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PoE 3.21·Crucible·Occultist

PoE - My 3.21 League starter - Hexblast Occultist - Build guide

by chesar3 years ago149Subscribe

DPS
2.39M
Effective HP
57.92K
Life
4.07K
Level
95
Min budget

Overview

PoE - My 3.21 League starter - Hexblast Occultist - Build guide is a Path of Exile Occultist build by chesar, made for the Crucible league (3.21). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 2.39M DPS with 57.92K effective HP, 4.07K life, 423 energy shield. Suited for: Mapping, Delve. Key uniques include Mark of Submission.

Build Video

chesar's Notes

----------------------------------ACT 1------------------------------- spell damage vendor recipe= wand + blacksmith's whetstone + normal/magic/rare chain belt = 10-29% spell damage (more belt rarity = more spell damage) act 1 links = freezing pulse + arcane surge + added cold damage(Quest: The caged brute) frost bomb(Quest: breaking some eggs) + added cold damage(from vendor) + spell cascade (Quest: mercy mission) frostblink (Quest: breaking some eggs) *get void manipulation for later and level in advance (Quest: The caged brute)* -----------------------------------ACT 2 ------------------------------ act 2 links = freezing pulse + added cold damage + controlled destruction (Quest: Sharp and cruel) frost bomb + added cold damage + spell cascade flame dash + arcane surge (lvl 1) ----------------------------------ACT 3--------------------------------- act 3 links = freezing pulse + added cold damage + controlled destruction + elemental focus (Act 2 Quest: Sharp and cruel) ---------------------------TRANSITION TO HEXBLAST (at level 31+)--------------------------------------------------------- *remember to respec "frost walker" and the elemental damage point on the passive tree* *hexblast cast speed is slow and despair (+ blasphemy support) AOE is small at level 1, it gets better as you progress and get more gem levels, so you might want to level your hexblast and other gems a bit (4+) before swapping* hexblast (Quest: sever the right hand) + void manipulation (from act 1) + power charge on crit (Act 2 quest/vendor) + increased critical strikes (Act 1 quest/vendor) blasphemy support (Quest: a fixture of fate(the siosa quest in the library act 3)) + despair (Act 3 quest: Lost in love) wither (Act 1 quest/vendor) + spell totem (Act 1 quest/vendor) + multiple totems (Act 4 vendor after quest: The eternal nightmare ) + faster casting (Act 2 quest/vendor) enduring cry + molten shell + determination(after you get mana reservation cluster on top left side of tree, the armour helps a lot with survivability) -this should be enough to do all 10 acts, even with the changes to wand implicits. But always look for weapons with spell damage (wands/scepters/rune daggers/staffs/shields) and resistance gear --------------------------------------WHEN YOU REACH MAPS & PUSH ATLAS---------------------------------- -get resistance capped -work on getting 100% spell suppression (get the lucky suppression mastery if you don't have 100%) -get an enduring mana flask -get 5-6 link chestpiece -get increased aura AOE (and get 20% quality on your blasphemy support) -if you don't have mark of summision/rare despair on hit ring(delve mod) then you could run assassins mark + arcanist brand (with whispers of doom on tree) and run despair + blasphemy support -get all the remaining gems and links -upgrade wands & gear in general (look for suppression on your gear, on wands look for big spell damage, +1 levels, spell crit, crit multi and cast speed) -get helm enchant/ annoint on ammulet -you could use a shield if you are struggling with survivability(you shouldn't) or if you have a good shield -try to get the cluster jewels -get eldrich implicits on your gear (most important are chaos leeched as life + unnerve on your gloves) ------------------------------------------LAB ORDER-------------------------------------------------------- 1st lab: Void Beacon 2nd lab: Withering Presence 3rd lab: Forbidden Power 4th lab: Profane Bloom -------------------------------------ENDGAME UPGRADES--------------------------------------------------- -get large chaos and medium crit clusters (9 passive is fine and cheaper early on) you could even run 2 large cluster setups (= more damage) -get double void battery (better than really good wands, its much better than the wands in this POB) -despair on hit ring (delve mod) -spell crit/frenzy charge on hit influenced chestpiece(+ 1curse to add assasins mark + arcanist brand) -good jewels / watchers eye (zealotry / determination) -awakened added chaos damage + awakened void manipulation (each gem gives +1 level) -influenced helmet with +1 power charge (double influenced with nearby enemies have -chaos res) -double influ chest with spell crit + frenzy charge on hit + badge of the brotherhood (for getting a bunch of frenzy charges) + elusive on crit boots(+tailwind) -----------------------------------MANA & RESERVATION PROBLEMS----------------------------------------- -get the mana reservation small clusters to fit in zealotry. You might not be able to run determination + zealotry + enfeeble/despair aura without at least 1 reservation cluster -with 1 reservation cluster your auras should be determination + zealotry + enfeeble aura + lower level clarity -get an enlighten support -devouring diadem will solve mana problems and give you more reservation (might be quite expensive AND might give you problems getting 100% spell suppression) -you can get "mind drinker"(top right side of tree, 3 points) + mana reservation mastery OR "arcane capacitator"(4 points with mastery, top left side of the tree) -the life mastery: skills cost life instead of 30% of mana cost -eldreon -mana cost craft on jewellery -------------------------------------GETTING SUPPRESSION-------------------------------------------- -get "survivalist" on tree and evasion mastery "+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating" (body armour should be evasion/es base for easier colors + rolling suppresion) -you can get "instinct" on the tree if you are missing suppression -get lucky suppresion mastery if not at 100%

Loadouts

Gear

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Mind Cry
Skull Horn
Miracle Shell
Fate Gorget
Morbid Nail
Mark of Submission
Empyrean Hand
Hate Clasp
Glyph Sole
Havoc Branch
Hollow Sphere
Dusk Spark
Chimeric Eye
Dragon Vessel
Phoenix Ornament
Behemoth Wreck
Sol Ornament
Luminous Spark

Skills

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Body Armour

  • HexblastHexblast21WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Added Chaos DamageAdded Chaos Damage20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5W

Boots

  • WitherWither20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W
  • Faster CastingFaster Casting20W

Gloves

  • DeterminationDetermination20W
  • Enduring CryEnduring Cry20W
  • Vaal Molten ShellVaal Molten Shell20W

Weapon 1

  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge6W

Helmet

  • EnfeebleEnfeeble20W
  • BlasphemyBlasphemy20/20W

Ring 2

  • DespairDespair20W

Weapon 2

  • ZealotryZealotry20W

Weapon 1

  • ClarityClarity11W

Gloves

  • Defiance BannerDefiance Banner20W

Passive Tree

Passive tree 3.21
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Hit DPS
2.39M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
1.46M
Burst Damage
1.46M

Attack & Crit

Attack/Cast Rate
1.63/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
598%
Totem Limit
1
Mana Cost
90
Life Cost
0

Defence

Effective Hit Pool
57.92K
Life
4.07K
Energy Shield
423
Mana
188
Ward
0
Armour
21.7K
Evasion
4.59K
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
38%
Evade (Projectile)
38%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+24%)
Cold Resistance
76% (+36%)
Lightning Resistance
75% (+44%)
Chaos Resistance
33%

Max Hit Taken

Physical
17.91K
Fire
49.92K
Cold
51.77K
Lightning
49.92K
Chaos
19.87K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
423/s
Mana Regen
89.4/s

Attributes & Utility

Strength
252
Intelligence
343
Dexterity
159
Movement Speed
72%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
0