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Dancing Dervish Discharge? Using Link skills for silly stuff (prototype)

PoE 3.22 · AncestorOccultistDischarge

2 years ago7

by kapectas

5.8M

DPS

35.25K

Effective HP

2.63K

Life

Overview

Dancing Dervish Discharge? Using Link skills for silly stuff (prototype) is a Path of Exile Occultist build by kapectas, made for the Ancestor league (3.22). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 5.8M DPS with 35.25K effective HP, 2.63K life, 1.82K energy shield. Key uniques include Surgebinders, The Dancing Dervish, Badge of the Brotherhood, Doppelganger Guise, Anathema.

Build Video

kapectas's Notes

So Discharge is one of my favourite spells. But there's mostly two standard ways of doing discharge builds; using (Replica) Farrul's Fur, or cheesing it with Ralakesh's Impatience, and that doesn't leave a lot of room for creativity. However, there is now a third way!

One of the Link masteries is ‘Linked targets share Endurance, Power and Frenzy charges with you’. What if we linked to a minion that generated charges for us? Long story short; this works, and it also works with increased charge numbers, regardless of the minion's maximum charge limits.

(tl;dr: dervish minions can generate up to your max power/frenzy charges via link skills, this can be used with discharge and is possibly not bad but requires more damage; pob here https://pobb.in/58v7bIFnJxAa ).

Usually, if you link to a minion, it'll kill you when it despawns or dies. You can link to minions by the Minion Defence mastery, but using it on anything ethereal like SRS or skeletons is a guaranteed suicide pact. It theoretically could work better on more permanent minions, like AG or spectres. But the one minion that won't kill you is the Dancing Dervish minions from the Dancing Dervish sword. Now luckily, these are also very fast attacking minions, so we can take advantage of that for some charge generation.

The easiest charge to generate is power charges; Power Charge on Crit support in the sword is easy. Garnish with Increased Critical support if necessary. But what about other charges? Neither of the others have convenient supports to make them (apart from Endurance Charge on Melee Stun, but the stun threshold means this only works on small white mobs).

I've chosen to use Badge of the Brotherhood along with Poacher's Mark, which is at 20% quality with an Enhance support, to give a 9% chance to give a frenzy charge on hit. This is supported by Intuitive Link, so that I cast it every 0.5 seconds while the dervishes spin around, hopefully giving them a constant poacher's marked enemy to generate charges with. This… mostly works, in my testing, but it's less consistently reliable than the power charges. I wish there were easier ways to get the quality of the poacher's mark gem up, which would improve this drastically.

So now we have a minion that gives us free power and frenzy charges, build done? No… unfortunately, when the minions are out, we count as unarmed, so we lose a massive chunk of damage by not being able to equip weapons. We can weapon swap, but that despawns the dervishes, so that doesn't work. Most discharge builds will run 2x Void Battery, or one Battery and a Malachai's Loop, but we simply can't. The way I've tried to get around this is by using Occultist (in my pob, I know the prototype character in the video is an Elementalist) to get +1 power charge and some power charge scaling. I'm also using another link mastery, which gives enemies near linked targets exposure (or alternatively, using hydrosphere to inflict exposure) and stealing the Elementalist exposure mastery with FF jewels. This certainly helps with the damage, but from my pob experiments it doesn't really come close to the 40mill+ range of damage; the prototype pob I have now is around 8-10mill per discharge hit.

So can we take this any further? There aren't many other skills that consume charges (Vigilant Strike and Flicker Strike both require weapons so don't work here) so I'm not sure how else to take advantage of this great little link interaction, but please let me know if you have any ideas.

I'll be streaming this (or other wacky build science) on my stream at https://twitch.tv/kapectas for most of this weekend.

Gear

The Dancing Dervish
Evasion/Energy Shield Helmet
Doppelganger Guise
Badge of the Brotherhood
Anathema
Resistance Ring
Surgebinders
Energy Shield Belt
Evasion/Energy Shield Boots
Impossible Escape
Elegant Hubris
Forbidden Flame
Forbidden Flesh
Watcher's Eye

Skills

Body Armour

  • DischargeDischarge21/20WMain
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Weapon 1

  • Manifest Dancing Dervishes15W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Additional AccuracyAdditional Accuracy20/20W
  • Faster AttacksFaster Attacks20/20W
  • Minion SpeedMinion Speed20/20W
  • Culling StrikeCulling Strike20/20W

Weapon 1

  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Additional AccuracyAdditional Accuracy20/20W
  • Faster AttacksFaster Attacks20/20W
  • Minion SpeedMinion Speed20/20W
  • Culling StrikeCulling Strike20/20W

Body Armour

  • Unhinge20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Gloves

  • Elemental WeaknessElemental Weakness21/20W
  • PunishmentPunishment21/20W
  • HydrosphereHydrosphere21/20W
  • Arcanist BrandArcanist Brand21/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Petrified BloodPetrified Blood21/20W
  • GraceGrace21/20W
  • DisciplineDiscipline21/20W

Boots

  • Poacher's MarkPoacher's Mark21/20W
  • EnhanceEnhance4W

Boots

  • ZealotryZealotry20W
  • Divine BlessingDivine Blessing20W

Gloves

  • EnfeebleEnfeeble1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.22
scroll to zoom
Occultist
Occultist
Bandits
Help Alira

Character Stats

Level
100

Damage

Full DPS
5.8M
Combined DPS
5.21M
Hit DPS
5.21M
With Poison DPS
5.21M
With Ignite DPS
5.21M
With Bleed DPS
5.21M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
10.48M
Burst Damage
10.48M

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
492%
AoE Radius
5.3 m
Mana Cost
91
Life Cost
36

Defence

Effective Hit Pool
35.25K
Life
2.63K
Energy Shield
1.82K
Mana
52
Ward
0
Armour
292
Evasion
20.01K
Phys Damage Reduction
3%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
85%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
75% (+29%)
Lightning Resistance
76% (+28%)
Chaos Resistance
8%

Max Hit Taken

Physical
11K
Fire
23.41K
Cold
23.41K
Lightning
24.28K
Chaos
7.86K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.82K/s
Mana Regen
53/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
44
Intelligence
462
Dexterity
54
Movement Speed
47%
Endurance Charges
3
Frenzy Charges
8
Power Charges
8
Devotion
0