- DPS
- 7.65M
- Effective HP
- 124.13K
- Life
- 3.3K
- Level
- 100
- Min budget
Overview
How to berserk for 50 seconds is a Path of Exile Deadeye build by dariidar, made for the Ancestor league (3.22). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 7.65M DPS with 124.13K effective HP, 3.3K life, 107 energy shield. Key uniques include Shackles of the Wretched, Piscator's Vigil, Chains of Emancipation, Replica Dragonfang's Flight, Dawnbreaker.
Build Video
dariidar's Notes
Berserk has been huge in the meta for months, and I was inspired by another Reddit user’s comment to try to make it last as long as possible.
You can automate rage gain by using self curse with Spellslinger.
Spellslinger applies temp chains followed by punishment. Since your curse limit is 1, the self curse temp chains gets overridden by punishment. You lose temp chains and gain max rage. At max rage, you become immune to curses so you lose punishment curse as well.
Finally snipers mark gets applied to the enemy, overriding punishment (this step is optional).
Such a build would require me to use a wand attack, and would also have severe mana reservation limitations due to Spellslinger reservation. So I decided to craft a build using ele hit (doesn’t require damage auras) and using purity of fire / sublime vision for defenses.
Planned pob: https://pobb.in/JxTgZhFEoT9Y
Interested in hearing others’ ideas on perma berserking. Another option as I mentioned in the video is using any Trauma skill for self hit, then vengeance + hextouch in the gloves.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Garukhan
Character Stats
- Level
- 100
Damage
- Full DPS
- 7.65M
- Combined DPS
- 7.65M
- Hit DPS
- 7.65M
- With Poison DPS
- 7.65M
- With Ignite DPS
- 7.65M
- With Bleed DPS
- 7.65M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.09M
- Burst Damage
- 1.09M
Attack & Crit
- Attack/Cast Rate
- 7.03/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 532%
- Mana Cost
- 4
- Life Cost
- 0
Defence
- Effective Hit Pool
- 124.13K
- Life
- 3.3K
- Energy Shield
- 107
- Mana
- 56
- Ward
- 0
- Armour
- 1.79K
- Evasion
- 4.46K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 47%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 35%
- Evade (Projectile)
- 35%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+112%)
- Cold Resistance
- -23%
- Lightning Resistance
- -23%
- Chaos Resistance
- 73%
Max Hit Taken
- Physical
- 84.17K
- Fire
- 95.3K
- Cold
- 95.3K
- Lightning
- 95.3K
- Chaos
- 28.09K
Recovery
- Life Regen
- 33/s
- Net Life Regen
- -67.85/s
- ES Regen
- 0/s
- ES Recharge
- 107/s
- Mana Regen
- 14.2/s
- Life Leech
- 920.13/s
- ES Leech
- 0/s
- Mana Leech
- 232.74/s
- Total Degen
- 100.85/s
Attributes & Utility
- Strength
- 188
- Intelligence
- 165
- Dexterity
- 135
- Movement Speed
- 280%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 4
- Rage
- 25
- Devotion
- 0