9.14K
DPS
2.38K
Life
Overview
Artillery Ballistas Chieftain League Starter Concept is a Path of Exile Chieftain build by nonakis, made for the Ritual league (3.13). It is centered on Artillery Ballista and plays as a dexterity, attack, totem, area archetype. In Path of Building it reaches 9.14K DPS with 2.38K life. Suited for: Mapping, Bossing. Key uniques include The Signal Fire, Kaom's Heart.
nonakis's Notes
POB (Subject to change)
Introduction
I always wanted to play Artillery Ballistas with chieftain, after the buffs (2 additional totems at gem level 22), now is the time.
Ascendancy
The reason I went chieftain is because this is a bossing league and I wanted something tanky and safe also with nerfs to multiple totems to hierophant it is even more appealing.
Tasalio: 15% damage taken as fire is HUGE, and 100 fire res for easy gearing in a league starting environment.
Valako: Damage and defense with the enduring cry and immortal to proc the 15% more damage.
Arohngui: AOE, Inmune to reflect for easy early league mapping , defense and little bit of extra damage.
Tukohama: 2% leech for more defense.
The reason I didn't grab Ngamahu and Hinekora is because even if it is more damage it is less defenses and also I don't like the inconsistency of Ngamahu. (If the build lacks damage this is something I have to test).
Passive tree choices
Elemental Overload: The easiest choice for damage for elemental builds in the left side of the tree
Call to Arms: Instant warcry's to constantly proc Valako.
Blood Magic: A little bit controversial, I like it for a league start and for bossing since more HP and don't have any mana issues and a free aura.
Ancestral Bond: Extra Totem, don't need to do any damage ourselves.
Skills setups
Artillery Ballista - Multiple Totems - Elemental Damage with Attacks - Vicious Projectiles - Added Fire damage ( or damage on full life) - Slower Projectiles ( or Faster Attacks /Fire pen)
Cast when damage taken (lvl 10) - Immortal Call (lvl 12) - Increased duration - Endurincry (manually proc in left click)
Frenzy - Flammability - Increased Critical Strikes - Hextouch
Wave of Conviction - Combustion + Flame dash (Or blink Arrow) - Second Wind
Gear
Bow: High physical dps bow with at least +1 fire, socketed gems or bow gems to get Artillery Ballista to 22
Chest: Kaoms more defense and some damage.
Quiver: Signal Fire
Rest: Rares with physical as extra fire.
Leveling (Not tested)
-Create a witch and level it to for grab flamewall and arcane surge
-With Chieftain us Fireball + Arcane Surge to level 4
-Use Holy Flame totem + added fire damge + Combustion and fireball with arcane surge
- At level 12 grab searing bond + combustion with HFT
- Craft a fire damage wand with an alteration + ruby ring and magic wand or scepter as soon as possible.
-Be on the look out for high physical dps bows.
-Switch to Artillery ballista after library 2 reds 1 green or 2 greens 1 red Artillery ballista + Elemental damage with Attacks + Added Fire Damage or Vicious projectiles.
Anointment
Watchtowers (extra totem and movement speed)
Possible Problems and doubts.
-Low damage overall, not sure of how good is going to scale to the endgame for sure to red maps but don't have any idea after that.
- Greater multiple projectiles, don't know if this is more damage or less.
Conclusion
If you have any experience with Artillery Ballistas or have any input in the interactions with gems and gear or how to scale this build to the endgame please let me know.
Also if you know how much this dps do in POB since I'm not sure if the POB calculates the damage properly.
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Loadouts
Gear



Skills
Passive Tree




Character Stats
- Level
- 1
Damage
- Combined DPS
- 9.14K
- Hit DPS
- 7.25K
- With Poison DPS
- 7.25K
- With Ignite DPS
- 9.14K
- With Bleed DPS
- 7.25K
- Damage over Time
- 1.89K
- Ignite DPS
- 1.89K
- Average Hit
- 7.25K
- Average Damage
- 7.73K
Attack & Crit
- Attack/Cast Rate
- 0.94/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 100%
- Totem Limit
- 7
- Mana Cost
- 46
Defence
- Life
- 2.38K
- Energy Shield
- 0
- Armour
- 3.99K
- Evasion
- 165
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Evade (Melee)
- 52%
- Evade (Projectile)
- 52%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 71%
- Cold Resistance
- -47%
- Lightning Resistance
- -47%
- Chaos Resistance
- -40%
Recovery
- Life Regen
- 128.79/s
- ES Regen
- 0/s
- Mana Regen
- 0/s
- Life Leech
- 144.98/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 322
- Intelligence
- 114
- Dexterity
- 64
- Movement Speed
- 16%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0