TREE 1 (USING BRUTUS): Use this tree for as long as you are using brutus lead sprinkler
Tree 2 (SWITCHING TO AXES): Once you get a hunter runic hatchet switch to this tree (you can put on my demo runic hatchet to get an idea of the dmg)
(drop rage once you get the rage on hit axe node and swap it for fire pen)
(NOTE: anomalous infernal blow makes blights incredibly easy)
Gear: All item modifiers are listed in order from most to least important. I tried to reduce everything as much as possible to make it simple, I apologize for the wall of text.
(BUILD TL;DR AT THE BOTTOM)
Weapon unique: Use a brutus lead sprinkler until you can get a hunter Runic hatchet
Weapon rare: Runic hatchet: added fire damage per 10 strength, physical, flat physical, strength, attack speed
Body armour unique: Iron fortress until you can craft a double influenced chest
Body armour rare: warlord+redeemer, frenzy charge on hit, percent increased strength, life, resistance, chaos resistance, attributes
Belt stygian vise: strength, life, resistance, chaos resistance
Belt synthesis: Get a % increased attributes implicit belt, strength, life, resistance, chaos resistance
(eye jewel, strength, life, flat fire damage)
Gloves (armour base NOT influenced): Fire damage against burning enemies (temple mod), life, dexterity (strength if you dont need dex), resistance, chaos resistance, attack speed | implicits: Fire exposure on hit, intimidate enemies on hit
ONCE YOU SWITCH TO AXES: drop intimidate on hit, you have a couple of options here (attack speed, fire damage to attacks, herald of ash buff effect, rage on hit). I would recommend fire damage to attacks for most people but here are the options
Heral of ash buff: use this if you have circle of anguish
Attack speed: If you want your mapping to be a bit more smooth
Fire damage to attacks: I would recommend this for most people
Rage on hit: lets you ramp faster, only really good if you are running mega rippy maps
Boots (armour base NOT influenced): Movement speed, life, strength, resistance, chaos resistance
Helmet (armour base NOT influenced): Life, int (strength if dont need int(, resistance, chaos resistance | Implicits: % increased attack damage (not pinnacle boss version) flammability curse effect (or ele weakness if you are using ele weakness)
Shield (shaper influenced armour base): 30% mana reservation of socketed gems, life, strength, resistance, max resistance, chaos resistance
Ring 1: flammability or ele weakness on hit, life, strength (or needed attributes), elemental damage with attacks, resistance, chaos resistance
Ring 2: Life, strength (or needed attributes), elemental damage with attacks, resistance, chaos resistance
Unique ring option: Circle of anguish, fire damage while affected by ash, increased ash buff effect
Amulet unique: astramentis | annoint: panopticon (this helps with single target you dont really need totems while mapping)
Amulet rare (synthesis implicit % increased all attributes): strength, life, resistance, fire damage to attacks, +1 fire, chaos resistance
Unique jewel options:
jewel 1: thread of hope very large lets us cheaply grab mana leech and options for more life leech. Gets us a bit of damage and more defence
jewel 2: lethal pride gives us a ton of strength for free, if you are on a budget Rakiata works great with the roll I have but you can get better. (you can experiment with some of the options as there are better rolls but I am low on divines)
jewel 3: brawn, I would recommend at least 1 possibly 2 of these
jewel 4: you can also adjust to a cluster jewel tree pretty easily, mainly focus on leech and damage. You can drop a lot of defence and add medium clusters but that is not really
the intention of this build so I am not going to put in the options. You can get more damage though.
jewel 5: watcher's eye is obviously great here for us for some easy damage, I just have a single buff one but it helps a ton.
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BUILD TL;DR:
I like to play a TON of very different builds on SSF so every league I like to make a "zombie mapper" which is simply an incredibly cheap yet incredibly tanky character that lets me just alch and run maps
to stockpile currency. I absolutely love this build for quick grinding t14+ maps. I will be using this character off and on all league.