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PoE 3.16·Scourge·Occultist

❰Path of Exile 3.16 Scourge RDY❱ Cold Dot Occultist LEAGUE STARTER | LAZY VORTEX | SSFVIABLE

by tabl3s5 years ago22Subscribe

DPS
1.04M
Energy Shield
10.02K
Level
100
Min budget

Overview

❰Path of Exile 3.16 Scourge RDY❱ Cold Dot Occultist LEAGUE STARTER | LAZY VORTEX | SSFVIABLE is a Path of Exile Occultist build by tabl3s, made for the Scourge league (3.16). It is centered on Vortex and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 1.04M DPS with 527 life, 10.02K energy shield. Key uniques include Rumi's Concoction, Bated Breath, Rime Gaze, Cinderswallow Urn, Shavronne's Wrappings.

Build Video

tabl3s's Notes

This section will be dedicated to breaking down the gem choices, when to get them, when to swap them, etc. ***REMEMBER TO TRY AND KEEP YOUR RESISTANCES MAX AT 75% AS YOU LEVEL (exception to chaos res)** ***REMEMBER TO PRIORITIZE MAX LIFE AS WELL, YOU WILL BE RUNNING ALMOST ALL PURE ENERGY SHIELD GEAR, LEVELING AS A HYBRID LIFE/ES** - = linked / = unlinked Act 1 - 1-12 Freezing Pulse - Added Cold Damage Flame Dash - Arcane Surge Frost Bomb 12+ Wintertide - Efficacy Can continue to use Freezing Pulse for extra damage Look for wands at NESSA (trader) with B-G sockets AND +1 to all cold spells and/or spell power Rings and Amulet - Cold Res for Act 1 boss and dex or dex-str amulet ALL GEM LISTED ABOVE CAN BE FOUND IN ACT 1 VENDOR RECIEPE FOR +1 ALL COLD SKILL GEMS: 1 Wand + 2 or more skill gems with COLD tag Act 2 - DROP FREEZING PULSE AT THIS POINT Wintertide Brand - Efficacy - Controlled Destruction Cold snap - Controlled Destruction - Efficacy Flame Dash - Arcane Surge Tempest Shield / Frost Bomb **We run tempest shield to provide extra block for attack and spell** GEMS FOUND IN ACT 2: 1. Controlled Destruction 2. Elemental Focus 3. Cold Snap 4. Tempest Shield Act 3 - DROP WINTERTIDE BRAND AFTER AQUIRING VORTEX FROM THE QUEST IN ACT 3 Tempest Shield / Frost Bomb Vortex - Controlled Destruction - Elemental Focus - Efficacy **Vortex works differently in that the on hit effect will no longer chill becuase of elemental focus but our damage over time will, hence why we still use the gem** Cold Snap - Efficacy - Hypothermia **Cold Snap is use primarly for freeze and chill with extra damage for pack clearing and boss killing** Flame Dash - Arcane Surge Shield Charge - Hextouch - Elemental Weakness **If you need to craft some extra str do so but priority resists first. If you need to wait a bit on this setup thats fine but know that not running fortify will make you quite a bit weaker defensivly** Malevolence / Disicpline **Get these up and running asap, if mana is an issue disable until you first lab and you should be fine after** DO THE LIBARAY QUEST IN ORDER TO PURCHASE THE FOLLOWING GEMS: 1. Shield Charge The library will also give you access to ALL skills gems regardless of class/spec up until this point. GEMS FOUND IN ACT 3: 1. Vortex 2. Shield Charge (Library) 3. Malevolence 4. Disicpline Act 4 Unless you get lucky with a 5 link or 6 link, I would run with a 4 link until you get your hands on a 5 link setup. I ran with a 4 link well into white maps with little issue. Links will be the same as above with the following changes - Cold Snap - Efficacy - Hypothermia - Bonechill Flame Dash - Arcane Surge / Cast When Damage Taken - Steelskin Malevolence / Disicpline / Vaal Disicpline / Vaal Cold Snap **You should have some currency at this point, I would priotitize grabbing these two Vaal skills asap as they help considerably with the leveling process** GEM FOUND IN ACT 4 1. Cast When Damage Taken 2. Bonechill Act 4 PLUS You'll notice, we are missing a fair amount of dex. This can 100% be melted into your gear but choosing correctly which stats you need to go for. Rather than spending a point, I think its worth working it into the gear as alot of the gear I have in the POB can lose some of the resist in place for some dex. Moving forward I would prioritize these gems and refer to the skills tab for further information on gem levels and colors if need be. Try and start moving towards 4links as soon as possible while keeping resists as high as possible, this is very important for Act 6. I personally change my "Shift+Q" hot key to space bar in the keybind options and put my flame dash there. I use the shield charge setup for my right click and my vortex on my left click. If you run into mana issues, try using clarity to help and/or craft mana regen on gear if possible or grab them on some rings.

Gear

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Maelstrom Needle
Rime Gaze
Shavronne's Wrappings
Astramentis
Hate Gyre
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New Item
Bated Breath
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Brute Force Solution
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Energy From Within
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Skills

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Body Armour

  • VortexVortex21/20WMain
  • Swift AfflictionSwift Affliction21W
  • HypothermiaHypothermia21W
  • Controlled DestructionControlled Destruction21/20W
  • EfficacyEfficacy21/14W
  • Elemental FocusElemental Focus21/20W

Helmet

  • Vaal Cold SnapVaal Cold Snap21/20W
  • EfficacyEfficacy21/21W
  • BonechillBonechill21/20W
  • HypothermiaHypothermia21W

Boots

  • Flame DashFlame Dash20W
  • Vaal Righteous FireVaal Righteous Fire20W
  • Tempest ShieldTempest Shield20W
  • Arcane SurgeArcane Surge8W

Weapon 1

  • HatredHatred20W
  • MalevolenceMalevolence20W
  • Summon SkitterbotsSummon Skitterbots20W

Weapon 2

  • Shield ChargeShield Charge11W
  • Elemental WeaknessElemental Weakness20W
  • HextouchHextouch20W

Gloves

  • Vaal DisciplineVaal Discipline20W
  • ArroganceArrogance20W
  • Frost BombFrost Bomb20W

Ring 1

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
1.04M
Hit DPS
120.92K
With Poison DPS
120.92K
With Ignite DPS
120.92K
With Bleed DPS
120.92K
Damage over Time
919.92K
Average Hit
119.71K
Average Damage
119.71K

Attack & Crit

Attack/Cast Rate
0/s
Hit Rate
1.01/s
Cooldown
0.99s
Hit Chance
100%
Crit Chance
4%
Crit Multiplier
150%
Mana Cost
81
Life Cost
0

Defence

Life
527
Energy Shield
10.02K
Mana
382
Ward
0
Armour
1.84K
Evasion
19
Phys Damage Reduction
23%

Mitigation & Avoidance

Block
75%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
11%
Spell Dodge
11%

Resistances

Fire Resistance
75% (+32%)
Cold Resistance
75% (+14%)
Lightning Resistance
76% (+34%)
Chaos Resistance
-60%

Recovery

Life Regen
52.74/s
ES Regen
1.04K/s
Mana Regen
127.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
169
Intelligence
1.07K
Dexterity
141
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0