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Unleash Hexblast mechanic showcase

Occultist

6.05K24.31K154.68M

(27)

Militant FaithCobalt JewelMegalomaniacLarge Cluster JewelLarge Cluster JewelCobalt JewelCobalt JewelCobalt JewelCobalt JewelWatcher's EyeVoid BatteryMalachai's LoopShavronne's WrappingsSandstorm VisageVixen's EntrapmentKalandra's TouchGold RingBadge of the BrotherhoodRalakesh's ImpatienceMageblood
Quicksilver FlaskSilver FlaskBismuth FlaskBasalt FlaskBottled Faith

Hexblast will deal 100% more damage as well as AOE damage when it can remove a curse with the lowest duration, this can be problematic when you self cast curses as you will eventually run out of curses on the monster. To get around this we use Elemental Weakness in a blasphemy set up and Temp Chains on hit to bounce between these two when Unleashing on the monster.

Curses linked with Blasphemy have no duration and Temp Chains has the lowest duration at lvl 1 of all curses. This means we can constantly cast Hexblast with no fear of Frostbite being removed until the duration remaining dips below the Temp Chains lvl 1 duration which is 6.6 seconds.

We have Assassins Mark and Frostbite in a Vixen's Entrapment gloves so that when we self cast Temp Chains it applies all 3 casted curses at once on the mob. Unleash then follows the below order:

  1. Remove Ele Weakness (Apply Temp Chains on hit, apply Ele Weakness from Blasphemy)
  2. Remove Temp Chains (Apply Temp Chains on hit)
  3. Remove Ele Weakness (Apply Temp Chains on hit, apply Ele Weakness from Blasphemy)
  4. Remove Temp Chain (Apply Temp Chains on hit)
  5. Remove Ele Weakness (Apply Temp Chains on hit)

The reason we need Temp Chain on hit for gloves (or Enfeeble) is because the server tick is slower than the reapplication time for Ele Weakness in Blasphemy, Hexblast always needs something to remove to deal big damage.

It bounces back and forth like this until Frostbite goes below 6.6 seconds at which point frostbite will be removed and you should cast the original Temp Chains again to proc Vixen's Entrapment which refreshes Frostbite duration.

Assassins mark will not be removed by Hexblast as it has infinite duration, if it is the only hex on the mob it will not deal more damage or AOE damage.
POB: https://pastebin.com/823Ksptw
Edit: if anyone has some ideas about pushing more damage without sacrificing defences I'd be very interested, I've POBd an EE variant but the damage was the same with Mastermind of Discord.

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Life

19

Mana

217

Energy Shield

6055

DPS

155M

Effective Hit Pool

24.31K

Chaos Res

33

Fire Res

75

Cold Res

75

Lightning Res

76

Armour

24K

Evasion

23

Block

23 | 4

Crit Chance

100%

Crit Multi

680%

Rage

0

Strength

166

Intelligence

320

Dexterity

107

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

140%

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Unholy Authority
Withering Presence
Withering Presence
Forbidden Power
Forbidden Power
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Void Beacon
Pain Attunement
Pain Attunement
Ghost Dance
Ghost Dance
Arcane Focus
Arcane Focus
Arcane Potency
Arcane Potency
Corruption
Corruption
Deep Wisdom
Deep Wisdom
Disciple of the Forbidden
Disciple of the Forbidden
Endurance
Endurance
Faith and Steel
Faith and Steel
Influence
Influence
Infused
Infused
Instability
Instability
Melding
Melding
Nimbleness
Nimbleness
Overcharge
Overcharge
Purity of Flesh
Purity of Flesh
Soul Thief
Soul Thief
Sovereignty
Sovereignty
Steeped in the Profane
Steeped in the Profane
Throatseeker
Throatseeker
Unnatural Calm
Unnatural Calm
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
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RuinedAmnesia

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