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The video is in Korean, but you can just watch the first few seconds where it kills Xesht difficulty 3.
Build explanation
I'm using Hateforge & Serpent's egg to generate charges. For generating rage, I'm using 3 Ngamahu charms with some charm related uniques (Pragmatism + Bijouborne). For getting fire self-damage, I use Scold's Bridle and Molten Being passive node which converts 5% of physical damage taken as fire damage.
This results in activating 3 charms per 2 seconds, which means getting 3 average endurance charges per second (i.e. 1 ancestral warrior totem per second). I thought this way can generate more charges than using warcries (raging cry + roaring cries), when there is no unique enemy nearby. But according to this comment, using a warcry with 10 power generates 16 rages instead of 8 for unknown reason (maybe due to Talisman of grold?); so maybe warcry is better. But I just went with the charm.
Mana issue can be resolved by Heart of the Well unique jewel, with "Recover #% of maximum mana when a charm is used" option.
It's fun but summoning too many totems in your presence may lag the game.
Maxroll: https://maxroll.gg/poe2/pob/47276007
Life
2161
Mana
782
Energy Shield
165
DPS
-InfinityT
Effective Hit Pool
4.84K
Phys Max Hit Taken
2.50K
Chaos Res
25
Fire Res
75
Cold Res
75
Lightning Res
76
Armour
917
Evasion
692
Block
undefined | undefined
Crit Chance
Crit Multi
353%
Rage
0
Strength
173
Intelligence
72
Dexterity
61
Ward
Item Quantity
0%
Item Rarity
12%
Movement Speed
20%












