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Soul Wreck
PragmatismScold's BridleHateforgeRuby RingIron RingSerpent's EggVaal GreavesBijouborneHeart of the WellSapphire
Ultimate Life FlaskUltimate Mana Flask
Ngamahu's ChosenNgamahu's ChosenNgamahu's Chosen

The video is in Korean, but you can just watch the first few seconds where it kills Xesht difficulty 3.

Build explanation

I'm using Hateforge & Serpent's egg to generate charges. For generating rage, I'm using 3 Ngamahu charms with some charm related uniques (Pragmatism + Bijouborne). For getting fire self-damage, I use Scold's Bridle and Molten Being passive node which converts 5% of physical damage taken as fire damage.

This results in activating 3 charms per 2 seconds, which means getting 3 average endurance charges per second (i.e. 1 ancestral warrior totem per second). I thought this way can generate more charges than using warcries (raging cry + roaring cries), when there is no unique enemy nearby. But according to this comment, using a warcry with 10 power generates 16 rages instead of 8 for unknown reason (maybe due to Talisman of grold?); so maybe warcry is better. But I just went with the charm.

Mana issue can be resolved by Heart of the Well unique jewel, with "Recover #% of maximum mana when a charm is used" option.

It's fun but summoning too many totems in your presence may lag the game.

Maxroll: https://maxroll.gg/poe2/pob/47276007

PoB: https://pobb.in/q7QnN3YJPhfe

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Life

2161

Mana

782

Energy Shield

165

DPS

-InfinityT

Effective Hit Pool

4.84K

Phys Max Hit Taken

2.50K

Chaos Res

25

Fire Res

75

Cold Res

75

Lightning Res

76

Armour

917

Evasion

692

Block

undefined | undefined

Crit Chance

Crit Multi

353%

Rage

0

Strength

173

Intelligence

72

Dexterity

61

Ward

Item Quantity

0%

Item Rarity

12%

Movement Speed

20%