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PoE 3.23·Affliction·Occultist

CoC Ice Nova Showcase - Max Wisp Juice Farmer / All-rounder / Bosser / High-QoL / Mageblood build

by BloodReaverBob2 years ago23

DPS
48.55M
Effective HP
62.07K
Energy Shield
4.46K
Level
100
Min budget

Overview

CoC Ice Nova Showcase - Max Wisp Juice Farmer / All-rounder / Bosser / High-QoL / Mageblood build is a Path of Exile Occultist build by BloodReaverBob, made for the Affliction league (3.23). It is centered on Ice Nova of Frostbolts and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 48.55M DPS with 62.07K effective HP, 1 life, 4.46K energy shield. Suited for: Abyss, Bossing, Mapping, Sanctum, Simulacrum, Delve. Key uniques include Cospri's Malice, Mageblood, Crown of the Inward Eye, Taste of Hate, Badge of the Brotherhood.

Build Video

BloodReaverBob's Notes

Introduction -

Did you just gamble farm up a Mageblood and feel unmotivated to play since your build doesn't feel like it utilizes it fully, or you ran some maps and can't think of meaningful improvements so you kinda wana quit?

Are you easily entertained by cycloning? Would you enjoy a all rounder build that can clear everything in the game without clicking 4 buttons or relying on headhunter buffs?

Do you get a small aneurysm from rage when you die in game and have no more brain cells to spare after frying them on the league mechanic?

Do you want to cosplay a hot knife slicing butter?

Do you like playing with a coc? Huh? Do you?

Look no further.

Good stuff first, PoB's -

Realistic Bossing PoB

Molten shell ticked off, Frostblink + Bonechill ticked on, Soul of Solaris, flask ticked off, Pinnacle config

Realistic Mapping PoB

Molten shell ticked off, Frostblink + Bonechill ticked off, Soul of Lunaris, flask ticked on, 8 nearby enemies/5 killed recently (For soul and ascendency regen), standard boss config

Showcase videos -

6.7K juice, beyond, deli, 4 gilded, 8 mod t16

Time stamps if you want to see the ultra juiced abyss encounters:

4:52, 8:20

30 second Uber Eater

Build related stuff

Why not Aegis + Melding? Isn't this sacrificing damage for defense?

For starters, it does not, the build achieves a very tanky state as you can see in the mapping showcase, i'm also halfway to 99 doing max juice maps and havn't died once yet.

If you've ever played a CoC FR/Ice Nova build before, you maybe ran into the same issue I did a few leagues ago, you are very tanky, but without +1 power charge rings the damage isn't actually all that impressive, going aegis and melding comes at a price, and this time I decided to do it the other way around, I build damage, and then solve defense, this build has the same power charges as if you had 2 power charge rings while keeping the same tankiness.

Aegis vs Leech, Aegis gives around 2k es a block on a nicely optimized melding + aegis CoC, in my opinion this is way overkill, in the mapping showcase I am on a steady 1.6k/s es, not counting divine shield, instant leech is just as good without all the investment, I even ran a 97% reduced recovery map and didn't come close to dying, mostly was getting chunked to half es sometimes and staying on half for a second-ish.

And also you can imagine that if I do get +1 power charge rings this builds damage will go through the roof, while keeping the tankiness.

Isn't your phys max hit and armor too low?

It is not, most physical damage in the game is not 1 single massive hit like a uber shaper slam which is roughly 14k, which we reach while mapping, most of it is very rapid fast hits, with close to 30k armor, some sources of phys taken as. instant leech and block I can deal just fine with any sources of physical damage, In the mapping showcase at 9:50 roughly there is a temporal bubble soul eater juiced rare that barely scratches my nuts, high armour numbers are overkill.

Why did you anoint Whispers of Doom and not take it on the acendency, are you dumb?

I am not. if you've played this type of build before you'd know stuns are really annoying, ways of solving this in the traditional build is going Unwavering Stance skin of the lords (Not an option), flask suffix, or Soul of the Brine King + es stun mastery (doesn't solve it but helps a bit), by anointing WoD and giving up damage, I can take Vile bastion, solving this pain point of the build, increasing my es/second while mapping greatly, and freeing a flask suffix allowing me to be curse immune.

Why frostblink + bonechill, and why is it ticked off in mapping?

Bonechill is a big damage multiplier for us, the problem is since we don't have rare elusive boots we click withering step my cycloning, which shares a cooldown with frostblink, making us unable to cast it while mapping, it is over-kill damage anyway and I have it slotted in case I want to do a boss and I frost blink on top of him and then cyclone + withering step right after, if you dont plan on uber bossing these 2 gem slots are flexible with for example portal + faster casting,

Price point

I owned a lot of the gear before prices exploded due the the mechanic, so rough rough estimate is Mageblood + 100 div, do not attempt my build without a Mageblood.

Further min-maxing

The gear I have on isn't even that amazing, and there is a lot of room to improve, here's a few things off the top of my head :

+1 power charge ring + kalandra's touch

Better gloves

Better rare jewel

Heart of destruction Flesh + Flame combo

Better charm + That Which Was Taken combos

Potentially getting dex elsewhere and getting a corrupted curse implicit ammy, adding a few million damage.

Swapping Taste of hate for :

  • Progenesis for more tankiness
  • Bottled faith for more damage
  • Divination distillate if your parents are already disappointed with you

Flexibility of gearing

I will also personally argue that since the build has a lot of uniques, it is not that hard to gear, even though you are playing a CoC, so attributes, attack speed, crit chance, hit chance, all that jazz still needs to be fine-tuned.

Conclusion

The build can do all content in the game, the only area I would mark it as not 9/10 is sanctum, because hitting mobs melee range is annoying with some trap rooms, and you can't see the meteors for shit, but i still ran 5-10 sanctums just to see how it is and never came close to failing, it was annoying though with some affliction combinations.

Other than that the build is very fast, very tanky, very damaging, very high on QoL, and expensive as fuck, because what did you expect, but if you do have the money I can 1000% vouch for this version of the build, I'm not gonna make a in-depth guide or anything but if you decide to playing my build and run into any sort of issue hmu in game and I'll help you out.

IGN : FemboyCoCInspector

Gear

Tap an item to open trade.

Cospri's Malice
Crown of the Inward Eye
Incandescent Heart
Badge of the Brotherhood
Behemoth Eye
Hypnotic Spiral
Entropy Knuckle
Mageblood
Ralakesh's Impatience
Malachai's Loop
Militant Faith
Hypnotic Scar
That Which Was Taken
Viper Joy
Viper Star
Chimeric Solace
Saboteur's Lupine Charm of the Assassin
Soul Cut
Bramble Cut
Honour Curio
Thread of Hope
Forbidden Flame
Hierophant's Ursine Charm of the Slayer
Watcher's Eye
Forbidden Flesh
Glyph Sliver
Saboteur's Corvine Charm of the Guardian

Skills

Tap a skill to open trade.

Body Armour

  • CycloneCyclone20/20W
  • Ice Nova of FrostboltsIce Nova of Frostbolts21/20WMain
  • Ice BiteIce Bite21/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/17W
  • InspirationInspiration20/20W

Boots

  • DeterminationDetermination20W
  • Vaal DisciplineVaal Discipline20W
  • Tempest ShieldTempest Shield20W
  • EnlightenEnlighten3/9W

Gloves

  • PrecisionPrecision20W
  • HatredHatred20/20W
  • Defiance BannerDefiance Banner20/20W
  • EnlightenEnlighten3W

Weapon 1

  • FrostboltFrostbolt21/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/23W
  • InspirationInspiration20/20W

Weapon 2

  • Withering StepWithering Step20W
  • Assassin's MarkAssassin's Mark20W
  • Mark On HitMark On Hit20/20W

Helmet

  • FrostblinkFrostblink20W
  • BonechillBonechill20W

Helmet

  • Molten ShellMolten Shell18/20W
  • Cast when Damage TakenCast when Damage Taken15W

Ring 2

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.23
scroll to zoom
Wildwood Primalist
Wildwood Primalist
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of Solaris

Character Stats

Level
100

Damage

Full DPS
48.55M
Combined DPS
9.92M
Hit DPS
8.92M
With Poison DPS
8.92M
With Ignite DPS
8.92M
With Bleed DPS
8.92M
Damage over Time
0
Culling DPS
991.55K
Reservation DPS
0
Average Hit
896.88K
Burst Damage
896.88K

Attack & Crit

Attack/Cast Rate
9.95/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
459%
AoE Radius
3.7 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
62.07K
Life
1
Energy Shield
4.46K
Mana
50
Ward
0
Armour
27.97K
Evasion
27
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
66%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+11%)
Cold Resistance
75% (+10%)
Lightning Resistance
76% (+39%)
Chaos Resistance
-45%

Max Hit Taken

Physical
12.54K
Fire
38.72K
Cold
23.62K
Lightning
39.51K
Chaos

Recovery

Life Regen
0/s
ES Regen
40/s
ES Recharge
4.46K/s
Mana Regen
62.8/s
Life Leech
0/s
ES Leech
1.02K/s
Mana Leech
0/s

Attributes & Utility

Strength
172
Intelligence
355
Dexterity
214
Movement Speed
125%
Endurance Charges
4
Frenzy Charges
10
Power Charges
10
Devotion
60