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PoE 3.21·Crucible·Pathfinder

Poison Molten Strike Pathfinder Starter Build Guide Part 2: Assembling the Real Build

by Wasianinja3 years ago9

DPS
35.85M
Effective HP
441.81K
Life
3.39K
Level
97
Min budget

Overview

Poison Molten Strike Pathfinder Starter Build Guide Part 2: Assembling the Real Build is a Path of Exile Pathfinder build by Wasianinja, made for the Crucible league (3.21). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 35.85M DPS with 441.81K effective HP, 3.39K life, 217 energy shield. Suited for: Abyss, Mapping, Harvest, Bossing. Key uniques include Tanu Ahi, Taste of Hate, Chains of Emancipation, Progenesis, Ungil's Harmony.

Wasianinja's Notes

This is a followup to Part 1 of the Build Guide: https://www.reddit.com/r/PathOfExileBuilds/comments/13968qx/poison_molten_strike_pathfinder_starter_build/

This is a combination of the mid and late game version of my build where it actually comes together and is able to clear almost all content. Keep in mind I upgraded this build over time so I definitely didn't have all of this assembled at once. It does ubers with ease. Sim 30s are doable deathless but honestly poison molten strike isn't the best build for it because of the lack of clear from molten strike and the fact that you're limited by poison dot cap.

POB: https://pobb.in/QFNEVieqypZt

Note this is set to ubers. Most of the important and interesting changes come with the jewel and gem setups and tree changes.

The Dagger:

Same dagger but I allocated inc effect of anger. The increased reservation doesn't matter in this setup running Divergent Inspiration, Anomalous Increased Duration, and divine blessing. The mana cost of your divine blessing anger will be 0 if you have the flask with the gems I listed.

You can also harvest enchant it for even more base crit in conjunction with ungil's.

I will note here that elemental overload is an incredibly powerful option and what I went for in my endgame setup. However that's both expensive to do and requires switching things around so I don't have it setup here. Here's my endgame dagger: https://imgur.com/a/NCcKmGC

Shield:

Overkill of a shield, I sniped it. Just get as much phys taken as ele as you can afford.

Helmet:

Threw more loathings at my helm until I had a high armor base with an open prefix to craft hits taken as fire damage. The eater, exarch implicits you want are phys dmg taken as ele and increased temporal chains or despair curse effect.

Amulet:

Still ungil's harmony but now it's maxed catalyst. Btw this, the dagger, and a few nodes on the tree I have 80% crit chance.

Rings:

Same deal just get the best you can get that meets your needs. Here I grab LGOH on a ring so I don't need the nodes on the tree. LGOH is a nice additional defensive buffer that kicks in at half health (due to petrified blood) on top of your flask healing

Chest:

After grabbing the watcher's eye is when I felt comfortable switching to our GG chest: Loreweave. For those who don't know this is the chest that enables transcendence builds to work because it sets your res to 78% always so it bypasses the -15% from transcendence. Grab one with good rolls. For my setup I'm actually quite attribute starved so I would emphasize getting one with good attribute rolls.

Gloves:

Look for a double corrupted tanu ahi with temp chains on hit (always) and +1 frenzy or atk speed

Belt:

I'm still using chains of emancipation in this mid/late game setup, killed all ubers with it and sim 30s. But you can start looking for a good stygian abyss with flask duration, inc flask effect, ele damage with attacks, life and whatever other goodness.

Boots:

Same idea, get the best to suit your needs. Could look for some extra spell suppress here. Ideal enchant would be 1 to 160 lightning damage if you haven't killed recently for bossing.

Implicits I prefer are poisons you inflict deal damage faster (we're already uber dot capped so this just helps with ramp up) and increased action speed

Flasks:

Progenesis helps a lot with tankiness when uber bossing/sims. Otherwise I drop it when mapping because I'm not going to die anyways. I grabbed this pretty late because I wasn't doing all that much uber bossing until near the end.

Cluster Jewels:

Now that we have levels we can add clusters.

Large Clusters: Martial prowess, feed the fury, fuel the fight. This handles all your leeching needs so you don't need to take leech anywhere else.

If you're min maxing you can fit in a second large cluster: I opted for fan of blades, feed the fury, and martial prowess.

Medium Clusters:

Spiked concoction is a must to get alchemist's genius, brewed for potency is an incredibly good node as it adds a bit of offense, flask uptime and inc flask recovery for master surgeon.

If you want to run the exact setup I have here you're gonna need to get uncompromising somewhere, I snagged this one of a kind megalomaniac which is insane for the build. Other options include running a small cluster with uncompromising or grabbing a different megalomaniac.

I will list some other medium cluster nodes that are good for the build depending on the situation: peak vigour for more life/rcv, circling oblivion for damage if you're not uber dot capped, wasting affliction for damage when you are uber dot capped.

Watcher's Eye

You need a double purity of elements watcher's eye to make this setup work. This build will not feel comfortable at the upper echelon of content if you're sitting at 60-70% phys conversion. It'll work fine for the majority of the game but we're pushing this build to faceroll almost everything. My watcher's eye is once again overkill, I sniped it early on you just need the double mods.

Impossible Escape

Impossible escape with chaos inoculation saves us a lot of points on the tree. This passive tree is very tight if you want to fit in a bunch of clusters.

Gems:

Awakened gems as listed

Please note that awakened vicious projectiles does not decrease the attack speed of molten strike so it is amazing for the build. Thank you /u/ShillienTemplar

Anomalous petrified blood-determination-purity of elements-enlighten 4 for our defensive auras.

Petrified blood without life reserved is an amazing extra buffer against one shots, it also grants you overleech to make sure those leech buff nodes are working. Master surgeon is necessary to overcome the downside of nothing else being able to heal you above half life.

Tech for permanent adrenaline/onslaught:

You need a combination of petrified blood without life reserved, master surgeon, blood rage, skills cost life instead instead of 30% mana cost mastery and tanu ahi ofc.

Listed above but I'll mention it here: Divine blessing-anger-anomalous inc duration and divergent inspiration are needed to make the skill cost 0

If you want to squeeze in more tech you can link anomalous phantasmal protection to enhance 4 for more atk speed and to anomalous blood rage for faster frenzy buildup

Final Note:

When getting into the weeds of min maxing note that hitting uber dot cap does not mean you have capped your damage. A huge part of dps on uber bosses is poison ramp up time.

To calculate accurate dps: take Poison dps of magma balls x attack rate x number of projectiles. Then you can take the uber dot cap of around 35m and divide that by your calculated DPS to get a more accurate number.

Ex. For this POB my poison DPS is 23199*11.26 atk rate * 26 projectiles (13*2 because of vengeant cascade)=6791739.24 So it would take me roughly 5 seconds to build up damage to uber dot cap against ubers. That's less than half the damage I have in my final setup even though both setups are uber dot capped on POB.

Thank you for reading this 2 part guide. I hope it helps and definitely continue to ask questions and your builds to the comments. For people looking to min max I would just cross reference all the GG build setups that ppl have linked here and in the first thread. There are a lot of different ways to optimize it at the highest level.

My endgame POB: https://pobb.in/0wzmYIOWuatf

Ramp up DPS is 47677*12.6*28=16820445.6

Gear

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Plague Song
Tempest Salvation
Loreweave
Ungil's Harmony
Circle of Nostalgia
Empyrean Gyre
Tanu Ahi
Chains of Emancipation
Woe League
Dawnbreaker
Enthralling Oculus
Megalomaniac
Impossible Escape
Watcher's Eye
Militant Faith
Chimeric Ruin
Foe Ornament

Skills

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Body Armour

  • Molten StrikeMolten Strike21/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • MultistrikeMultistrike20/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W

Helmet

  • Petrified BloodPetrified Blood20/20W
  • DeterminationDetermination21W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten4/10W

Boots

  • AngerAnger21W
  • InspirationInspiration20/20W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Whirling BladesWhirling Blades20/20W
  • Blood RageBlood Rage20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • Vaal HasteVaal Haste20W
  • Herald of AgonyHerald of Agony20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Ancestral ProtectorAncestral Protector20/20W
  • Phase RunPhase Run20W

Weapon 2

  • BerserkBerserk20/20W

Ring 2

  • DespairDespair20/20W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
35.85M
Combined DPS
1.69M
Hit DPS
2.35K
With Poison DPS
1.69M
With Ignite DPS
5.44K
With Bleed DPS
2.35K
Damage over Time
1.69M
Poison DPS
23.2K
Ignite DPS
3.09K
Culling DPS
0
Reservation DPS
0
Average Damage
208.61
Burst Damage
208.61

Attack & Crit

Attack/Cast Rate
11.26/s
Hit Chance
100%
Crit Chance
80%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
7
Life Cost
20

Defence

Effective Hit Pool
441.81K
Life
3.39K
Energy Shield
217
Mana
54
Ward
0
Armour
38.36K
Evasion
533
Phys Damage Reduction
10%

Mitigation & Avoidance

Block
48%
Spell Block
0%
Spell Suppression
63%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+44%)
Cold Resistance
78% (+43%)
Lightning Resistance
78% (+1%)
Chaos Resistance
78% (+55%)

Max Hit Taken

Physical
70.98K
Fire
93.75K
Cold
98.31K
Lightning
76.75K
Chaos
64.08K

Recovery

Life Regen
1.82K/s
Net Life Regen
1.72K/s
ES Regen
0/s
ES Recharge
217/s
Mana Regen
16/s
Life Leech
460.36/s
ES Leech
0/s
Mana Leech
9.39/s
Total Degen
105.18/s

Attributes & Utility

Strength
161
Intelligence
128
Dexterity
275
Movement Speed
185%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
25
Devotion
190
Item Rarity
16%