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I tried to make beacon of madness work (cold dmg poison wardloop). It's not very good

Assassin

2.96K9.86K-InfinityT

(63)


Brutal RestraintTo DustVoicesForbidden FlameSurvival SecretsCobalt JewelCrimson JewelTo DustTo DustForbidden FleshCane of Kulemak
Skin of the LordsRunic CrownRunic GauntletsHeartbound LoopTwo-Stone RingClutching TalismanBeacon of MadnessLeather Belt
Olroth's Resolve

https://pobb.in/ThIMpaYaStCu

Please don't play this build. It suffers from 3 big issues.

  1. You don't really have a way around 60% inc damage taken and wardloop is already weak to big hits
  2. You have a few seconds after losing temp chains (by getting cursed by a strongbox, a mob that applies it or Hexer) to re-self-curse yourself with temp chains before your olroth's runs out and you nuke yourself into orbit. You can see in the video I actually have Anger socketed as a panic button since that reserves all my mana and lets me stop the wardloop but it's not a good playstyle to have to constantly check your curse status. I died a lot this way
  3. You need to wait 40 or so seconds at the start of each map to fully stack all the debuffs from Glorious Madness. If you don't you run the risk of dying if the reduced flask effect is outstripped by the reduced life/es recovery and increased damage taken debuffs. Additionally, the reduced flask effect seems to have a delayed application so in practice it's probably more like 1 minute's worth of waiting to get your ward to a point where you can loop.

Core concept of the build was to leverage the reduced flask effect to crank permanent ward for wardloop. Unfortunately, we lose ward on boots since Beacon of Madness is a boot. We can still get quite a lot of ward this way but while our life recoup is still okay for medium degens our 2.56k ward is a paper tiger since 60% inc makes us extremely zhp. It does mean that the build can run some chaos res (in fact I need more chaos res since you can see my health pool is dipping every time I loop) or phys mitigation but you're still squishy af.

All in all, the build was way more fun to think about than it was to play but I'm still glad I did it because it used some really obscure tech to function (ward loop is still cool, an actual application of divergent cold to fire, reduced aoe self curse and obviously trying to make beacon of madness' have more upside).

The build can do reds but not really with wrath of cosmos and you're constantly on tenderhooks because you need to have that self-curse ready to go again if you hit a hexer mob or something. I took this build to lvl 88 and gave up and got a 5way because it was so painful to level.

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Life

2959

Mana

-472

Energy Shield

284

DPS

-InfinityT

Effective Hit Pool

9.86K

Chaos Res

-33

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

485

Block

20 | 0

Crit Chance

21%

Crit Multi

195%

Rage

0

Strength

124

Intelligence

273

Dexterity

161

Ward

2740

Item Quantity

0%

Item Rarity

33%

Movement Speed

89%

Unstable Infusion
Unstable Infusion
Toxic Delivery
Toxic Delivery
Deadly Infusion
Deadly Infusion
Noxious Strike
Noxious Strike
Ghost Dance
Ghost Dance
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Cruel Preparation
Cruel Preparation
Dire Torment
Dire Torment
Doom Cast
Doom Cast
Fatal Toxins
Fatal Toxins
Heart of Darkness
Heart of Darkness
Infused
Infused
Infused Flesh
Infused Flesh
Instability
Instability
Melding
Melding
Mind Drinker
Mind Drinker
Prowess
Prowess
Replenishing Remedies
Replenishing Remedies
Serpentine Spellslinger
Serpentine Spellslinger
Snowforged
Snowforged
Trickery
Trickery
Written in Blood
Written in Blood
View full passive skill tree

  • Summon SkeletonsSummon Skeletons
  • Forbidden RiteForbidden Rite
  • Minion SpeedMinion Speed
  • Cast when Damage TakenCast when Damage Taken

  • HextouchHextouch

  • Ice SpearIce Spear
  • Cold to FireCold to Fire
  • InspirationInspiration
  • Greater Multiple ProjectilesGreater Multiple Projectiles
  • Cast when Damage TakenCast when Damage Taken
  • Unbound AilmentsUnbound Ailments

  • Temporal ChainsTemporal Chains
  • BlasphemyBlasphemy

  • Purity of ElementsPurity of Elements
  • AngerAnger

  • FrostblinkFrostblink
  • DespairDespair
  • HextouchHextouch
  • Phase RunPhase Run

  • Creeping FrostCreeping Frost
  • Cold to FireCold to Fire
  • Cast when Damage TakenCast when Damage Taken
  • Unbound AilmentsUnbound Ailments
  • Greater VolleyGreater Volley
  • InspirationInspiration

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Crosshack

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