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NebulisAegis AuroraSacred ChainmailArchdemon CrownPaladin GlovesAstral ProjectorDiamond RingReplica Dragonfang's FlightPaladin BootsMagebloodMottled ClawMelding of the FleshMedium Cluster JewelMedium Cluster JewelCobalt JewelMedium Cluster JewelMedium Cluster JewelLarge Cluster JewelVoicesCobalt JewelCobalt JewelMedium Cluster JewelCobalt JewelThe Light of MeaningMilitant Faith
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Testing some content with my phrecia char without any ascendancy for a possible league start as pyro mines reliquarian. just some raw footage for ppl that are interested in this kind of thing.

Testing char PoB: https://pobb.in/0Y6KV_3BUQ8U

I'd say this testing char cost me around MB + 150d in phrecia if I had to estimate (helm is pretty good). Build is nothing crazy for the investment, but the playstyle is very comfy - on this investment outside of ubers you can basically face tank anything with aegis recovery, which is normally the big downside to mines, I really enjoyed playing it in phrecia.

For progression in phrecia look here: https://poe.ninja/poe1/builds/phrecia2.0/character/kara8991-2821/Nerotox_Atheist?i=0&search=class%3DGuardian%252CPolytheist

I was first to 100 Polytheist on this setup doing 8 mod jungle valley exarch altar farming (+3 mods from phrecia) deathless from level 94 onward.

This setup can also easily clear sims with 5 rewards and should also be able to do so quite early in the league - just have to be a bit careful since it's not fully ailment immune.

Damage starts of pretty slow and rather mid if you opt for early block - gets a lot better with a few lvls and the first unique weapon (divinarius) or even a multimod sceptre / mystic refractor (3 proj).

Damage & tank will be 100% too low to do anything more than 1.5k delve, but should be very strong on pre-MB setup for chilling at 600 if ur into that on like a 50d budget.

Char is semi bricked, normally you would get astral projector from ascendancy and my militant faith blocks me from getting frenzies (had 3 min frenzies previously). Also you would have 4 endurances on a real setup instead of my 0 here.

Pyro mines has roughly 33% hitrate on single target with each projectile. We have 4 baseline projectiles and get 2 from ascendency, meaning the +2 proj pushes the build from avg 1 nova hit + 1.33 proj hits to 1 nova hit + 2 proj hits on avg (with detonate mines on automation) giving a 28% more dmg multiplier.

+2 skill levels gives another roughly 20% more damage multiplier.

The second power charge ring instead of the astral projector is another ~18% DPS upgrade.

Life

1

Mana

32

Energy Shield

7245

DPS

24M

Effective Hit Pool

InfinityT

Phys Max Hit Taken

23.38K

Chaos Res

-60

Fire Res

90

Cold Res

90

Lightning Res

90

Armour

101K

Evasion

24

Block

undefined | undefined

Crit Chance

94%

Crit Multi

438%

Rage

0

Strength

160

Intelligence

310

Dexterity

106

Ward

0

Item Quantity

0%

Item Rarity

44%

Movement Speed

124%