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Hyrri's IreAlpha's HowlMaligaro's VirtuosityGold RingBreach RingAstramentisChimeric SpanDouble BeltSapphireSapphireHeroic TragedySapphire
Transcendent Life FlaskLavianga's Spirits
Arakaali's GiftStaunching CharmBeira's Anguish

https://pobb.in/5fz_LBbJhzqJ

  1. Heroic Tragedy has Knightly Tenets, which changes Int to give %Evasion instead

  2. Whispering Ice gains spell damage per Int, allowing us to scale both for damage and defence

  3. Witchhunter has Sorcery Ward, which also turns all that evasion into Max-HP

  4. Chill in Presence + Blasphemy Temporal Chains = Crazy amount of defence

Damage currently needs to be improved, which will just come from getting more damage nodes, some aoe, and more int

Build is slow but incredible tanky to everything BUT DOTs. But A flask has been enough to keep me alive through 90% of degens. I will keep an eye out for a solution though.

Really I just need much more damage to finish off the build and I refuse to put comet on a CoC setup out of principle. Maybe I'll put comet in somewhere on selfcast idk

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Life

1892

Mana

553

Energy Shield

0

DPS

-InfinityT

Effective Hit Pool

17.95K

Phys Max Hit Taken

1.89K

Chaos Res

14

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

31K

Block

undefined | undefined

Crit Chance

Crit Multi

350%

Rage

0

Strength

231

Intelligence

444

Dexterity

253

Ward

Item Quantity

0%

Item Rarity

9%

Movement Speed

8%