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PoE 3.18·Sentinel·Elementalist

Bitterdream vs Cold Iron Point for Cold-conversion Carrion Golems Elementalist at league start

by tobsecret4 years ago10

DPS
721.14K
Effective HP
9.86K
Life
3.31K
Level
93
Min budget

Overview

Bitterdream vs Cold Iron Point for Cold-conversion Carrion Golems Elementalist at league start is a Path of Exile Elementalist build by tobsecret, made for the Sentinel league (3.18). It is centered on Summon Carrion Golem and plays as a intelligence, physical, minion, spell archetype. In Path of Building it reaches 721.14K DPS with 9.86K effective HP, 3.31K life. Key uniques include Cold Iron Point, Triad Grip.

tobsecret's Notes

Aims

I made a rudimentary PoB comparison for Carrion Golem elementalist between:

  • CIP + Triad Grip + 6L
  • Bitterdream + Triad Grip + 6L

The goal was to make an apples-to-apples comparison in a scenario that might matter at league start. This is not meant to be a min-maxed PoB - just answer the question if Bitterdream is worth it as an intermediate or even end game weapon.

PoBs

Cold Iron Point:

https://pastebin.com/yZ7gjAAc

Bitterdream:

https://pastebin.com/J11hDk8T

Interpretation

The gist of it is that the Golems themselves deal more damage in a 6L with CIP but when you take into account that you get a 6L summon skeletons instead of a 4L, the Bitterdream PoB wins out. This is even without taking into account chill effect, as I am not sure how to realistically set that. EDIT according to PoB the chill effect line from Bonechill Support does not apply to the skills used by the minions. Simply being chilled activates Hypothermia Support though which pushes the Bitterdream PoB quite a bit ahead of the CIP PoB.

Caveats

Obviously there are other carrion golem setups (phys, lightning) that can be competitive and potentially even better but I wanted an apples-to-apples comparison that is reasonable for a league start scenario. The calculations obviously also change when you get an anima stone because of the extra golems. This is also not taking into account the changed minion damage scaling for the next patch.
I am also not counting the damage per frenzy charge for ice bite support bc PoB does not take that into account and I would have to make a modifier separately for carrion golems and skeletons and I don't know how to do that. Given the wording of Ice Bite support, it should work for minions though.

##In conclusion If you can get a cheap Bitterdream, a triad grip and a 6L body armour at league start and want to play cold conversion carrion golems, you can actually get a decent DPS increase out of it. It basically becomes a viable alternative to Cold Iron Point at league start. This is nice because CIP is likely to be expensive again at league start due to Seismic Trap likely being meta again.

Questions?

It's possible that I messed up in this attempt at an apples-to-apples comparison so if you find some obvious flaws, please let me know.

Gear

Tap an item to open trade.

Cold Iron Point
Triad Grip

Skills

Tap a skill to open trade.

  • Summon Carrion GolemSummon Carrion Golem23WMain
  • MultistrikeMultistrike20W
  • Minion DamageMinion Damage20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Elemental FocusElemental Focus20W
  • Melee Physical DamageMelee Physical Damage20W
  • Summon SkeletonsSummon Skeletons23W
  • Added Cold DamageAdded Cold Damage20W
  • Minion DamageMinion Damage20W
  • MultistrikeMultistrike20W
  • Frost BombFrost Bomb20W
  • FrostbiteFrostbite20W
  • HextouchHextouch20W
  • HatredHatred20W
  • GenerosityGenerosity20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
721.14K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
6.01s
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
4
Mana Cost
276
Life Cost
0

Defence

Effective Hit Pool
9.86K
Life
3.31K
Energy Shield
56
Mana
536
Ward
0
Armour
176
Evasion
16
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-23%
Cold Resistance
-31%
Lightning Resistance
-31%
Chaos Resistance
-52%

Max Hit Taken

Physical
3.4K
Fire
2.63K
Cold
2.48K
Lightning
2.48K
Chaos
2.18K

Recovery

Life Regen
89.45/s
ES Regen
0/s
ES Recharge
56/s
Mana Regen
24.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
164
Intelligence
252
Dexterity
34
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0