Tankyness without Spell Suppression, Determination or Grace
by metalonorfeed4 years ago187
- DPS
- 3.2M
- Effective HP
- 138.04K
- Life
- 5.59K
- Level
- 95
- Min budget
Overview
Tankyness without Spell Suppression, Determination or Grace is a Path of Exile Chieftain build by metalonorfeed, made for the Sentinel league (3.18). It is centered on Blade Flurry and plays as a dexterity, attack, area, channelling archetype. In Path of Building it reaches 3.2M DPS with 138.04K effective HP, 5.59K life. Key uniques include Dawnbreaker.
metalonorfeed's Notes
So I tried to get as tanky as possible without using any of the mentioned mechanics.
Turns out you can get permanent uptime on 4 utility flasks on any class with a flask belt+the 4 pointer flask cluster near elusive nodes and The Traitor Keystone. Without such a belt you would just drop the less duration mods on the flasks and get %chance to avoid, has the same effect basically. That, coupled with 3 points into max res solves ele mitigation, pretty much. This means for 7 points we can get roughly as much as suppression would net us, giving us a bunch of resistance at the downside of losing all flasks.
For phys, we just convert everything to ele, get some slight armour against small hits and then also work towards endurance charges, arctic armour (80% buff effect in config to rougly reflect the buffs) and fortify. All in all this costs us a cluster and a fortify wheel, so I'd say 10-15 points.
I've build a Blade Flurry character with a 350pdps claw on the side to showcase that its easily possible to still scale offensive properties while investing a bit into tankyness. This lands on 3.2 mil DPS (35% phys as fire in config tab is the average of ngamahu ascendancy) I didnt put too much emphasis into scaling BF properly I just wanted to showcase the defensive mechanics. I think some stuff of this can be used in some other fashion, I guess some builds could even get these jacked up flasks and spell suppression or they could cap crit without a diamond flask and opt for a perma granite flask, etc...
I think if we broaden our view there are still plenty of defensive mechanics left, just maybe not as braindead and strong and straightforward as grace+det+suppression.
Gear
Tap an item to open trade or solve how to craft it.


















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Tukohama
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 3.2M
- Hit DPS
- 2.87M
- With Poison DPS
- 2.87M
- With Ignite DPS
- 2.88M
- With Bleed DPS
- 2.87M
- Damage over Time
- 10.69K
- Ignite DPS
- 10.69K
- Culling DPS
- 319.76K
- Average Damage
- 167.95K
Attack & Crit
- Attack/Cast Rate
- 9.75/s
- Hit Chance
- 100%
- Crit Chance
- 79%
- Crit Multiplier
- 805%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 138.04K
- Life
- 5.59K
- Energy Shield
- 0
- Mana
- 82
- Ward
- 0
- Armour
- 8.07K
- Evasion
- 22
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 56%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+50%)
- Cold Resistance
- 78% (+28%)
- Lightning Resistance
- 79% (+13%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 104.41K
- Fire
- 66.82K
- Cold
- 63.54K
- Lightning
- 65.99K
- Chaos
- 29.03K
Recovery
- Life Regen
- 994.81/s
- Net Life Regen
- 923.82/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 11.7/s
- Life Leech
- 1.99K/s
- ES Leech
- 0/s
- Mana Leech
- 239/s
- Total Degen
- 71/s
Attributes & Utility
- Strength
- 227
- Intelligence
- 134
- Dexterity
- 224
- Movement Speed
- 135%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0