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PoE 3.20·Sanctum·Occultist

Unleash Hexblast mechanic showcase

by RuinedAmnesia3 years ago8

DPS
154.68M
Effective HP
24.31K
Energy Shield
6.05K
Level
100
Min budget

Overview

Unleash Hexblast mechanic showcase is a Path of Exile Occultist build by RuinedAmnesia, made for the Sanctum league (3.20). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 154.68M DPS with 24.31K effective HP, 19 life, 6.05K energy shield. Key uniques include Void Battery, Vixen's Entrapment, Mageblood, Bottled Faith, Sandstorm Visage.

Build Video

RuinedAmnesia's Notes

Hexblast will deal 100% more damage as well as AOE damage when it can remove a curse with the lowest duration, this can be problematic when you self cast curses as you will eventually run out of curses on the monster. To get around this we use Elemental Weakness in a blasphemy set up and Temp Chains on hit to bounce between these two when Unleashing on the monster.

Curses linked with Blasphemy have no duration and Temp Chains has the lowest duration at lvl 1 of all curses. This means we can constantly cast Hexblast with no fear of Frostbite being removed until the duration remaining dips below the Temp Chains lvl 1 duration which is 6.6 seconds.

We have Assassins Mark and Frostbite in a Vixen's Entrapment gloves so that when we self cast Temp Chains it applies all 3 casted curses at once on the mob. Unleash then follows the below order:

  1. Remove Ele Weakness (Apply Temp Chains on hit, apply Ele Weakness from Blasphemy)
  2. Remove Temp Chains (Apply Temp Chains on hit)
  3. Remove Ele Weakness (Apply Temp Chains on hit, apply Ele Weakness from Blasphemy)
  4. Remove Temp Chain (Apply Temp Chains on hit)
  5. Remove Ele Weakness (Apply Temp Chains on hit)

The reason we need Temp Chain on hit for gloves (or Enfeeble) is because the server tick is slower than the reapplication time for Ele Weakness in Blasphemy, Hexblast always needs something to remove to deal big damage.

It bounces back and forth like this until Frostbite goes below 6.6 seconds at which point frostbite will be removed and you should cast the original Temp Chains again to proc Vixen's Entrapment which refreshes Frostbite duration.

Assassins mark will not be removed by Hexblast as it has infinite duration, if it is the only hex on the mob it will not deal more damage or AOE damage.
POB: https://pastebin.com/823Ksptw
Edit: if anyone has some ideas about pushing more damage without sacrificing defences I'd be very interested, I've POBd an EE variant but the damage was the same with Mastermind of Discord.

Gear

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Void Battery
Sandstorm Visage
Shavronne's Wrappings
Badge of the Brotherhood
Kalandra's Touch
Rage Gyre
Vixen's Entrapment
Mageblood
Ralakesh's Impatience
Malachai's Loop
Militant Faith
Armageddon Ruin
Megalomaniac
Fulgent Joy
Bramble Cut
Carrion Curio
Bramble Scar
Hypnotic Drop
Damnation Drop
Watcher's Eye

Skills

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Body Armour

  • HexblastHexblast21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/16W
  • Awakened UnleashAwakened Unleash5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical16/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage6/20W

Gloves

  • Assassin's MarkAssassin's Mark20/22W
  • FrostbiteFrostbite20/20W
  • EnhanceEnhance4/20W
  • Arcane SurgeArcane Surge12/20W

Boots

  • DisciplineDiscipline21W
  • ZealotryZealotry20W
  • Flame DashFlame Dash20/20W
  • EnlightenEnlighten4W

Weapon 1

  • DeterminationDetermination20W
  • ClarityClarity18W
  • ArroganceArrogance21/20W

Weapon 2

  • Elemental WeaknessElemental Weakness21/20W
  • Righteous FireRighteous Fire20W
  • Awakened BlasphemyAwakened Blasphemy6/20W

Helmet

  • WitherWither20/20W
  • Spell TotemSpell Totem20/20W
  • Multiple TotemsMultiple Totems20/12W

Weapon 2

  • Temporal ChainsTemporal Chains20W

Helmet

  • Frost BombFrost Bomb15W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.20
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Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Hit DPS
154.68M
Damage over Time
0
Culling DPS
0
Average Hit
39.3M
Burst Damage
196.48M

Attack & Crit

Attack/Cast Rate
2.57/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
680%
Totem Limit
1
Mana Cost
123
Life Cost
0

Defence

Effective Hit Pool
24.31K
Life
19
Energy Shield
6.05K
Mana
217
Ward
0
Armour
23.8K
Evasion
23
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
23%
Spell Block
4%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
75% (+14%)
Lightning Resistance
76% (+98%)
Chaos Resistance
33%

Max Hit Taken

Physical
11.21K
Fire
20.25K
Cold
20.25K
Lightning
20.95K
Chaos
9.07K

Recovery

Life Regen
109.7/s
ES Regen
60.6/s
ES Recharge
6.05K/s
Mana Regen
218.2/s

Attributes & Utility

Strength
166
Intelligence
320
Dexterity
107
Movement Speed
140%
Endurance Charges
4
Frenzy Charges
13
Power Charges
13
Devotion
50