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3.16 theorycraft - Ele Hit Snipe ignite. 5m dps with low-mid investment.



3.15 Expedition

Elementalist
Viridian JewelMedium Cluster JewelCombat FocusLarge Cluster JewelViridian JewelMedium Cluster JewelViridian JewelMedium Cluster JewelCombat FocusTranscendent MindMedium Cluster JewelViridian JewelPoacher's AimLarge Cluster JewelThicket BowTwo-Point Arrow QuiverKaom's HeartAssailumSlink GlovesPyreTopaz RingNgamahu TikiSlink BootsDyadian Dawn
Iron Flask

https://pastebin.com/dRh99nQ3

The stats: 4.7m ignite dps, 7200 life + elementalist's Bastion of Elements

The premise: Elemental hit remains relatively unchanged in 3.16, but ignite damage has been buffed 2.5x stronger. Even though elemental equilibrium is toast, elemental hit is one of the few remaining skills that can benefit from elemental overload.

The playstyle: Ele Hit socketed in the bow for map clearing. Snipe from Assailum helmet for single target. Snipe has about 5.5 aps in this build, so it will take about 1 second for a full channel. It should be possible to keep up Ele Overload with Snipe alone, but you can also use the ele hit socketed in bow to proc it.

The investment: The build functions on multiple dirt cheap uniques. At the end of week 1 of Expedition, each of these uniques were <20 chaos. This build doesn't even need a 6 link for single target.

  • Assailum
  • Pyre
  • Dyadian Dawn
  • Combat Focus jewels
  • Kaom's Heart
  • Ngamahu Tiki

The cluster jewels will cost you a bit more. However, many of the mods on medium cluster jewels now provide very similar levels of dps to the build, so they are not too difficult to roll an acceptable modifier. Even if you are just using medium clusters with only 1 notable, you will only lose about 10% dps.

The weapon is literally just a bow with attack speed + dot multiplier, then craft on %ele damage with attacks. A +3 skills bow is optional, and will only increase your map clearspeed!

I would consider league starting with fireball ignite, then transitioning to ele hit ignite once you can afford assailum , pyre, dyadian dawn, and combat focus x2.

Edit: Lower dps, but slightly tankier build with golems and higher crit chance: https://pastebin.com/nVYHwDjY

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Life

7263

Mana

68

Energy Shield

0

DPS

129K

Effective Hit Pool

Chaos Res

-48

Fire Res

48

Cold Res

18

Lightning Res

-12

Armour

1K

Evasion

2K

Block

0 | 0

Crit Chance

13%

Crit Multi

100%

Rage

0

Strength

194

Intelligence

222

Dexterity

34

Ward

200

Item Quantity

0%

Item Rarity

0%

Movement Speed

35%

Heart of Destruction
Heart of Destruction
Shaper of Flames
Shaper of Flames
Mastermind of Discord
Mastermind of Discord
Bastion of Elements
Bastion of Elements
Avatar of Fire
Avatar of Fire
Elemental Overload
Elemental Overload
Arcanist's Dominion
Arcanist's Dominion
Breath of Flames
Breath of Flames
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Discipline and Training
Discipline and Training
Divine Fervour
Divine Fervour
Heart and Soul
Heart and Soul
Holy Dominion
Holy Dominion
Holy Fire
Holy Fire
Precision
Precision
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Retribution
Retribution
Sovereignty
Sovereignty
Tireless
Tireless
View full passive skill tree

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dariidar

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