PoE 3.19·Kalandra·Inquisitor
Dialla Charge Stacking Miner Showcase: Ubers + Feared
by syiham4 years ago17
- DPS
- 66.99M
- Effective HP
- 19.72K
- Life
- 1.89K
- Level
- 100
- Min budget
Overview
Dialla Charge Stacking Miner Showcase: Ubers + Feared is a Path of Exile Inquisitor build by syiham, made for the Kalandra league (3.19). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 66.99M DPS with 19.72K effective HP, 1.89K life, 995 energy shield. Suited for: Mapping, Simulacrum. Key uniques include Void Battery, Bottled Faith, Arn's Anguish, Vorana's Preparation, Atziri's Promise.
Build Video
syiham's Notes
Seen a lot of Ralakesh posts on the subreddit, thought I would share my take on it before I quit the league. Made a quick scuffed showcase to show the damage and (lack of) defense.
The main idea is stacking power charges(Void Battery, Malachai's Loop, Warlord Helmet, 2 Synthesized Rings, Conviction of Power Forbidden Jewels), frenzy charges(through badge), and brutal charges to get lots of damage, while using the new Ralakesh's Impatience to easily generate them.
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Why Diallas? Why Spark Mines?
Mainly because there are a lot of good alt quality gems for mines that scale with charges. I combine this with the new Dialla's Malefaction to scale quality of these support gems to get huge bonuses.
- Divergent Charged Mines: gives 130% projectile speed, the main reason I chose Spark
- Divergent Swift Assembly: gives 65% mine throwing speed
- Divergent Power Charge on Critical & Divergent Trap and Mine Damage: gives 65% increased damage each(compared to the usual 10% you normally get from quality)
In addition it also gives +2 levels to spark, and in general makes it easier to find nice corrupted version(being a unique).
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Whats is the budget?
Yes.
But on a more serious note, I've personally spent about 150-200 div on the build, but prices change and your mileage may vary.
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Defensive Layers?
6 Portals, as seen in the showcase. It does have MOM/EB/Petrified Blood, capped resistances(including chaos), and CWDT Immortal Call. But its just barely enough to map comfortably.
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I like the concept but can you make it more tanky?
Personally I prefer playing glass cannon, but a few things you can tweak to make it less degenerate:
- Use Tempest Shield. Don't be an idiot like me and run around shocked(drop Herald of Thunder)
- Drop Arn's Anguish for a Stygian/Mageblood/HH/Whatever suits your budget. The endurance charges are nice even if you only have them while stationary(you stand still more often than you think)
- Drop a Large Cluster and a Medium Cluster, take more life or get Glancing Blows and cap attack block/spell block. You can either path there directly or use a Thread of Hope in the left jewel socket
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Can it do _________?
I've done most content on the character, but it is mainly designed to run Invitations. The one type of content I would not recommend is simulacrum/100% delirious as there are too many sources of damage that you cant offscreen. Probably possible if you do the change I listed above.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Tukohama
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 66.99M
- Hit DPS
- 60.29M
- With Poison DPS
- 60.29M
- With Ignite DPS
- 60.29M
- With Bleed DPS
- 60.29M
- Damage over Time
- 0
- Culling DPS
- 6.7M
- Average Hit
- 7.28M
Attack & Crit
- Attack/Cast Rate
- 8.28/s
- Crit Chance
- 100%
- Crit Multiplier
- 677%
- Mana Cost
- 24
- Life Cost
- 0
Defence
- Effective Hit Pool
- 19.72K
- Life
- 1.89K
- Energy Shield
- 995
- Mana
- 124
- Ward
- 200
- Armour
- 706
- Evasion
- 585
- Phys Damage Reduction
- 6%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+19%)
- Cold Resistance
- 75% (+12%)
- Lightning Resistance
- 75% (+35%)
- Chaos Resistance
- 75% (+59%)
Max Hit Taken
- Physical
- 7.49K
- Fire
- 25.51K
- Cold
- 25.51K
- Lightning
- 25.51K
- Chaos
- 14.21K
Recovery
- Life Regen
- 714.13/s
- Net Life Regen
- 294.31/s
- ES Regen
- 714.13/s
- ES Recharge
- 995/s
- Mana Regen
- 38.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 699.71/s
Attributes & Utility
- Strength
- 191
- Intelligence
- 417
- Dexterity
- 120
- Movement Speed
- 24%
- Endurance Charges
- 7
- Frenzy Charges
- 13
- Power Charges
- 13
- Devotion
- 70