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PoE 3.23·Affliction·Inquisitor

How can I improve my Energy Blade-Cast on Crit/Attribute stacking build? (part 2)

by Oathkeeper892 years ago1

DPS
214.78K
Effective HP
23.07K
Energy Shield
5.17K
Level
90
Min budget

Overview

How can I improve my Energy Blade-Cast on Crit/Attribute stacking build? (part 2) is a Path of Exile Inquisitor build by Oathkeeper89, made for the Affliction league (3.23). It is centered on Arc of Oscillating and plays as a intelligence, spell, chaining, lightning archetype. In Path of Building it reaches 214.78K DPS with 23.07K effective HP, 714 life, 5.17K energy shield. Suited for: Mapping. Key uniques include Cyclopean Coil, Crown of the Inward Eye, Astramentis, Shaper's Touch, Coruscating Elixir.

Oathkeeper89's Notes

Previous link: https://old.reddit.com/r/PathOfExileBuilds/comments/18wfc8f/how_can_i_improve_my_energy_bladecast_on/

Posted about this nearly a week ago, didn't get much traction. I would still like some suggestions on how to push the build a bit further and improve it for more quality of life, smoothness of play, and be able to try more pinnacle/aspirational content since this league has been insanely cracked.

Some differences from previous POB to current POB:

  • Stopped being stingy about making "big" upgrades, such as dropping 20-30 divines for substantial upgrades. Belt, rings, jewels, etc.
  • Swapped to using single CoC with Ice Spear of Splitting instead of double CoC with Arc/Crackling Lance.
  • Swapped Cyclone of Tumult for more attack speed ramp and general QoL while mapping. Also, swapped to The Stampede since its arguably best-in-slot for Cyclone usage.
  • Leveled a lot of my gems so the numbers aren't scuffed. Started leveling more gems to corrupt for 21/0 aura gems.
  • Gained a few more levels to fit in Unwavering Stance (stun immunity) and shuffled some points on the tree.
  • Swapped to a ES on hit Watcher's Eye. Previously was using a weird %ES regen per second Watcher's Eye and it was just alright; strictly mid and would not recommend unless on a tighter budget.

Some other goofy talking points that I'm not exactly sold on being ideal but "felt" right for me; I'm open to swapping things around if I can find a suitable alternative/have enough currency:

  • Using an Instruments of Virture Forbbiden Flame/Flesh and going up the Sanctuary + Pious Path ascendancy to utilize consecrated ground. I'm using it mainly for curse mitigation and regen but its not completely there. I originally had reduced curse effect on one of my flasks and that together put me at nearly full curse immunity as long as I remembered to stand still.
  • Using Leap Slam + Frostblink technically forces my character to stand still after usage so that somewhat automated consecrated ground generation. Also, I got tired of getting stuck on terrain with Shield Charge.
  • STR+ES Split Personality jewels were budget options when I picked them up about two weeks ago; I believe I got them both for 100c each at the time. They have been working fine and I'm not eager to swap to STR+INT versions just yet; I want to upgrade other things first.
  • Looking for a good reflect immunity charm for quality of life. I think having a form of culling strike is too good to skip.
  • That said, I haven't found a That Which Was Taken jewel I want to utilize yet. I honestly forgot about that jewel since the rolls were so RNG heavy that I just ignored it.

I feel like I need some form of mana leech as I run out of mana during super tanky boss mobs. If I juice maps too hard (triple wisps 6k+, for example) then bosses just look at me until I run out of mana. I also feel like while I have respectable DPS, its not enough for super wisp juiced mobs/bosses.

I've spent somewhere around the range of 90~ divines total on this build over the course of 4 weeks. I currently have a budget of about 50 divines and have a strategy to make much more over time; its steady and consistent so it fits my pace just fine.

Any suggestions would be greatly appreciated.

Gear

Tap an item to open trade or craft it.

Vengeance Call
Crown of the Inward Eye
The Ivory Tower
Astramentis
Armageddon Circle
Apocalypse Circle
Shaper's Touch
Cyclopean Coil
Loath Trail
Rathpith Globe
Whispering Orb
Forbidden Flesh
Viper Glimmer
Deadeye's Lupine Charm of the Assassin
Forbidden Flame
Brutal Restraint
Juggernaut's Ursine Charm of the Inquisitor
Split Personality

Skills

Tap a skill to open trade.

Body Armour

  • Lancing Steel of SprayingLancing Steel of Spraying1/20W
  • Arc of OscillatingArc of Oscillating20/20WMain
  • Crackling Lance of DisintegrationCrackling Lance of Disintegration17W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike1W
  • SpellbladeSpellblade19W
  • Increased Critical StrikesIncreased Critical Strikes19W

Boots

  • Assassin's MarkAssassin's Mark17W
  • ZealotryZealotry17W
  • Mark On HitMark On Hit17W
  • Divine BlessingDivine Blessing17W

Helmet

  • VitalityVitality19W
  • DisciplineDiscipline17W
  • PrecisionPrecision18/10W
  • ArroganceArrogance18W

Gloves

  • Purity of ElementsPurity of Elements19W
  • ClarityClarity17W
  • DeterminationDetermination19W
  • EnlightenEnlighten3W

Weapon 2

  • Shield ChargeShield Charge18W
  • FrostblinkFrostblink17/12W
  • Faster AttacksFaster Attacks18W

Weapon 1

  • Energy BladeEnergy Blade19W

Passive Tree

Passive tree 3.23
scroll to zoom
Inquisitor
Inquisitor
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
214.78K
Hit DPS
214.78K
With Poison DPS
214.78K
With Ignite DPS
214.78K
With Bleed DPS
214.78K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
315.86K
Burst Damage
315.86K

Attack & Crit

Attack/Cast Rate
0.68/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
256%
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
23.07K
Life
714
Energy Shield
5.17K
Mana
548
Ward
0
Armour
14.68K
Evasion
226
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
25%
Spell Block
12%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
54%
Cold Resistance
11%
Lightning Resistance
11%
Chaos Resistance
2%

Max Hit Taken

Physical
8.04K
Fire
12.8K
Cold
6.61K
Lightning
6.61K
Chaos
1.54K

Recovery

Life Regen
517.4/s
ES Regen
103.4/s
ES Recharge
5.17K/s
Mana Regen
95.6/s
Life Leech
0/s
ES Leech
351.7/s
Mana Leech
0/s

Attributes & Utility

Strength
979
Intelligence
931
Dexterity
255
Movement Speed
16%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
15%