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Artillery Ballistas Chieftain League Starter Concept

5 years ago2

by nonakis

9.14K

DPS

2.38K

Life

Overview

Artillery Ballistas Chieftain League Starter Concept is a Path of Exile Chieftain build by nonakis, made for the Ritual league (3.13). It is centered on Artillery Ballista and plays as a dexterity, attack, totem, area archetype. In Path of Building it reaches 9.14K DPS with 2.38K life. Suited for: Mapping, Bossing. Key uniques include The Signal Fire, Kaom's Heart.

nonakis's Notes

POB (Subject to change)

Introduction

I always wanted to play Artillery Ballistas with chieftain, after the buffs (2 additional totems at gem level 22), now is the time.

Ascendancy

The reason I went chieftain is because this is a bossing league and I wanted something tanky and safe also with nerfs to multiple totems to hierophant it is even more appealing.

Tasalio: 15% damage taken as fire is HUGE, and 100 fire res for easy gearing in a league starting environment.

Valako: Damage and defense with the enduring cry and immortal to proc the 15% more damage.

Arohngui: AOE, Inmune to reflect for easy early league mapping , defense and little bit of extra damage.

Tukohama: 2% leech for more defense.

The reason I didn't grab Ngamahu and Hinekora is because even if it is more damage it is less defenses and also I don't like the inconsistency of Ngamahu. (If the build lacks damage this is something I have to test).

Passive tree choices

Elemental Overload: The easiest choice for damage for elemental builds in the left side of the tree

Call to Arms: Instant warcry's to constantly proc Valako.

Blood Magic: A little bit controversial, I like it for a league start and for bossing since more HP and don't have any mana issues and a free aura.

Ancestral Bond: Extra Totem, don't need to do any damage ourselves.

Skills setups

Artillery Ballista - Multiple Totems - Elemental Damage with Attacks - Vicious Projectiles - Added Fire damage ( or damage on full life) - Slower Projectiles ( or Faster Attacks /Fire pen)

Cast when damage taken (lvl 10) - Immortal Call (lvl 12) - Increased duration - Endurincry (manually proc in left click)

Frenzy - Flammability - Increased Critical Strikes - Hextouch

Wave of Conviction - Combustion + Flame dash (Or blink Arrow) - Second Wind

Gear

Bow: High physical dps bow with at least +1 fire, socketed gems or bow gems to get Artillery Ballista to 22

Chest: Kaoms more defense and some damage.

Quiver: Signal Fire

Rest: Rares with physical as extra fire.

Leveling (Not tested)

-Create a witch and level it to for grab flamewall and arcane surge

-With Chieftain us Fireball + Arcane Surge to level 4

-Use Holy Flame totem + added fire damge + Combustion and fireball with arcane surge

- At level 12 grab searing bond + combustion with HFT

- Craft a fire damage wand with an alteration + ruby ring and magic wand or scepter as soon as possible.

-Be on the look out for high physical dps bows.

-Switch to Artillery ballista after library 2 reds 1 green or 2 greens 1 red Artillery ballista + Elemental damage with Attacks + Added Fire Damage or Vicious projectiles.

Anointment

Watchtowers (extra totem and movement speed)

Possible Problems and doubts.

-Low damage overall, not sure of how good is going to scale to the endgame for sure to red maps but don't have any idea after that.

- Greater multiple projectiles, don't know if this is more damage or less.

Conclusion

If you have any experience with Artillery Ballistas or have any input in the interactions with gems and gear or how to scale this build to the endgame please let me know.

Also if you know how much this dps do in POB since I'm not sure if the POB calculates the damage properly.

​

POB

Loadouts

Gear

New Item
Kaom's Heart
The Signal Fire

Skills

Weapon 1

  • Artillery BallistaArtillery Ballista20WMain
  • Multiple TotemsMultiple Totems20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Vicious ProjectilesVicious Projectiles20W
  • Added Fire DamageAdded Fire Damage20W
  • Slower ProjectilesSlower Projectiles20W

Helmet

  • Immortal CallImmortal Call12W
  • Enduring CryEnduring Cry20W
  • Cast when Damage TakenCast when Damage Taken10W
  • Increased DurationIncreased Duration20W

Gloves

  • FrenzyFrenzy20W
  • FlammabilityFlammability20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • HextouchHextouch20W

Boots

  • Wave of ConvictionWave of Conviction20W
  • Flame DashFlame Dash20W
  • CombustionCombustion20W
  • Second WindSecond Wind20W

Passive Tree

Passive tree 3.18
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
1

Damage

Combined DPS
9.14K
Hit DPS
7.25K
With Poison DPS
7.25K
With Ignite DPS
9.14K
With Bleed DPS
7.25K
Damage over Time
1.89K
Ignite DPS
1.89K
Average Hit
7.25K
Average Damage
7.73K

Attack & Crit

Attack/Cast Rate
0.94/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
100%
Totem Limit
7
Mana Cost
46

Defence

Life
2.38K
Energy Shield
0
Armour
3.99K
Evasion
165
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
52%
Evade (Projectile)
52%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
71%
Cold Resistance
-47%
Lightning Resistance
-47%
Chaos Resistance
-40%

Recovery

Life Regen
128.79/s
ES Regen
0/s
Mana Regen
0/s
Life Leech
144.98/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
322
Intelligence
114
Dexterity
64
Movement Speed
16%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Devotion
0