Forbidden Rites 11 PC/Frenzy theory crafting
by coryuuj5 years ago4
- DPS
- 701.82K
- Life
- 4.35K
- Level
- 100
- Min budget
Overview
Forbidden Rites 11 PC/Frenzy theory crafting is a Path of Exile Occultist build by coryuuj, made for the Ultimatum league (3.14). It is centered on Essence Drain and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 701.82K DPS with 4.35K life, 2.39K energy shield. Suited for: Harvest. Key uniques include Void Battery, Bottled Faith, Replica Soul Tether, Crown of the Inward Eye, Dying Sun.
coryuuj's Notes
Hi I've been quickly theory crafting this build for the past 2 hours and I would like some help in min-maxing it!
My thought process behind the build!I will transition into this build once I have finished my group play session.I'm not looking for a league starting build as I would have farmed enough currency to buy most of these gear so I want to min max the build more than it being viable as a league start.I'll play on softcore so I wanted lots of dmg compared to survivability.
- Replica Soul Tether for corrupted soul just to get 20% extra ES
- Ivory tower so that forbidden rite's chaos damage cost is converted into mana
- Glorious Vanity with divine flesh (+5% max chaos res) for some survivability
- Badge of the brotherhood with disciple of slaughter anoint for frenzy charges
- 2 PC rings with life&res&veiled mana recoup
- Scale chaos dmg/explody with large cluster jewels
- Scale aoe and multi with medium cluster jewels
- Born to chaos to get as high max chaos res -> can swap out for life triple multi jewels
- Crown of the inward eye for the transfiguration's -> can go flat chaos dmg & +1PC & -12% chaos res & crit multi rare helm (if harvest doesn't get butchered)
- Extra attributes requirements I will get from clusters
- Malediction for assassin's mark & despair on hit gloves (corruption)
- Might craft a battlestaff with +2 power charge
- 3 passives voices for endgame add more crit multi jewels whilst keeping born to chaos jewels
POB: https://pastebin.com/9GQpJraV
Questions:
- Is there any flaws to the build that you can see?
- Idk what to use for gloves!
- I heard forbidden rites can only hit a boss with 2 projectiles. Shall I use a hydrosphere to add an extra target for the spell?
- What might be the best support gems for the build?
Edit: I don't have frenzy charge generation so I might swap out a pc ring for a precursor ring for frenzy charge on hit and take a rare glove with resistances.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 290.92K
- Hit DPS
- 701.82K
- With Poison DPS
- 134.23K
- With Ignite DPS
- 134.23K
- With Bleed DPS
- 134.23K
- Damage over Time
- 156.69K
- Average Hit
- 134.23K
- Average Damage
- 134.23K
Attack & Crit
- Attack/Cast Rate
- 5.23/s
- Hit Chance
- 100%
- Crit Chance
- 85%
- Crit Multiplier
- 347%
- Mana Cost
- 339
- Life Cost
- 0
Defence
- Life
- 4.35K
- Energy Shield
- 2.39K
- Mana
- 358
- Armour
- 2.17K
- Evasion
- 537
- Phys Damage Reduction
- 15%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+26%)
- Cold Resistance
- 75% (+4%)
- Lightning Resistance
- 75% (+8%)
- Chaos Resistance
- 89% (+1%)
Recovery
- Life Regen
- 21.73/s
- ES Regen
- 47.84/s
- Mana Regen
- 101.7/s
Attributes & Utility
- Strength
- 115
- Intelligence
- 317
- Dexterity
- 85
- Movement Speed
- 50%
- Endurance Charges
- 3
- Frenzy Charges
- 11
- Power Charges
- 11
- Devotion
- 0