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PoE 3.29·Allflame·Warden

Warden Still Sucks Despite Buffs in 3.30 | Leaguestarter Warden Static Strike of Gathering Lightning

by tay6k1 hour ago1Subscribe

DPS
214.69M
Effective HP
54.25K
Life
3.86K
Level
99
Min budget

Overview

Warden Still Sucks Despite Buffs in 3.30 | Leaguestarter Warden Static Strike of Gathering Lightning is a Path of Exile Warden build by tay6k, made for the Allflame league (3.29). It is centered on Static Strike of Gathering Lightning and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 214.69M DPS with 54.25K effective HP, 3.86K life, 1.27K energy shield. Suited for: Abyss. Key uniques include Yoke of Suffering, The Taming, The Taming.

Build Video

tay6k's Notes

Animate Guardian Gear: dying breath --- upgrade into sign of the sin eater --- upgrade into kingmaker leer cast --- upgrade into crown of the tyrant with a blue socket bloodbond --- upgrade into gruthkul's pelt intimidate/culling strike gloves with lots of res --- upgrade into vixen's entrapment with corrupted curse on hit (any beneficial curse is fine, at high end it's your choice between ele weakness and enfeeble) sapped ground boots with lots of res order of support gems in main links: if you only have a 4 link: trinity --- nightblade --- added cold damage if you have a 5 link trinity --- nightblade --- added cold damage --- inspiration support if you have a 6 link trinity --- nightblade --- added cold damage --- inspiration support --- elemental damage with attacks Once you have a very high eDPS claw, level 21 anger and a blizzard crown, then go and import your own build into pob and see if increased critical damage is a damage boost. If added cold and crit damage give the same dps, stay with added cold. Eventually as your gear gets better and you have more flat damage from stuff like abyss jewels, increased critical damage will start to outpace added cold damage by FAR. With precision, level it up until you have around 80-100 mana remaining. You can get more aggressive with reservation space once you have the -mana cost craft on your rings. Even then, don't reserve every single last bit of mana. Leave at least 50 mana remaining for your tinctures to burn through during downtime when you're in no-regen maps. WARNING: Do not reduce the mana cost of static strike to zero with the -mana cost craft. You need to spend mana in order to generate inspiration charges. Decrease the cost to 1 mana at minimum. Keep whirling blades and frostblink at level 1. They should cost zero mana once you have the -mana cost craft. This is important for ensuring tincture uptime in no-regen maps. The suggested levelling setup takes 16 regret points to spec out of. If you didn't kill boulderback, you'll have to respec two of those points with gold (or random orbs of regret if you get any during the campaign). If you want, you can start as a deadeye instead and take gathering winds (do NOT spec any other ascendancy nodes). If you do this, you'll require an extra 10 regret points to respec into warden. This is what I plan on doing - I will level as a deadeye and at the end of the campaign I'll do a few desecrated chambers runs while switching over into static strike of gathering lightning. I'll then continue as a gathering winds only claw build into white and yellow maps until I find an ilvl73+ prismatic tincture, an ilvl73+ rosethorn tincture, and an uber lab key. Then I'll do uber lab (still as a deadeye), then unspec gathering winds with gold, then run normal lab and swap over into warden. For uber lab, I would recommend adding in a vitality and/or multiple divine flasks (preferably with bleed immunity) into the build. Caution: you will need to manually dodge every one of izaro's attacks. For this purpose, throughout the campaign I will be levelling a vitality in my offhand. To make the reservation space, when running lab you can simply disable your grace aura (you don't need evasion against izaro if you just manually dodge his stuff). Tincture Metronome Autohotkey 1.0 Script PgDn:: toggle:=!toggle While toggle{ SoundPlay *-1 Sleep 10300 } Return After running the script, you start it by pressing the Page Down key (this is the "PgDn" at the top). You can rebind this to any other key, look up the autohotkey documentation to find the notation of whatever key you want to set it to. The number after "Sleep" is how many milliseconds to wait after each time the sound plays. Don't set this to the exact time it takes for a tincture to finish and come off cooldown, add an extra 500 to 1000 milliseconds to account for human error. "SoundPlay *-1" is the line that causes the sound to play. "*-1" corresponds to a default beep. Change this line if you want to make it play a different sound or do a different action. See the documentation for SoundPlay here: https://www.autohotkey.com/docs/v1/lib/SoundPlay.htm Alternate Script for Autohotkey 2.0 (Windows only) PgDn::{ Static Toggle := false ; declares the toogle Toggle := !Toggle ; flip the toogle If Toggle{ SetTimer(macro, 10300) SoundPlay, %A_WinDir%\Media\chimes.wav } Else{ SetTimer(macro, 0) } } macro(){ ; this portion declares the function that you be called by the toogle SoundPlay, %A_WinDir%\Media\chimes.wav } This script plays an actual .wav file located in your default windows directory. If you want to see this directory, if you open file explorer you should be able to enter the path C:\Windows\Media These sound files exist on every default windows installation, and provide a selection of different sounds to choose from. For example, you could change it to %A_WinDir%\Media\Windows Ding.wav or %A_WinDir%\Media\Windows Critial Stop.wav. The world is your oyster. You could also change the file path to any arbitary audio file on your computer if you had a specific custom sound in mind.

Loadouts

Gear

Tap an item to open trade or craft it.

New Item
New Item
New Item
Yoke of Suffering
The Taming
The Taming
New Item
New Item
New Item
New Item
Concentrated Prismatic Tincture of Mastery
Concentrated Rosethorn Tincture of Overpowering
New Item
Foulborn Unnatural Instinct
Forbidden Flesh
New Item
Lethal Pride 16844; 29.878; Wind Dancer
Thread of Hope
Forbidden Flame
New Item

Skills

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Body Armour

  • Static Strike of Gathering LightningStatic Strike of Gathering Lightning21/20WMain
  • TrinityTrinity21/20W
  • NightbladeNightblade21/20W
  • InspirationInspiration21/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W
  • Added Cold DamageAdded Cold Damage21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • Animate GuardianAnimate Guardian21/20W
  • Minion LifeMinion Life20/20W
  • Meat ShieldMeat Shield20/20W
  • Elemental ArmyElemental Army20/20W

Weapon 2

  • AngerAnger21W
  • GraceGrace21W
  • WrathWrath21W

Gloves

  • Whirling BladesWhirling Blades1/20W
  • Faster AttacksFaster Attacks21/20W
  • MomentumMomentum20W

Helmet

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap1W

Weapon 1

  • Sigil of PowerSigil of Power1W
  • Cast when Damage TakenCast when Damage Taken1W
  • More DurationMore Duration20W

Gloves

  • FrostblinkFrostblink1/20W
  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.29
scroll to zoom
Warden
Warden
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Abberath
Runegrafts
Runegraft of the Agile
Runegraft of the Warp

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
214.69M
Hit DPS
193.22M
With Poison DPS
193.22M
With Ignite DPS
193.22M
With Bleed DPS
193.22M
Damage over Time
990.06
Poison DPS
918.16
Culling DPS
21.47M
Reservation DPS
0
Average Damage
25.09M
Burst Damage
25.09M

Attack & Crit

Attack/Cast Rate
7.7/s
Hit Chance
100%
Accuracy
3K
Crit Chance
100%
Crit Multiplier
661%
AoE Radius
2 m
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
54.25K
Life
3.86K
Energy Shield
1.27K
Mana
158
Ward
0
Armour
0
Evasion
30.3K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
56%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
83%
Evade (Projectile)
83%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+16%)
Cold Resistance
76% (+26%)
Lightning Resistance
76% (+11%)
Chaos Resistance
6%

Max Hit Taken

Physical
8.76K
Fire
32.43K
Cold
32.43K
Lightning
32.43K
Chaos
9.32K

Recovery

Life Regen
0/s
ES Regen
150/s
ES Recharge
1.27K/s
Mana Regen
15/s
Life Leech
508.35/s
ES Leech
303.39/s
Mana Leech
235.69/s

Attributes & Utility

Strength
168
Intelligence
176
Dexterity
208
Movement Speed
185%
Endurance Charges
3
Frenzy Charges
4
Power Charges
4
Rage
30
Devotion
0