  • Herald of PurityHerald of Purity20W
  • PridePride20W
  • EnlightenEnlighten3W

Gloves

  • Leap SlamLeap Slam20W
  • Molten ShellMolten Shell8W
  • Faster AttacksFaster Attacks20W
  • Cast when Damage TakenCast when Damage Taken2W

Boots

  • FrostblinkFrostblink1W
  • Blood RageBlood Rage11W
  • BladestormBladestorm20W
  • MaimMaim20W

Ring 2

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.25
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Hit DPS
134.78K
Damage over Time
2.53M
Bleed DPS
2.53M
Culling DPS
0
Reservation DPS
0
Average Hit
9.81M
Average Damage
94.25K
Burst Damage
94.25K

Attack & Crit

Attack/Cast Rate
1.43/s
Hit Chance
100%
Accuracy
478
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
2.1 m
Mana Cost
26
Life Cost
6

Defence

Effective Hit Pool
37.41K
Life
4.79K
Energy Shield
0
Mana
113
Ward
0
Armour
44.13K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+31%)
Cold Resistance
82% (+18%)
Lightning Resistance
82% (+16%)
Chaos Resistance
29%

Max Hit Taken

Physical
19.11K
Fire
46.01K
Cold
46.01K
Lightning
46.01K
Chaos
10.89K

Recovery

Life Regen
369/s
Net Life Regen
221.41/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.1/s
Total Degen
147.59/s

Attributes & Utility

Strength
293
Intelligence
85
Dexterity
113
Movement Speed
31%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0