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PoE 3.23·Affliction·Juggernaut

DESTROY GAUNTLET MAPS with this build! - Boneshatter Juggernaut Guide

by Zizaran2 years ago674Subscribe

DPS
2.48M
Effective HP
31.7K
Life
4.14K
Level
91
Min budget

Overview

DESTROY GAUNTLET MAPS with this build! - Boneshatter Juggernaut Guide is a Path of Exile Juggernaut build by Zizaran, made for the Affliction league (3.23). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 2.48M DPS with 31.7K effective HP, 4.14K life. Suited for: Mapping, Essence, Abyss.

Build Video

Zizaran's Notes

> GAUNTLET NOTES < In the Gauntlet you really want to overlevel in the acts, more life and more levels means you kill monsters faster while they kill you slower. Compared to the version of this build from 3.22 we switched leveling to splitting steel to allow you to kill monsters from far away before level 12, and we slightly adjusted the ascendancy order to let you be tankier in the acts. The pathing for leveling is also changed slightly to make you tankier, this means a bigger respec, but this is more acceptable in a slower setting like Gauntlet. > PLAYSTYLE < BONEZONE BAM BAM BAM Ok, seriously now: for clear you leap slam around using Boneshatter to kill anything that gets in your way. The only thing that can be a little annoying is that ideally you swap out Vulnerability with Warlord's Mark until you have 55 rage(should be within a couple of hits), but if you hate doing it it's not required to make the build work. Make sure your Ancestral Cry is on left click so it automatically triggers all the time. Berserk can be used for rares and map bosses. For single target you want to place down your totems and keep them up, they're huge buffs to your damage. If you're at 55 rage and you see an opportunity to deal a bunch of damage press your Berserk to go completely ham. If you have a "chance to deal double damage while focussed" axe you can press your focus when your berserk is up for a lot of extra damage. You don't have to press many more buttons than that, you can leap slam to dodge abilities, but your curse should automatically trigger because of the self-damage of Boneshatter in the CWDT setup. > SUPPRESS < Suppress cap can be pretty hard to get on this build, so it requires a separate "chapter" in the notes. Endgame, with Inveterate annointed and T1 suppress rolls on your helmet, gloves and boots you get to 101% suppress chance, just enough to not have a perfect roll on 1 piece of gear. Before endgame you pretty much have to accept you're not going to be suppress capped, swapping out your chest for an armour/evasion chest so it can roll suppress naturally is simply not worth it on a Juggernaut. This is not as bad as you might think though, the "Unbreakable" ascendancy node gives us plenty of defenses to compensate for our lack of suppress cap, on top of that you can pick up the suppress mastery "Chance to Suppress Spell Damage is Lucky" (huge when not capped suppress, means your suppress rolls twice vs spell hits) > FAQ < Why not Slayer? Jugg vs Slayer comes down to the following: - Slayer has more recovery - Slayer has more damage - Jugg can tank more trauma stacks(acceleration shrine can kill Slayer quite easily if you're not paying attention cause of the amount of stacks you get) - Jugg has a much easier time reaching the accuracy required for Precise Technique - Jugg is tankier vs multiple hits - Slayer has an easier time reaching 100% suppress(because it doesn't need to use a pure armour chest) There are some more differences of course, but those are probably what your choice comes down to. How do I deal with mana issues? The easiest way is getting -mana cost on as much jewellery as possible(you should only need it on your 2 rings in endgame). This can be a bit annoying though, especially early on, so some ways you can deal with it as well: - Link lifetap to Ancestral Cry and/or Leap Slam(might require an unset ring) - Get some mana leech(phys mana leech on a jewel or taking it on the tree near Vaal Pact) - Disable War Banner to have a bit more room to play with - Get the "reduced mana cost of attacks" implicit on your helmet from Searing Exarch currency - Keep using Poacher's Mark instead of Vulnerability for a bit, since the former gives mana gained on hit. How does Precise Technique work/how do I make it work? Basically your flat accuracy has to be higher than your maximum UNRESERVED life. If this is the case you get the 40% more damage bonus. Since Jugg gets a decent amount of accuracy from the ascendancy you should be fine with an accuracy roll on about 2 pieces of gear. If you're having trouble though you can grab some accuracy nodes on the tree until you have enough accuracy on gear. How do I become shock immune? For shock immunity we take Thick Skin and its small nodes, roll shock avoid on our boots as an implicit and get an abyss jewel with shock avoid. Before you have all these things you can use "Soul of Garukhan" as your small pantheon or roll "Reduced effect of shocks on your on a flask"(or both). Why does your chest have no life? There's a life mastery we use that gives us 15% life when our chest has no life modifiers on it, we use this to get more armour on our chest to compensate for the lost life(since it's still worse than a life roll). Having a bit less life but more damage reduction means we more easily get higher accuracy than life as well for Precise Technique. Precision reserves my life, isn't that bad?/Can I replace Precision? We get a lot of mitigation and recovery on this build, so it's not that bad to lose some life. Since we have so little intelligence we get very little mana, and Precision reserves flat mana, that makes it really hard to fit it on our mana pool. As an added bonus we get 1% max res from reserving some life through an aura mastery. If you have a lot of accuracy on gear you can probably drop Precision and use the gem sockets you freed up for Frostblink and a manually cast Warlord's Mark(so you don't have to swap it at the start of your maps) > LEVELING < In act 1 we level with Splitting Steel, this should be pretty straight forward and while not the smoothest experience should still get you through act 1 just fine. Make sure to place your War Banner whenever you need a bit of extra damage since this gives you a couple of seconds of Adrenaline. Kill essences if you can, but be careful as they can be very dangerous. At level 12 we switch to Sunder. This is also around the time we want to use one of those essences we picked up earlier, take the most useless one you have and use it on a rustic sash, then vendor that belt with a blacksmith wetstone and a white Woodsplitter axe to create a 2H axe with %phys damage. You can keep doing this recipe to upgrade your weapon throughout the campaign. At around level 42 you can make the switch to Boneshatter, make sure you have Determination before you do this and preferably use an armour chest. Use Poacher's Mark on bosses for some extra life sustain, damage and mana sustain. Bind Ancestral Cry to your left mouse button for extra clearspeed and armour. This should carry you all the way to maps, at this point you can switch to the midgame tree and maps gem setup.

Gear

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Midgame Axe
Midgame Helmet
Midgame Chest
Midgame Amulet
Midgame Ring
Midgame Ring
Midgame Gloves
Midgame Belt
Midgame Boots

Skills

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Body Armour

  • BoneshatterBoneshatter21/20WMain
  • FortifyFortify20/20W
  • RuthlessRuthless20/20W
  • Close CombatClose Combat20/20W
  • BrutalityBrutality20/20W
  • Melee Physical DamageMelee Physical Damage20/20W

Helmet

  • DeterminationDetermination20/20W
  • War BannerWar Banner20/20W
  • PridePride20/20W
  • Blood RageBlood Rage20/20W

Gloves

  • Ancestral ProtectorAncestral Protector20/20W
  • Ancestral CryAncestral Cry20/20W
  • Multiple TotemsMultiple Totems20/20W
  • MaimMaim20/20W

Boots

  • PrecisionPrecision20/20W
  • Leap SlamLeap Slam20/20W
  • ArroganceArrogance20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell10/20W
  • VulnerabilityVulnerability5/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • LifetapLifetap20/20W
  • BerserkBerserk20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
2.48M
Hit DPS
2.37M
With Poison DPS
2.37M
With Ignite DPS
2.37M
With Bleed DPS
2.48M
Damage over Time
104.72K
Bleed DPS
104.72K
Culling DPS
0
Reservation DPS
0
Average Damage
511.12K
Burst Damage
511.12K

Attack & Crit

Attack/Cast Rate
4.65/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
5
Life Cost
0

Defence

Effective Hit Pool
31.7K
Life
4.14K
Energy Shield
0
Mana
31
Ward
0
Armour
52.23K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
93%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+29%)
Cold Resistance
79% (+14%)
Lightning Resistance
79% (+14%)
Chaos Resistance
16%

Max Hit Taken

Physical
12.3K
Fire
25.67K
Cold
24.6K
Lightning
24.6K
Chaos
6.16K

Recovery

Life Regen
306/s
Net Life Regen
149.01/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.7/s
Life Leech
892/s
ES Leech
0/s
Mana Leech
121.8/s
Total Degen
156.99/s

Attributes & Utility

Strength
232
Intelligence
58
Dexterity
177
Movement Speed
60%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
55
Devotion
0