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PoE 3.19·Kalandra·Inquisitor

Dialla Charge Stacking Miner Showcase: Ubers + Feared

by syiham4 years ago17

DPS
66.99M
Effective HP
19.72K
Life
1.89K
Level
100
Min budget

Overview

Dialla Charge Stacking Miner Showcase: Ubers + Feared is a Path of Exile Inquisitor build by syiham, made for the Kalandra league (3.19). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 66.99M DPS with 19.72K effective HP, 1.89K life, 995 energy shield. Suited for: Mapping, Simulacrum. Key uniques include Void Battery, Bottled Faith, Arn's Anguish, Vorana's Preparation, Atziri's Promise.

Build Video

syiham's Notes

https://pobb.in/OEIkH38DLowa

Seen a lot of Ralakesh posts on the subreddit, thought I would share my take on it before I quit the league. Made a quick scuffed showcase to show the damage and (lack of) defense.

The main idea is stacking power charges(Void Battery, Malachai's Loop, Warlord Helmet, 2 Synthesized Rings, Conviction of Power Forbidden Jewels), frenzy charges(through badge), and brutal charges to get lots of damage, while using the new Ralakesh's Impatience to easily generate them.

​

Why Diallas? Why Spark Mines?

Mainly because there are a lot of good alt quality gems for mines that scale with charges. I combine this with the new Dialla's Malefaction to scale quality of these support gems to get huge bonuses.

  • Divergent Charged Mines: gives 130% projectile speed, the main reason I chose Spark
  • Divergent Swift Assembly: gives 65% mine throwing speed
  • Divergent Power Charge on Critical & Divergent Trap and Mine Damage: gives 65% increased damage each(compared to the usual 10% you normally get from quality)

In addition it also gives +2 levels to spark, and in general makes it easier to find nice corrupted version(being a unique).

​

Whats is the budget?

Yes.

But on a more serious note, I've personally spent about 150-200 div on the build, but prices change and your mileage may vary.

​

Defensive Layers?

6 Portals, as seen in the showcase. It does have MOM/EB/Petrified Blood, capped resistances(including chaos), and CWDT Immortal Call. But its just barely enough to map comfortably.

​

I like the concept but can you make it more tanky?

Personally I prefer playing glass cannon, but a few things you can tweak to make it less degenerate:

  • Use Tempest Shield. Don't be an idiot like me and run around shocked(drop Herald of Thunder)
  • Drop Arn's Anguish for a Stygian/Mageblood/HH/Whatever suits your budget. The endurance charges are nice even if you only have them while stationary(you stand still more often than you think)
  • Drop a Large Cluster and a Medium Cluster, take more life or get Glancing Blows and cap attack block/spell block. You can either path there directly or use a Thread of Hope in the left jewel socket

​

Can it do _________?

I've done most content on the character, but it is mainly designed to run Invitations. The one type of content I would not recommend is simulacrum/100% delirious as there are too many sources of damage that you cant offscreen. Probably possible if you do the change I listed above.

Gear

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Void Battery
Miracle Corona
Dialla's Malefaction
Badge of the Brotherhood
Eagle Spiral
Dread Knuckle
Skull Grasp
Arn's Anguish
Ralakesh's Impatience
Malachai's Loop
Pandemonium Essence
Forbidden Flame
Oblivion Shine
Brood Cut
Eagle Bliss
Honour Creed
Damnation Hope
Oblivion Sliver
Forbidden Flesh
Gale Wound
Oblivion Splinter
Kraken Shine
Militant Faith

Skills

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Body Armour

  • SparkSpark21/20WMain
  • Charged MinesCharged Mines20/20W
  • Swift AssemblySwift Assembly20/20W
  • Blastchain MineBlastchain Mine20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Gloves

  • Petrified BloodPetrified Blood21/20W
  • WrathWrath21/20W
  • Summon SkitterbotsSummon Skitterbots20W
  • EnlightenEnlighten4/20W

Helmet

  • Sniper's MarkSniper's Mark11/23W
  • Detonate MinesDetonate Mines1/23W
  • Righteous FireRighteous Fire21/20W
  • EnhanceEnhance4W

Weapon 1

  • Flame WallFlame Wall21/20W
  • Flame DashFlame Dash20/20W
  • Bear TrapBear Trap1W

Weapon 2

  • ZealotryZealotry21W
  • Divine BlessingDivine Blessing20/20W

Boots

  • Immortal CallImmortal Call3W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Herald of ThunderHerald of Thunder21/20W
  • ArroganceArrogance20/20W

Weapon 2

  • VitalityVitality21W

Gloves

  • Commandment of Blades1W

Passive Tree

Passive tree 3.19
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
66.99M
Hit DPS
60.29M
With Poison DPS
60.29M
With Ignite DPS
60.29M
With Bleed DPS
60.29M
Damage over Time
0
Culling DPS
6.7M
Average Hit
7.28M

Attack & Crit

Attack/Cast Rate
8.28/s
Crit Chance
100%
Crit Multiplier
677%
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
19.72K
Life
1.89K
Energy Shield
995
Mana
124
Ward
200
Armour
706
Evasion
585
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
75% (+12%)
Lightning Resistance
75% (+35%)
Chaos Resistance
75% (+59%)

Max Hit Taken

Physical
7.49K
Fire
25.51K
Cold
25.51K
Lightning
25.51K
Chaos
14.21K

Recovery

Life Regen
714.13/s
Net Life Regen
294.31/s
ES Regen
714.13/s
ES Recharge
995/s
Mana Regen
38.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
699.71/s

Attributes & Utility

Strength
191
Intelligence
417
Dexterity
120
Movement Speed
24%
Endurance Charges
7
Frenzy Charges
13
Power Charges
13
Devotion
70