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PoE 3.17·Archnemesis·Hierophant

Build Showcase: Manastorm KB / Power Siphon Ballistas.

by 1Acula14 years ago57

DPS
14.58M
Effective HP
41.09K
Energy Shield
3.26K
Level
96
Min budget

Overview

Build Showcase: Manastorm KB / Power Siphon Ballistas. is a Path of Exile Hierophant build by 1Acula1, made for the Archnemesis league (3.17). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 14.58M DPS with 41.09K effective HP, 1.59K life, 3.26K energy shield. Suited for: Mapping, Expedition. Key uniques include Breathstealer, Mind of the Council, Manastorm, Cloak of Defiance, Atziri's Foible.

Build Video

1Acula1's Notes

Hello Reddit.

Since I just wrapped up my 38 challenges, I figured I would post my build for the community as it was quite enjoyable experience all around. Feel free to ask any question about the build and I’m happy to answer.

 

Build Premise: Build is centered around Manastorm, which is a shield that sacrifices 100% of your current mana when you cast a spell. For each point of mana sacrificed, you add flat lightning damage equal to the sacrificed amount for 4 seconds. I then use Ballista Totems for clear (Kinetic Blast) or boss (Power Siphon).

 

Pros:

  • Great clear. Not quite S tier assassin autobomber, but the clear was fast and satisfying.

  • Great boss burst damage. This was the only reason I was able to do the feared.

  • Can be started at a low budget (core uniques are not expensive outside of 6L Cloak of Defiance). I cleared all content outside of the feared for 10-15ex. I did have to get awakened gems + bottled faith in order to burst down the feared fast enough though.

 

Cons:

  • Mediocre defenses. POB has about 40k EHP. DPS is the best defense, right?

  • Chaos Damage: Since the build is hybrid ES / HP, all chaos damage bypasses your ES making it very painful.

 

Some notes:

  • Since Manastorm wants a spell to be cast every 4 seconds, I use a 23 quality Steelskin, linked with Enhance, and one 3% cooldown reduction jewel. These 3 items lead to steelskin being up after 3.993 seconds. I just put it on left click and manastorm would always be up.

  • Why no Arcane cloak? 2 reasons:

    1. The uptime + cooldown is very long, so I would need to weave in multiple spells to keep up manastorm
    2. When you cast arcane cloak, it consumes 64% of your mana for 14% damage. Which means that only 36% of your mana will be sacrificed for Manastorms 25% damage. It ends up being a loss on damage and awkward to keep up.
  • Build can run all map mods EXCEPT no regen. Reflect is still doable even without awakened gems, but you will need to replace your totems often.

  • This build has mega shocks. I was shocking elder for atleast 30%, sometimes as big as 40%.

  • I ran this build during expedition as Agnostic, but found it to be extremely squishy. As I was perusing poe ninja, I happen to find someone this league running Manastorm Ballistas and used his character as a starting point. His character didn't stay on poe ninja but for a few days and I lost the character name, so wherever you are, thanks my man for the idea of the revival!

 

Overall, fun build, very satisfying clear, very good boss dps. Here are relevant links:

Gear

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Honour Edge
Mind of the Council
Cloak of Defiance
Atziri's Foible
Vengeance Coil
Dread Finger
Breathstealer
Grim Trap
Corpse Spark
Manastorm
Morbid Iridescence
Forbidden Flame
Glyph Splinter
Watcher's Eye
Forbidden Flesh
Behemoth Heart
Spirit Spark
Healthy Mind
Kraken Prism

Skills

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Body Armour

  • Power SiphonPower Siphon20/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • BarrageBarrage20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Ballista TotemBallista Totem20/20W

Boots

  • Kinetic BlastKinetic Blast20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • PiercePierce20/20W
  • Lightning PenetrationLightning Penetration20/20W

Helmet

  • Arcanist BrandArcanist Brand20W
  • PrecisionPrecision20W
  • Sniper's MarkSniper's Mark20/20W
  • Wave of ConvictionWave of Conviction20/20W

Gloves

  • Flame DashFlame Dash20W
  • SteelskinSteelskin20/23W
  • Arcane SurgeArcane Surge1W
  • EnhanceEnhance3/21W

Weapon 2

  • DeterminationDetermination23W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Summon Ice GolemSummon Ice Golem20/18W
  • Cast when Damage TakenCast when Damage Taken20W

Weapon 2

  • ClarityClarity20W

Passive Tree

Passive tree 3.18
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
14.58M
Combined DPS
2.08M
Hit DPS
1.87M
With Poison DPS
1.87M
With Ignite DPS
1.87M
With Bleed DPS
1.87M
Damage over Time
0
Culling DPS
208.32K
Average Damage
108.08K

Attack & Crit

Attack/Cast Rate
1.33/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
527%
Totem Limit
7
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
41.09K
Life
1.59K
Energy Shield
3.26K
Mana
7.58K
Ward
0
Armour
12.64K
Evasion
2.84K
Phys Damage Reduction
63%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
20%
Evade (Projectile)
20%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+33%)
Lightning Resistance
75% (+52%)
Chaos Resistance
1%

Recovery

Life Regen
127.6/s
ES Regen
0/s
Mana Regen
3.56K/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
126
Intelligence
335
Dexterity
120
Movement Speed
114%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0