Introduction -
Did you just ~~gamble~~ farm up a Mageblood and feel unmotivated to play since your build doesn't feel like it utilizes it fully, or you ran some maps and can't think of meaningful improvements so you kinda wana quit?
Are you easily entertained by cycloning? Would you enjoy a all rounder build that can clear everything in the game without clicking 4 buttons or relying on headhunter buffs?
Do you get a small aneurysm from rage when you die in game and have no more brain cells to spare after frying them on the league mechanic?
Do you want to cosplay a hot knife slicing butter?
Do you like playing with a coc? Huh? Do you?
Look no further.
Good stuff first, PoB's -
Molten shell ticked off, Frostblink + Bonechill ticked on, Soul of Solaris, flask ticked off, Pinnacle config
Molten shell ticked off, Frostblink + Bonechill ticked off, Soul of Lunaris, flask ticked on, 8 nearby enemies/5 killed recently (For soul and ascendency regen), standard boss config
Showcase videos -
6.7K juice, beyond, deli, 4 gilded, 8 mod t16
Time stamps if you want to see the ultra juiced abyss encounters:
4:52, 8:20
Why not Aegis + Melding? Isn't this sacrificing damage for defense?
For starters, it does not, the build achieves a very tanky state as you can see in the mapping showcase, i'm also halfway to 99 doing max juice maps and havn't died once yet.
If you've ever played a CoC FR/Ice Nova build before, you maybe ran into the same issue I did a few leagues ago, you are very tanky, but without +1 power charge rings the damage isn't actually all that impressive, going aegis and melding comes at a price, and this time I decided to do it the other way around, I build damage, and then solve defense, this build has the same power charges as if you had 2 power charge rings while keeping the same tankiness.
Aegis vs Leech, Aegis gives around 2k es a block on a nicely optimized melding + aegis CoC, in my opinion this is way overkill, in the mapping showcase I am on a steady 1.6k/s es, not counting divine shield, instant leech is just as good without all the investment, I even ran a 97% reduced recovery map and didn't come close to dying, mostly was getting chunked to half es sometimes and staying on half for a second-ish.
And also you can imagine that if I do get +1 power charge rings this builds damage will go through the roof, while keeping the tankiness.
Isn't your phys max hit and armor too low?
It is not, most physical damage in the game is not 1 single massive hit like a uber shaper slam which is roughly 14k, which we reach while mapping, most of it is very rapid fast hits, with close to 30k armor, some sources of phys taken as. instant leech and block I can deal just fine with any sources of physical damage, In the mapping showcase at 9:50 roughly there is a temporal bubble soul eater juiced rare that barely scratches my nuts, high armour numbers are overkill.
Why did you anoint Whispers of Doom and not take it on the acendency, are you dumb?
I am not. if you've played this type of build before you'd know stuns are really annoying, ways of solving this in the traditional build is going Unwavering Stance skin of the lords (Not an option), flask suffix, or Soul of the Brine King + es stun mastery (doesn't solve it but helps a bit), by anointing WoD and giving up damage, I can take Vile bastion, solving this pain point of the build, increasing my es/second while mapping greatly, and freeing a flask suffix allowing me to be curse immune.
Why frostblink + bonechill, and why is it ticked off in mapping?
Bonechill is a big damage multiplier for us, the problem is since we don't have rare elusive boots we click withering step my cycloning, which shares a cooldown with frostblink, making us unable to cast it while mapping, it is over-kill damage anyway and I have it slotted in case I want to do a boss and I frost blink on top of him and then cyclone + withering step right after, if you dont plan on uber bossing these 2 gem slots are flexible with for example portal + faster casting,
Price point
I owned a lot of the gear before prices exploded due the the mechanic, so rough rough estimate is Mageblood + 100 div, do not attempt my build without a Mageblood.
Further min-maxing
The gear I have on isn't even that amazing, and there is a lot of room to improve, here's a few things off the top of my head :
+1 power charge ring + kalandra's touch
Better gloves
Better rare jewel
Heart of destruction Flesh + Flame combo
Better charm + That Which Was Taken combos
Potentially getting dex elsewhere and getting a corrupted curse implicit ammy, adding a few million damage.
Swapping Taste of hate for :
Flexibility of gearing
I will also personally argue that since the build has a lot of uniques, it is not that hard to gear, even though you are playing a CoC, so attributes, attack speed, crit chance, hit chance, all that jazz still needs to be fine-tuned.
Conclusion
The build can do all content in the game, the only area I would mark it as not 9/10 is sanctum, because hitting mobs melee range is annoying with some trap rooms, and you can't see the meteors for shit, but i still ran 5-10 sanctums just to see how it is and never came close to failing, it was annoying though with some affliction combinations.
Other than that the build is very fast, very tanky, very damaging, very high on QoL, and expensive as fuck, because what did you expect, but if you do have the money I can 1000% vouch for this version of the build, I'm not gonna make a in-depth guide or anything but if you decide to playing my build and run into any sort of issue hmu in game and I'll help you out.
IGN : FemboyCoCInspector
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