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Mitigation Stacker Juggernaut (18 Endurance Charges + the Kek Mammoth)

PoE 3.28 · MirageJuggernautBlade Vortex

4 months ago29

by BlackPandar

62.24M

DPS

247.63K

Effective HP

4.57K

Life

Overview

Mitigation Stacker Juggernaut (18 Endurance Charges + the Kek Mammoth) is a Path of Exile Juggernaut build by BlackPandar, made for the Mirage league (3.28). It is centered on Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 62.24M DPS with 247.63K effective HP, 4.57K life, 295 energy shield. Key uniques include Doedre's Elixir, Doedre's Elixir, Screams of the Desiccated, Foulborn Ambu's Charge, The Caged Mammoth.

Build Video

BlackPandar's Notes

Hello, I'm back again with another tank build, and this time it's the best build I've ever played in this game.

Now, before I yap further, here's the PoB : https://pobb.in/Tdm6YAD12r7L

Mitigation Stacker Juggernaut.

Warning

1. This is a Minon Pact build.

2. Most of gear in my build is quite hard to get, not because it's expensive or super rare, but because no one crafts/corrupts them. So if you want to try it, you'll have to craft or corrupt them yourself.

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So the idea is simple, we try to get 18 endurance charges in order to get both PDR and Elemental DR capped. Each E charge grants 4% DR to both, and Juggernaut's Unrelenting makes it 5% instead, so with 18 charges, we'll have 90% DR.

And because they act the same way as resistances, the more you get it, the tankier you'll become, you can think of 1 E charge as 5% max res, so going from 17 to 18 is like jumping from 85 max res to 90 max res.

And since you can use both, if you can get 90% max res with 18 Endurance charges, you'll have 100 times of your life as your maximum elemental hit taken, but I can't do it yet (only 80-85)

As far as I know, 18 E charges only available in this league, because of the new belt, Shrine of Desiccated with Resonating Shrine buff, which add 1 maximum endurance charge. Last league you can "kinda" did it with Arn's Anguish, but all of your E charges will get turned into Brutal Charges, so it's unsuable.

Now, that's enough tankiness for the game, but I want more, I want to stack even more mitigation!

Here comes the glove, the Kek Mammoth. This glove is really hard to use, like really really hard, its stats suck, and it halve your rage, and also drain your rage per second. But I really want that juicy up to 30% less damage taken from it. That's equal to getting fortify with max roll Celestial Brace that's also works with DoT.

So I try to find a way to use it, and yes, it's usable with Volatile Vaal orb.

VVO can make the gloves reach 6% per 5 rage instead of 5, which means you require only 25 rage (or max 50 rage before reduction), and Runegraft of the Bound can make it 7% per 5 rage instead, so at 20 rage, you'll get 28% less damage taken.

To keep your rage at 20, you'll need to have the rage degen in the glove to be as low as possible, shouldn't be more than 1.1-1.2. which is extremely hard to get, because you have to VVO and get the 6% too.

Now, after you get it, next thing you have to do is generate rage. There are many ways, but I think for this build, using warcry would be the best. So I take the rage and warcry cluster to make me generate 2 rage per second, while I lose 1 rage per second.

However, because it's not rage regen, it doesn't slowly increase rage every server tick, only when you warcry you'll instantly get 2, but the rage degen doesn't work the same way, so what happen is, there'll be a downtime that your rage wil drop to 19, before getting back to 20, and we don't want that.

To fix this, we simply need to have 21 max rage. Luckily, Very Large Thread of Hope near Duelist area which can reach damage+AoE per Endurance charges and also reach +2 maximum rage small node, so we'll have 21 max rage!

We then scale damage by getting Elegant Hubris with 2 80% Minion Life and 2 10% damage per Endurance Charge. And we have a ton of "damage per Endurance Charge" in this build, 20% from Elegant Hubris, 13% from amulet, 8% from Disciple of the Unyielding, 8% from Unyielding, which translates to 49% damage per Endurance Charge = 882% increased damage.

And because it's just plain "increased damage" it works with anything, including poison. Since I already use Overwhelming Malice, I added BV that imbued with Chance to Poison to get extra damage, this also allows me to use Vile Toxins.

Other than that it's just Minion Pact stuff, getting as much minion life as possible while keep you tanky, something like that.

If you have any question, feel free to ask! This build is far from finish as it's only level 96, and I ran out of currency, I will continue to push it further!

Gear

Ghoul Song
Death Halo
Foulborn Ambu's Charge
Pandemonium Beads
Kaom's Sign
Kalandra's Touch
The Caged Mammoth
Screams of the Desiccated
Warlord's Paladin Boots of Youth
Precursor's Emblem
Forbidden Flesh
Rational Doctrine
Bound By Destiny
Thread of Hope
Sol Hope
The Light of Meaning
Forbidden Flame
Sublime Vision
Thread of Hope
Soul Curio
Brood Shine
Unnatural Instinct
Elegant Hubris

Skills

Weapon 1

  • Blade VortexBlade Vortex20/20WMain
  • Void ManipulationVoid Manipulation20/20W
  • Vile ToxinsVile Toxins21/20W
  • LifetapLifetap20W
  • Minion Pact4/20W
  • Greater UnleashGreater Unleash4/20W
  • Chance to PoisonChance to Poison1W

Body Armour

  • Raise SpectreRaise Spectre21W
  • SteelskinSteelskin21/20W
  • Minion LifeMinion Life21/20W
  • CompanionshipCompanionship3/20W
  • EmpowerEmpower4W
  • EclipseEclipse3/1W

Boots

  • Assassin's MarkAssassin's Mark1W
  • Temporal RiftTemporal Rift1/23W
  • EclipseEclipse3/10W
  • EnhanceEnhance4W

Gloves

  • Forbidden RiteForbidden Rite1W
  • AutoexertionAutoexertion20/23W
  • General's CryGeneral's Cry3W
  • Cooldown RecoveryCooldown Recovery3/15W

Helmet

  • DashDash21/20W
  • Herald of AgonyHerald of Agony8W
  • DeterminationDetermination20W
  • EnlightenEnlighten4W

Ring 1

  • Enduring CryEnduring Cry10W

Passive Tree

Passive tree 3.28
scroll to zoom
Juggernaut
Juggernaut
Nameless Bloodline
Nameless Bloodline
Bandits
Help Alira
Runegrafts
Runegraft of the Warp
Runegraft of Treachery
Runegraft of the Bound

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
62.24M
Hit DPS
47.75M
With Poison DPS
62.24M
With Ignite DPS
47.75M
With Bleed DPS
47.75M
Damage over Time
14.49M
Poison DPS
1.45M
Culling DPS
0
Reservation DPS
0
Average Hit
5.73M
Burst Damage
5.73M

Attack & Crit

Attack/Cast Rate
3.14/s
Hit Rate
8.33/s
Hit Chance
100%
Crit Chance
26%
Crit Multiplier
181%
AoE Radius
3.1 m
Mana Cost
0
Life Cost
146

Defence

Effective Hit Pool
247.63K
Life
4.57K
Energy Shield
295
Mana
102
Ward
0
Armour
11.71K
Evasion
19
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+10%)
Cold Resistance
80% (+48%)
Lightning Resistance
81% (+15%)
Chaos Resistance
75% (+52%)

Max Hit Taken

Physical
127.73K
Fire
550.73K
Cold
550.73K
Lightning
575.76K
Chaos
49.03K

Recovery

Life Regen
1.39K/s
ES Regen
0/s
ES Recharge
295/s
Mana Regen
18.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
155
Intelligence
58
Dexterity
24
Movement Speed
67%
Endurance Charges
18
Frenzy Charges
4
Power Charges
5
Rage
21
Devotion
0