https://pastebin.com/dRh99nQ3
The stats: 4.7m ignite dps, 7200 life + elementalist's Bastion of Elements
The premise: Elemental hit remains relatively unchanged in 3.16, but ignite damage has been buffed 2.5x stronger. Even though elemental equilibrium is toast, elemental hit is one of the few remaining skills that can benefit from elemental overload.
The playstyle: Ele Hit socketed in the bow for map clearing. Snipe from Assailum helmet for single target. Snipe has about 5.5 aps in this build, so it will take about 1 second for a full channel. It should be possible to keep up Ele Overload with Snipe alone, but you can also use the ele hit socketed in bow to proc it.
The investment: The build functions on multiple dirt cheap uniques. At the end of week 1 of Expedition, each of these uniques were <20 chaos. This build doesn't even need a 6 link for single target.
- Assailum
- Pyre
- Dyadian Dawn
- Combat Focus jewels
- Kaom's Heart
- Ngamahu Tiki
The cluster jewels will cost you a bit more. However, many of the mods on medium cluster jewels now provide very similar levels of dps to the build, so they are not too difficult to roll an acceptable modifier. Even if you are just using medium clusters with only 1 notable, you will only lose about 10% dps.
The weapon is literally just a bow with attack speed + dot multiplier, then craft on %ele damage with attacks. A +3 skills bow is optional, and will only increase your map clearspeed!
I would consider league starting with fireball ignite, then transitioning to ele hit ignite once you can afford assailum , pyre, dyadian dawn, and combat focus x2.
Edit: Lower dps, but slightly tankier build with golems and higher crit chance: https://pastebin.com/nVYHwDjY