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PoE 3.20·Sanctum·Elementalist

Explosive Arrow speed comparison + Uber Feared rota + modern build choices

by hullunmylly3 years ago13

DPS
13.5M
Effective HP
112.48K
Life
4.75K
Level
100
Min budget

Overview

Explosive Arrow speed comparison + Uber Feared rota + modern build choices is a Path of Exile Elementalist build by hullunmylly, made for the Sanctum league (3.20). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 13.5M DPS with 112.48K effective HP, 4.75K life, 671 energy shield. Suited for: Mapping. Key uniques include Mageblood, The Devouring Diadem, Maloney's Mechanism, Skin of the Loyal, Polaric Devastation.

Build Video

hullunmylly's Notes

EA POB (~2 mirrors): https://pobb.in/6cptEQXmjDcg

TS POB (~3 mirrors): https://pobb.in/J_TggAYoM81z

EA poeninja: https://poe.ninja/challenge/builds/char/hullunmylly/hullunmylly_u

TS poeninja: https://poe.ninja/challenge/builds/char/hullunmylly/hullunmylly_y

Regarding build choices:

  • Devouring Diadem: A really good choice after divine blessing nerfs, but isn't as good on EA as many other builds, because the amount of useful auras is very limited on EA. Also makes socket pressure much easier to manage as you don't need lifetap everywhere.

  • Skin of the Loyal (+5): higher damage, but less hp and harder to fit in terms of spell suppression etc. Global defence pairs well with eldritch battery. Debatable whether or not this is the optimal variant of the build.

  • Mageblood: Is a damage loss over Dyadian Dawn, but is definitely worth the loss, and the attack speed you get from a flask compensates for quite a bit of the damage.

  • Fractured bow: normally synthesised multimodded bow is the way to go, but with Skin of the Loyal, this was the realistic option here.

  • No triple elemental flask setup: Permanent phasing from quartz flask is too good to pass up for EA's playstyle of going past mobs, and without quicksilver why are you even playing POE, this means we can't properly fit triple ele flasks

  • Primal Manifestation, Totemic Zeal and Watchtowers: Apart from anointing Watchtowers, these nodes and the nodes leading to them offer us very little as we don't need the attack speed, so we don't take them.

  • Shaper of Storms instead of Bastion of Elements: Damage = good.

  • Watcher's Eye, Rain of Splinters, Lethal Pride, Unnatural Instinct, Stormshroud: All really good items you shouldn't skimp out on.

  • Not pathing right from EE: Normally a good choice for attributes/accuracy/suppression/attack speed, but the build is really desperate for life nodes, and we can fix suppression with Watcher's.

  • Not pathing to Heavy Draw: Edge case, it's really good but again, we prefer some more life nodes

  • 2% regen while moving life mastery: Underrated, we are moving all the time anyways

  • Aspect of the Spider and Defiance Banner, but no Wrath: With how much added flat we get from bow and ring, Wrath only amounts to 11.4% more damage, which is really bad so we don't take it, even though it's normally a high damage aura on EA.

  • Ignite proliferation in main links: A great place to get QoL over damage, and with us not using lifetap or inspiration, we don't have any crazy strong links left anyways.

  • Cast on Death Portal: If your build can't make use of this, your build is unnecessarily tanky for SC.

  • No combustion/trap anywhere: Socket pressure and not worth the extra click.

  • Blink Arrow: This is shield charge but for bows. People saying EA is slow have never equipped this gem.

  • Fuse Duration: Lastly the most important part. Getting a ton of attack speed is a huge opportunity cost, and getting fuse duration, which you get for essentially free, is a massive boon to the build. If the increased fuse duration feels bad, you are probably playing the build wrong to begin with, run past mobs, and don't wait for them to die, and there won't be a difference. Also running the correct maps is important. Maps like strand can feel bad if you have to walk back to pick up drops, so instead run maps like promenade and bog, where you naturally have to zig zag and run past loot you just dropped.

Gear

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Sorrow Blast
The Devouring Diadem
Skin of the Loyal
Pandemonium Torc
Polaric Devastation
Dragon Grip
Dire Fingers
Mageblood
Gloom Road
Pandemonium Dart
Stormshroud
Phoenix Shine
Rain of Splinters
Watcher's Eye
Lethal Pride
Damnation Solace
Unnatural Instinct

Skills

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Body Armour

  • Explosive ArrowExplosive Arrow21/20WMain
  • Ballista TotemBallista Totem21/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/20W
  • Ignite ProliferationIgnite Proliferation21/20W
  • Awakened Burning DamageAwakened Burning Damage6/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W

Weapon 1

  • FlammabilityFlammability21/20W
  • Flame SurgeFlame Surge20/20W
  • Arcanist BrandArcanist Brand2/20W
  • Culling StrikeCulling Strike3W

Helmet

  • DeterminationDetermination21W
  • GraceGrace21W
  • PrecisionPrecision21/20W
  • EnlightenEnlighten3/20W

Gloves

  • MalevolenceMalevolence21/20W
  • Vaal Molten ShellVaal Molten Shell20/20W
  • Flame DashFlame Dash20/20W
  • Divine BlessingDivine Blessing21/20W

Weapon 1

  • PortalPortal1/2W
  • Cast on DeathCast on Death1W

Boots

  • FrenzyFrenzy1/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W

Boots

  • Defiance BannerDefiance Banner21/20W

Boots

  • Blink ArrowBlink Arrow21/20W

Ring 2

  • Aspect of the Spider20W

Passive Tree

Passive tree 3.20
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
13.5M
Hit DPS
176.08K
Damage over Time
12.78M
Ignite DPS
10.23M
Culling DPS
0
Average Hit
34.2M
Average Damage
74.8K
Burst Damage
74.8K

Attack & Crit

Attack/Cast Rate
2.35/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
Totem Limit
6
Mana Cost
23
Life Cost
0

Defence

Effective Hit Pool
112.48K
Life
4.75K
Energy Shield
671
Mana
27
Ward
0
Armour
53.26K
Evasion
22.47K
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+74%)
Cold Resistance
75% (+51%)
Lightning Resistance
75% (+31%)
Chaos Resistance
64%

Max Hit Taken

Physical
27.33K
Fire
65.54K
Cold
65.54K
Lightning
65.54K
Chaos
54.62K

Recovery

Life Regen
145.3/s
ES Regen
0/s
ES Recharge
671/s
Mana Regen
38/s

Attributes & Utility

Strength
222
Intelligence
177
Dexterity
186
Movement Speed
133%
Endurance Charges
4
Frenzy Charges
4
Power Charges
3
Devotion
0