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[PoE 3.25] The New Age Way To Level RF Chieftains - Hybrid RF/Melee 4:41:36 A10 100%

1 year ago125

by smokie_777Subscribe

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35.29K

DPS

1.03

Effective HP

-2.15K

Life

0

Energy Shield

Overview

[PoE 3.25] The New Age Way To Level RF Chieftains - Hybrid RF/Melee 4:41:36 A10 100% is a Path of Exile Chieftain build by smokie_777, made for the Kalguur league (3.25). It is centered on Sunder and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 35.29K DPS with 1.03 effective HP, -2.15K life. Suited for: Delirium, T17, Ritual, Harvest, Essence.

Build Video

smokie_777's Notes

This POB describes an SSF viable RF MF league start build which can: 1. Farm fast due to being RF with explosions 2. Earn gold fast due to having 150% rarity 3. Still have damage due to using the new archdemon crown, and dual wielding scepters with runesmithing enchants. This build is good for all content up to T17 bosses, which it struggles on. I would recommend farming on this build for 1 week or so, max out the town, then start planning a 2nd build for boss killing. ITEM PROGRESSION 1. Weapon 1 a. Early game: Opal/Void Scepter with any damage rolls (fire dmg, dot multi, +fire gems) b. End game: Crafted Opal/Void Scepter 1a. Get a scepter base with +1 fire gems alongside dot multi/+1 all gems, either with vendor recipe (white scepter + 40% total qual fire-tagged gems) or recombinators 1b. If the above fails, just alt spam a scepter for dot multi. It's good enough 2. Multimod fire dot multi + fire dmg/ignite chance 3. Rune craft ignite chance (1x Sun Rune) 2. Weapon 2 a. Early game: Use another scepter like above for leveling, then transition into a str shield. (Early on, you won't have enough currency to craft 2 good scepters, so a shield is optimal.) 1. Rog is the best way to make this shield. Look for max fire/all res, block, life, regen, chaos res. 2. While you're using a Shield, it's good to take the Sanctuary notable for some more maxres and attack block. 3. Shield Charge is better than Leap Slam as long as you're using a shield b. Mid game (optional): Rise of the Phoenix is good, Saffell's Frame is okay but worse than RoTF or a good rare c. Late game: When you have enough currency to make a 2nd endgame scepter like above, do it, but rune craft frenzy charge on kill (4x Time, 13x Bounty, 22x River) 3. Helmet a. Early game: Any str helmet base (we are going for MF on this item, not defence) with 2x rarity rolls, crafted +1 aoe gems, and life/fire res/chaos res/regen if you get lucky 1. Rog, Essence (ele res/chaos res/life/dexterity), and Recombinators are the best ways to make this item b. End game: Archdemon Crown (farm Ritual asap for this base) 1. Use Essence of Horror (30% more elemental damage) and pray for other good rolls 2. Craft +1 aoe gems. c. Super tryhard end game (only farm this in SSF if you like pain): Archdemon Crown with Elder Influence 1. Influence exalt slam 2. Harvest reroll influence type to Elder 3. Essence or Horror into Burning Damage and Conc 4. Craft +1 aoe gems 4. Body a. Mid game: Sacred Chainmail with as much Armor as you can get on the prefixes, and fire res/chaos res/PDR/regen on the suffix. Eldritch implicits: +1 maxres and life recovery rate. 1. Royal Plate is "optimal" for the Armor value, but in SSF it's very difficult to get RF colors on that, so I recommend Sacred Chainmail (armor/es base) instead. 2. Essence is the best way to make this item b. End game: Cloak of Flame. Hard to get in SSF, but it's super optimal. Hopefully you get lucky and MF this. Once you get this, you can: 1. Drop Determination for Skitterbots ideally, or Purity of Fire if you get it early and are not capped maxres yet 2. Drop the Arrogance on Vitality 3. Remove Armor nodes on tree in favor of more damage and life 4. Replace granite flask with Silver Flask 5. Also remember to replace Molten Shell with Immortal Call as you will no longer have Armor. 5. Gloves a. End game: Leviathan Gauntlets with life, fire res, chaos res, and optionally regen, rarity, armor. Eldritch implicits: ignite prolif and fire expo. (Rarity is not as important on Gloves as it can't roll that high.) 1. Rog/Essence is the best way to craft this 6. Boots a. End Game: Leviathan Greaves with high MS (ideally unveiled onslaught MS/chill immune MS), fire/chaos res, and optionally regen, rarity, armor. Eldritch implicits: +1 max fire res and CDR (generic or travel skills). 1. Rog/Essence is the best way to craft this 7. Belt a. Mid game: Leather Belt with life, fire/chaos res, armor 1. Rog/Essence is the best way to craft this b. End game: Immortal Flesh 8. Rings a. Mid game: Polaric Devastation is good for a while if you get it before the cluster setup, for the cover in ash application. b. End game: 2x Gold Rings with 2x rarity, life, fire/chaos res 1. Harvest reforge chaos/fire is the best way to craft this. Recombinators can work too. 9. Amulet a. End game: Turquoise Amulet with dot multi, life, and +1 fire/all gems if you get lucky. Anoint Growth and Decay optimally (Gold/Teal/Gray) or Ash Frost n Storm (Sepia/Crimson/Crimson) 1. This item is really hard to craft in SSF. If you have a hunter amulet base, you can harvest reforge fire for fire dot multi. Otherwise, just...alt spam? Or, Recombinators. 10. Flasks 1. Life flask with bleed immune 2. Quartz flask with ele res (for curses/exposure) 3. Quicksilver flask with ms 4. Gold flask with crafted rarity (farm Catarina for this) 5. Granite flask with armor, or Rumi's (replace with silver flask once you have Cloak of Flame) CLUSTER SETUP This cluster setup is mandatory for endgame, as it gives you great damage and also jewel efficiency for maxres jewels. You should farm Delirium ASAP for these clusters. 1. Large Cluster: 8 passive fire with 2/3 reasonable notables a. Fire fossil, or chaos spam into exalt, is how I would craft this 2. Medium Cluster: 2x 4-5 passive Burning Damage with Wrapped in Flame (for cover in ash application) +1 other good notable (ideally Burning Bright) a. Alt spam is the best way to craft this 3. Jewels: 2x Crimson Jewels with +2 max fire res a. Alt spam for any max res, then harvest swap for +2 max fire res NEXT LEVEL LEVELING STRAT (see leveling tree) The "meta" way of leveling RF Chieftain actually is actually pretty bad, because: 1. You have to mule gems 2. The muled gems suck; Rolling Magma sucks ass, and there are not even any nodes near Marauder to scale it 3. You don't have any support gems to scale RF in A1-A5 anyway This below strat is much more optimal and fun, although a bit complicated to play: 1. Use phys-based ground slam from Lv. 1-12 2. Use phys-based sunder + 1-link RF from Lv. 12-30 ish 3. Around Lv. 30, when you get Spiritual Aid, you can respec into fire-based sunder: a. Respec out of all phys damage nodes b. Grab the 40% phys conversion mastery at the "Holy Fire" wheel, and Avatar of Fire c. Now, your damage is evenly split between RF dot, Sunder fire hit, and Sunder ignite, and all 3 will be scaled by spiritual aid, and generic elemental/fire damage. Note: the reason for using Sunder over Tec Slam, is that Tec Slam fucking sucks! It has less than half the damage of Sunder, because Sunder can hit multiple times per attack. RANDOM ADVICE - Try to get block to 30-50% if possible. This build can feel pretty sus without some avoidance. - Try to get life regen (before degen is accounted for) to around 2k. - Getting 100% ignite chance is very good for QOL, and I would go out of my way to get this - Try to get armor between 15k-30k, until you get Cloak of Flame, then just a couple thousand armor will do. - Level 6x Fire Traps in off hand ASAP. Getting a Lv. 21 Fire Trap is a big power boost. - If you get an early 6-link body (before archdemon crown), I would recommend putting Fire Trap in the body, and RF in the helmet as a 4-link. An extra 2 links on Fire Trap gives much more DPS than an extra 2 links on RF.https://www.reddit.com/r/pathofexile/comments/1gjp30z/poe_2_campaigh_will_take_50_hours_at_least/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Gear

Serrated Jasper Chopper

Skills

  • SunderSunder1WMain
  • Close CombatClose Combat1W
  • Melee Physical DamageMelee Physical Damage1W
  • Faster AttacksFaster Attacks1W
  • RuthlessRuthless1W
  • Added Fire DamageAdded Fire Damage1W
  • SunderSunder1WMain
  • LifetapLifetap1W
  • Fist of WarFist of War1W
  • Close CombatClose Combat1W
  • Ground SlamGround Slam1W
  • RuthlessRuthless1W
  • Chance to BleedChance to Bleed1W
  • Faster AttacksFaster Attacks1W
  • Added Fire DamageAdded Fire Damage1W
  • DeterminationDetermination1W
  • Summon SkitterbotsSummon Skitterbots1W
  • ArroganceArrogance1W
  • VitalityVitality1W
  • Leap SlamLeap Slam1W
  • Faster AttacksFaster Attacks1W
  • MomentumMomentum1W
  • FrostblinkFrostblink1W
  • Herald of AshHerald of Ash1W
  • Herald of PurityHerald of Purity1W
  • Blood and SandBlood and Sand1W
  • Righteous FireRighteous Fire1W
  • PunishmentPunishment1W
  • Intimidating CryIntimidating Cry1W

Passive Tree

Passive tree 3.25
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Chieftain
Chieftain

Character Stats

Defence

Effective Hit Pool
1.03
Life
-2.15K
Energy Shield
0
Mana
206
Phys Max Hit Taken
9
Armour
282
Evasion
16
Ward
0

Resistances

Fire Resistance
18%
Cold Resistance
-9%
Lightning Resistance
-9%
Chaos Resistance
-52%

Offence

Total DPS
35.29K
Crit Chance
0%
Crit Multiplier
0%

Attributes & Utility

Strength
232
Intelligence
134
Dexterity
44
Movement Speed
8%