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PoE 3.24·Necropolis·Pathfinder

POE 3.24 Pathfinder Penance Brand of Dissipation - T17 CARD FARMING

by mengduck2 years ago21Subscribe

DPS
3.38M
Effective HP
78.18K
Life
4.93K
Level
100
Min budget

Overview

POE 3.24 Pathfinder Penance Brand of Dissipation - T17 CARD FARMING is a Path of Exile Pathfinder build by mengduck, made for the Necropolis league (3.24). It is centered on Penance Brand of Dissipation and plays as a intelligence, spell, area, physical archetype. In Path of Building it reaches 3.38M DPS with 78.18K effective HP, 4.93K life, 784 energy shield. Suited for: T17, Magic Find, Essence. Key uniques include Headhunter, Divination Distillate, Defiance of Destiny, Taste of Hate, Ventor's Gamble.

Build Video

mengduck's Notes

Ventrua's Hexblast miner Trickster Guide: https://www.youtube.com/watch?v=OkmlNkjsZTI Campaign leveling VoD: https://www.youtube.com/watch?v=4U1RiForV7w PoB has multiple setups, make sure to switch skill sets, gear sets and skill tree when looking at each setup. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Levelling gems and comments Regex to check vendors: b-b-b|b-[bg]-g|g-[bg]-b|b-g-b|g-b-g|nne (show BBB and BBG or BGG and 10% ms boots, if you want to see something else make your own regex at poe.re) Act 1 Stormblast Mine + Swift Assembly + Added Lightning (or Added Cold based on colors) Orb of Storm + Arcane Surge + (Added Lightning optional) Frostblink (replace by Flame Dash at lvl 10) Bear Trap Act 2-3 until level 28 Stormblast Mine + Swift Assembly + Controlled Destruction Orb of Storm + Arcane Surge + (Added Lightning optional) Flame Dash Bear Trap Skitterbots Herald of Thunder IMPORTANT: Solaris 2 has fire damage craft in the room after Diala - 4 transmutes cost for each weapon, craft on both weapons as soon as you can Normal Lab: One Step Ahead Level 28 until swap Pyroclast Mine + Swift Assembly + Elemental Focus + Charged Mines (after Cruel Lab - Swift Killer, use Minefield instead of Swift Assembly, it feels a lot better) Flame Dash Bear Trap Skitterbots Herald of Ash (replace with Grace once you get Mind Drinker and the reservation mastery there) Flammability Wave of Conviction + Combustion At level 38, you can and should use a 4link with Arcanist Brand + Flammability + Wave of Conviction + Combustion Cruel Lab: Swift Killer Merciless Lab: Polymath Level in offhand: Hexblast, Increased Critical Strikes, Blasphemy -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hexblast Swap You NEED curse on hit - most common source will be Dreadarc at this point, alternatives are any corrupted gloves with a curse (prefereably Elemental Weakness) or a rare ring with curse on hit Flammability/Frostbitte/Conductivity or Elemental Weakness Mark of Submissions DOESN'T WORK We will be running Blasphemy + Elemental Weakness (Flammability if you have Elemental Weakness gloves or ring) until Profane Proxy (then switch to Skitterbots) Mana balancing When active mines are set to 20 (that's our max mine limit), we still need enough to throw our Hexblast mines once Try to get clusters into the build as soon as possible, they are extemely good Chaos damage is better than spell damage for large clusters but it is going to be way more expensive and spell damage cluster is good enough Trap and Mine damage medium cluster (4 or 5 passives) - any ilvl above 50 - reforge crit to craft it, the goal is to hit Surprise Sabotage + Guerilla Tactics (around 4 reforges on average) Hexblast + Blastchain Mine + Charged Mines + Minefield + Increased Critical Strikes + (Void Manipulation if you get early 6link) Shield Charge + Faster Attacks Cast When Damage Taken (level 1) + Immortal Call (level 3) Call to Arms + Enduring Cry Flame Dash Blasphemy + Elemental Weakness Grace Spell Totem + Wither + Multitotem + Faster Casting Bear Trap (can be kept at level 1) Withering Step Depending on how the new automation support functions, you might want to use it in combination with Detonate Mines You can also use a mine mastery for detonating while moving - personally I am not going to use it but I think a lot of people would prefer it If you have more questions after this or something isn't working, please watch the guide, it should have most questions answered. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Endgame crafting Wand fractured ilvl 82 or below with either fractured Spell Damage or Increased Ctitical Strike Chance use 3 fossil resonator: Corroded + Metalic + Shuddering -> when you hit 6 mod (12 fossils avg) prefixes are going to always be good (+2 and spell damage), if suffixes are bad we try to annul -> if hit suffix, craft prefix can't be changed -> reforge crit (or veiled orb depending on their price) Shield get a pure ES shaper base (ideally with 10% or 15% spell damage implicit) spam Scorn essence until you hit Reservation Efficiency -> make sure you have 3 suffixes -> craft suffixes can't be changed -> reforge chaos (guaranteed +1 chaos) Amulet get fractured all attributes (easier to craft) or high life (slightly better end results) spam Scorn essence until 3 good suffixes -> craft suffixes can't be changed -> reforge chaos (guaranteed +1 chaos) Curse on hit ring - elemental weakness ideal even thought it is a little harder to craft get hunter ring (ideally amethyst) - reforge caster until Elemental Weakness on hit + at least one good suffix if you have 2 good other suffixes just keep the item if you have 1 good suffix and open suffix -> suffixes can't be changed -> reforge chaos (50/50 to hit chaos resistance) if you have 1 good suffix and 1 bad suffix -> try annul (if miss start over, if hit correctly then do the step above) Boots Spam loathing essence until suffixes -> suffix cant be changed -> veiled orb (please don't be too expensive) Clusters Large chaos - Aberrant fossils / reforge chaos Medium Trap & Mine - reforge crit

Gear

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Sol Bite
Soul Shelter
Torment Sanctuary
Defiance of Destiny
Original Sin
Ventor's Gamble
Rapture Clutches
Headhunter
Goldwyrm
Rathpith Globe
Vivid Cobalt Jewel of Unmaking
Synthesised Vivid Viridian Jewel of Potency
The Balance of Terror
Eagle Spark
Unnatural Instinct
The Adorned
Stormshroud
Spirit Shard
Brood Sliver
Empyrean Vessel
Healthy Searching Eye Jewel of the Lightning Rod
Vivid Cobalt Jewel of Unmaking
Watcher's Eye
Vivid Crimson Jewel of Potency
Vivid Cobalt Jewel of Unmaking
Militant Faith
Vivid Cobalt Jewel of Unmaking

Skills

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Body Armour

  • Penance Brand of DissipationPenance Brand of Dissipation21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • EmpowerEmpower4/12W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • SwiftbrandSwiftbrand21/20W
  • InspirationInspiration21/20W

Boots

  • Vaal HasteVaal Haste15W
  • Herald of AshHerald of Ash21/20W
  • HatredHatred21W
  • EnlightenEnlighten4/20W

Gloves

  • Enduring CryEnduring Cry14/20W
  • Call to Arms13/20W
  • VitalityVitality1W
  • Vaal DisciplineVaal Discipline20W

Weapon 2

  • DespairDespair1W
  • Elemental WeaknessElemental Weakness1W
  • Faster CastingFaster Casting21/20W

Weapon 1

  • ZealotryZealotry21/8W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Helmet

  • Immortal CallImmortal Call1/20W
  • Cast when Damage TakenCast when Damage Taken3/20W

Helmet

  • Assassin's MarkAssassin's Mark21/20W
  • FrostblinkFrostblink1/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
3.38M
Hit DPS
3.38M
With Poison DPS
3.38M
With Ignite DPS
3.38M
With Bleed DPS
3.38M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
552.17K
Burst Damage
552.17K

Attack & Crit

Attack/Cast Rate
4.08/s
Hit Rate
6.12/s
Hit Chance
100%
Crit Chance
65%
Crit Multiplier
386%
AoE Radius
3.3 m
Mana Cost
13
Life Cost
33

Defence

Effective Hit Pool
78.18K
Life
4.93K
Energy Shield
784
Mana
552
Ward
0
Armour
428
Evasion
1.71K
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
25%
Spell Block
11%
Spell Suppression
100%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+97%)
Cold Resistance
82% (+98%)
Lightning Resistance
75% (+38%)
Chaos Resistance
75% (+10%)

Max Hit Taken

Physical
51.35K
Fire
60.75K
Cold
84.37K
Lightning
60.75K
Chaos
41.29K

Recovery

Life Regen
306.5/s
ES Regen
0/s
ES Recharge
784/s
Mana Regen
64.7/s
Life Leech
1.14K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
125
Intelligence
161
Dexterity
135
Movement Speed
161%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
185
Item Quantity
42%
Item Rarity
71%