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PoE 3.18·Sentinel·Chieftain

Tankyness without Spell Suppression, Determination or Grace

by metalonorfeed4 years ago187

DPS
3.2M
Effective HP
138.04K
Life
5.59K
Level
95
Min budget

Overview

Tankyness without Spell Suppression, Determination or Grace is a Path of Exile Chieftain build by metalonorfeed, made for the Sentinel league (3.18). It is centered on Blade Flurry and plays as a dexterity, attack, area, channelling archetype. In Path of Building it reaches 3.2M DPS with 138.04K effective HP, 5.59K life. Key uniques include Dawnbreaker.

metalonorfeed's Notes

https://pobb.in/c26bHIIfRJyK

So I tried to get as tanky as possible without using any of the mentioned mechanics.

Turns out you can get permanent uptime on 4 utility flasks on any class with a flask belt+the 4 pointer flask cluster near elusive nodes and The Traitor Keystone. Without such a belt you would just drop the less duration mods on the flasks and get %chance to avoid, has the same effect basically. That, coupled with 3 points into max res solves ele mitigation, pretty much. This means for 7 points we can get roughly as much as suppression would net us, giving us a bunch of resistance at the downside of losing all flasks.

For phys, we just convert everything to ele, get some slight armour against small hits and then also work towards endurance charges, arctic armour (80% buff effect in config to rougly reflect the buffs) and fortify. All in all this costs us a cluster and a fortify wheel, so I'd say 10-15 points.

I've build a Blade Flurry character with a 350pdps claw on the side to showcase that its easily possible to still scale offensive properties while investing a bit into tankyness. This lands on 3.2 mil DPS (35% phys as fire in config tab is the average of ngamahu ascendancy) I didnt put too much emphasis into scaling BF properly I just wanted to showcase the defensive mechanics. I think some stuff of this can be used in some other fashion, I guess some builds could even get these jacked up flasks and spell suppression or they could cap crit without a diamond flask and opt for a perma granite flask, etc...

I think if we broaden our view there are still plenty of defensive mechanics left, just maybe not as braindead and strong and straightforward as grace+det+suppression.

Gear

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Physical Claw
Armour Helmet
Armour Chest
Amulet
Ring
Ring
Armour Gloves
Belt
Armour Boots
Dawnbreaker
Cluster Jewel
Cluster Jewel
Brutal Restraint
Jewel
Jewel
Cluster Jewel
Jewel
Jewel

Skills

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  • Blade FlurryBlade Flurry20/20WMain
  • NightbladeNightblade20/20W
  • Fire PenetrationFire Penetration20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Infused ChannellingInfused Channelling20/20W
  • InspirationInspiration20/20W
  • PrecisionPrecision20/20W
  • Herald of AshHerald of Ash20/20W
  • Blood and SandBlood and Sand6/20W
  • Arctic ArmourArctic Armour20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Ancestral WarchiefAncestral Warchief20/20W
  • Immortal CallImmortal Call1/20W
  • Blood RageBlood Rage20/20W
  • Summon Ice GolemSummon Ice Golem1/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
3.2M
Hit DPS
2.87M
With Poison DPS
2.87M
With Ignite DPS
2.88M
With Bleed DPS
2.87M
Damage over Time
10.69K
Ignite DPS
10.69K
Culling DPS
319.76K
Average Damage
167.95K

Attack & Crit

Attack/Cast Rate
9.75/s
Hit Chance
100%
Crit Chance
79%
Crit Multiplier
805%
Totem Limit
1
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
138.04K
Life
5.59K
Energy Shield
0
Mana
82
Ward
0
Armour
8.07K
Evasion
22
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
56%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+50%)
Cold Resistance
78% (+28%)
Lightning Resistance
79% (+13%)
Chaos Resistance
75%

Max Hit Taken

Physical
104.41K
Fire
66.82K
Cold
63.54K
Lightning
65.99K
Chaos
29.03K

Recovery

Life Regen
994.81/s
Net Life Regen
923.82/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.7/s
Life Leech
1.99K/s
ES Leech
0/s
Mana Leech
239/s
Total Degen
71/s

Attributes & Utility

Strength
227
Intelligence
134
Dexterity
224
Movement Speed
135%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0