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PoE 3.23·Affliction·Pathfinder

[PoE 3.24] DAY ONE League Start Updates & Highlights

by SnooBAE852 years ago53Subscribe

DPS
1M
Effective HP
33.01K
Life
3.45K
Level
84
Min budget

Overview

[PoE 3.24] DAY ONE League Start Updates & Highlights is a Path of Exile Pathfinder build by SnooBAE85, made for the Affliction league (3.23). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 1M DPS with 33.01K effective HP, 3.45K life. Suited for: Mapping. Key uniques include Quill Rain, The Retch, Divination Distillate, Voll's Vision, Karui Ward.

Build Video

SnooBAE85's Notes

BANDITS & PANTHEON: Bandits: Kill all Major God: Soul of Arakaali Minor God: Soul of Ralakesh AFFLICTION LEAGUE: You'll likely want to start with the Warden of the Maji ascendancy for Barkskin and Nature's Concoction to substitute either your Gold Flask or Witchfire Brew for a Tincture next to Divination Distillate. Later on in the league, Wildwood Primalist will likely be the superior ascendancy. LEVELING: Follow the early leveling trees and use the Skills and Items section under 'Poisonous Concoction LEVELING' to gain an idea of how best to outfit your character as you progress through the campaign and into maps. This includes a mix of rare items and extremely cheap uniques (uniques for early leveling isn't necessary). After killing Hillock, choose between with Galvanic Arrow or Caustic Arrow as your primary damage ability. Use this until you unlock Poisonous Concoction at the end of Act 1. You'll want to use 'Chance to Poison support' until you're at or near poison cap. Otherwise, attempt to match the links up to the guide's recommendation. As of patch 3.21, Poisonous Concoction suffers a loss of 30% increased AoE from the Ascendancy and now endures rising life charge cost per projectile per attack. Both of these nerfs are circumvented greatly by swapping the traditional Greater Multiple Projectiles support out for another damage support gem until endgame. If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. There are two respecs both of which take place prior to maps. These respecs will cost a combined total of 18 points out of the maximum 20 that you obtain in the campaign. The second respec highlights the swap from Poisonous Concoction to Toxic Rain. Preferrably, you'll want to have purchased a Quill Rain prior to making this swap. LATE ENDGAME: It's not recommended to swap from Toxic Rain to Caustic Arrow until you have a Widowhail paired with a well-rolled double-dot multi quiver. Unlike some endgame magic find builds, Inspired Learning and or Headhunter will not have a major impact on this build's performance. UPGRADING: Here are some strong but expensive upgrades to consider that go beyond the budget of this league start build guide (in no particular order of importance). 1) Reaching maximum quality on all gems that provide some benefit from it 2) Acquiring perfect or near-perfect rolls on all flasks 3) Leveling and corrupting cheaper gems for a chance at a level 21 gem (priority Toxic Rain, Grace, Malevolence) 4) Swapping damage support gems for their Awakened gem counterparts 5) Squeezing in an Enlighten support and adding an additional aura or Aspect of the Spider 6) Acquiring the corruption "Curse Enemies with Despair on Hit" on Kaom's Spirit, thereby dropping Witchfire Brew, and trading out Voll's Vision for either Fairgrave's Tricorne, The Gull, or a rare helmet. 7) Slotting in basic jewels into nearby jewel slots on the passive skill tree. 8) Dropping points from the left side of the passive skill tree for chaos-themed large and medium cluster jewels. 9) Adding an Inspired Learning to the Shadow side for more player power. 10) Getting Progenesis into your flask lineup 11) Swapping Bisco's Leash for Headhunter (or Mageblood if you prefer) CHAMPION ASCENDANCY (optional): For anyone interested in doing this build with the Champion ascendancy, you can keep essentially the same build with minimal changes. Choosing Champion over Pathfinder will result in slightly more speed, moderately more defense, and moderately less damage overall. 1) Take ascendancy points First to Strike, Last to Fall, Unstoppable Hero, Fortitude, Inspiration (in that order) 1) Swap the three starter small passives 3) Swap Void Manipulation support for Withering Touch support in the Focused Ballista link. 4) Rerrange links to drop Vaal Haste & Increased Duration support, pick up Arrogance support and link it to Vitality. Add Petrified Blood. This results in nearly the same mana pool. 5) Recover the lost 30% increased flask effect via the Warden of the Magi ascendancy and Tinctures (Affliction League ONLY) to keep a minimal mana cost on Malevolence

Gear

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Quill Rain
Voll's Vision
Daresso's Defiance
Karui Ward
Thief's Torment
Kaom's Spirit
The Retch
Entropy Urge
Hyrri's Bite

Skills

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Weapon 1

  • Toxic RainToxic Rain19/20WMain
  • Mirage ArcherMirage Archer19W
  • Void ManipulationVoid Manipulation19W
  • Vicious ProjectilesVicious Projectiles19W
  • EfficacyEfficacy18W
  • MomentumMomentum18W

Body Armour

  • Toxic RainToxic Rain19WMain
  • Ballista TotemBallista Totem19W
  • Focused BallistaFocused Ballista19W
  • Culling StrikeCulling Strike19W
  • Void ManipulationVoid Manipulation18W

Boots

  • Blood RageBlood Rage19W
  • GraceGrace18W
  • MalevolenceMalevolence18W
  • VitalityVitality18W

Gloves

  • Blink ArrowBlink Arrow19W
  • Withering StepWithering Step18W

Gloves

  • Immortal CallImmortal Call5W
  • Cast when Damage TakenCast when Damage Taken3W

Body Armour

  • BerserkBerserk10W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
84

Damage

Full DPS
1M
Combined DPS
734.59K
Hit DPS
5.56K
With Poison DPS
5.56K
With Ignite DPS
5.56K
With Bleed DPS
5.56K
Damage over Time
587.85K
Mirage DPS
141.18K
Culling DPS
0
Reservation DPS
0
Average Damage
159.72
Burst Damage
159.72

Attack & Crit

Attack/Cast Rate
8.7/s
Hit Chance
93%
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
2.1 m
Totem Limit
1
Mana Cost
13
Life Cost
10

Defence

Effective Hit Pool
33.01K
Life
3.45K
Energy Shield
86
Mana
105
Ward
0
Armour
3.11K
Evasion
32.74K
Phys Damage Reduction
34%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
79%
Evade (Projectile)
79%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+78%)
Cold Resistance
75% (+84%)
Lightning Resistance
75% (+19%)
Chaos Resistance
3%

Max Hit Taken

Physical
17.14K
Fire
28.35K
Cold
28.35K
Lightning
28.35K
Chaos
5.83K

Recovery

Life Regen
129.2/s
Net Life Regen
87.89/s
ES Regen
0/s
ES Recharge
86/s
Mana Regen
17.1/s
Life Leech
2.14K/s
ES Leech
0/s
Mana Leech
1.17K/s
Total Degen
41.31/s

Attributes & Utility

Strength
119
Intelligence
118
Dexterity
380
Movement Speed
302%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
10
Devotion
0
Item Quantity
28%
Item Rarity
27%