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PoE 3.17·Archnemesis·Chieftain

Infernal Blow Strength Stacking Chietain Build Guide | ArchSSF

by Wallsh4 years ago29Subscribe

DPS
211.79K
Effective HP
61.63K
Life
6.77K
Level
93
Min budget

Overview

Infernal Blow Strength Stacking Chietain Build Guide | ArchSSF is a Path of Exile Chieftain build by Wallsh, made for the Archnemesis league (3.17). It is centered on Infernal Blow and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 211.79K DPS with 61.63K effective HP, 6.77K life, 236 energy shield. Suited for: Mapping, Blight. Key uniques include Brutus' Lead Sprinkler, The Wise Oak, Astramentis.

Build Video

Wallsh's Notes

TREE 1 (USING BRUTUS): Use this tree for as long as you are using brutus lead sprinkler Tree 2 (SWITCHING TO AXES): Once you get a hunter runic hatchet switch to this tree (you can put on my demo runic hatchet to get an idea of the dmg) (drop rage once you get the rage on hit axe node and swap it for fire pen) (NOTE: anomalous infernal blow makes blights incredibly easy) Gear: All item modifiers are listed in order from most to least important. I tried to reduce everything as much as possible to make it simple, I apologize for the wall of text. (BUILD TL;DR AT THE BOTTOM) Weapon unique: Use a brutus lead sprinkler until you can get a hunter Runic hatchet Weapon rare: Runic hatchet: added fire damage per 10 strength, physical, flat physical, strength, attack speed Body armour unique: Iron fortress until you can craft a double influenced chest Body armour rare: warlord+redeemer, frenzy charge on hit, percent increased strength, life, resistance, chaos resistance, attributes Belt stygian vise: strength, life, resistance, chaos resistance Belt synthesis: Get a % increased attributes implicit belt, strength, life, resistance, chaos resistance (eye jewel, strength, life, flat fire damage) Gloves (armour base NOT influenced): Fire damage against burning enemies (temple mod), life, dexterity (strength if you dont need dex), resistance, chaos resistance, attack speed | implicits: Fire exposure on hit, intimidate enemies on hit ONCE YOU SWITCH TO AXES: drop intimidate on hit, you have a couple of options here (attack speed, fire damage to attacks, herald of ash buff effect, rage on hit). I would recommend fire damage to attacks for most people but here are the options Heral of ash buff: use this if you have circle of anguish Attack speed: If you want your mapping to be a bit more smooth Fire damage to attacks: I would recommend this for most people Rage on hit: lets you ramp faster, only really good if you are running mega rippy maps Boots (armour base NOT influenced): Movement speed, life, strength, resistance, chaos resistance Helmet (armour base NOT influenced): Life, int (strength if dont need int(, resistance, chaos resistance | Implicits: % increased attack damage (not pinnacle boss version) flammability curse effect (or ele weakness if you are using ele weakness) Shield (shaper influenced armour base): 30% mana reservation of socketed gems, life, strength, resistance, max resistance, chaos resistance Ring 1: flammability or ele weakness on hit, life, strength (or needed attributes), elemental damage with attacks, resistance, chaos resistance Ring 2: Life, strength (or needed attributes), elemental damage with attacks, resistance, chaos resistance Unique ring option: Circle of anguish, fire damage while affected by ash, increased ash buff effect Amulet unique: astramentis | annoint: panopticon (this helps with single target you dont really need totems while mapping) Amulet rare (synthesis implicit % increased all attributes): strength, life, resistance, fire damage to attacks, +1 fire, chaos resistance Unique jewel options: jewel 1: thread of hope very large lets us cheaply grab mana leech and options for more life leech. Gets us a bit of damage and more defence jewel 2: lethal pride gives us a ton of strength for free, if you are on a budget Rakiata works great with the roll I have but you can get better. (you can experiment with some of the options as there are better rolls but I am low on divines) jewel 3: brawn, I would recommend at least 1 possibly 2 of these jewel 4: you can also adjust to a cluster jewel tree pretty easily, mainly focus on leech and damage. You can drop a lot of defence and add medium clusters but that is not really the intention of this build so I am not going to put in the options. You can get more damage though. jewel 5: watcher's eye is obviously great here for us for some easy damage, I just have a single buff one but it helps a ton. ------------------------------------------------------------------------------------------------------------------- BUILD TL;DR: I like to play a TON of very different builds on SSF so every league I like to make a "zombie mapper" which is simply an incredibly cheap yet incredibly tanky character that lets me just alch and run maps to stockpile currency. I absolutely love this build for quick grinding t14+ maps. I will be using this character off and on all league.

Loadouts

Gear

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Brutus' Lead Sprinkler
Brood Horn
Brood Wrap
Astramentis
Foe Whorl
Torment Grip
Hate Talons
Brood Thread
Rune Road
Phoenix Sanctuary
Morbid Iridescence
Lethal Pride
Thread of Hope
Watcher's Eye
Brawn

Skills

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Body Armour

  • Infernal BlowInfernal Blow20/20WMain
  • InspirationInspiration19/20W
  • RageRage20W
  • MultistrikeMultistrike19/20W
  • Elemental Damage with AttacksElemental Damage with Attacks19/20W
  • Awakened Melee SplashAwakened Melee Splash1/20W
  • Fire PenetrationFire Penetration20W

Helmet

  • Ancestral WarchiefAncestral Warchief20W
  • Ancestral ProtectorAncestral Protector20W
  • Multiple TotemsMultiple Totems19/20W
  • CombustionCombustion19/20W

Gloves

  • Enduring CryEnduring Cry20W
  • Leap SlamLeap Slam20W
  • LifetapLifetap20W
  • Faster AttacksFaster Attacks20W

Weapon 2

  • DeterminationDetermination20W
  • AngerAnger20W
  • Herald of AshHerald of Ash19/20W

Boots

  • Vaal Molten ShellVaal Molten Shell20W
  • Summon Flame GolemSummon Flame Golem17/20W
  • Cast when Damage TakenCast when Damage Taken20W

Weapon 1

  • PortalPortal1/20W
  • Defiance BannerDefiance Banner20W
  • EmpowerEmpower3/20W

Ring 1

  • FlammabilityFlammability1W

Passive Tree

Passive tree 3.18
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
211.79K
Hit DPS
184.99K
With Poison DPS
184.99K
With Ignite DPS
211.79K
With Bleed DPS
184.99K
Damage over Time
26.8K
Ignite DPS
26.8K
Culling DPS
0
Average Damage
43.72K

Attack & Crit

Attack/Cast Rate
4.23/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
61.63K
Life
6.77K
Energy Shield
236
Mana
104
Ward
0
Armour
29.16K
Evasion
2.04K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+82%)
Cold Resistance
78% (+15%)
Lightning Resistance
78% (+11%)
Chaos Resistance
-60%

Recovery

Life Regen
506.83/s
ES Regen
0/s
Mana Regen
14.9/s
Life Leech
1.35K/s
ES Leech
0/s
Mana Leech
169.8/s

Attributes & Utility

Strength
964
Intelligence
179
Dexterity
210
Movement Speed
35%
Endurance Charges
5
Frenzy Charges
5
Power Charges
3
Devotion
0
Item Rarity
8%