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POB:
https://pobb.in/CrVrF3gYfXl8
Once upon a time I played a Divine Ire / Eternity Shroud / full-ele-conversion / Ignite Elementalist that was quite fun.
With all the good changes to casters/spells it was about time to give it another run. This time more hit-based and around Incandescent Heart.
Overview:
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no broken Merc shenanigans!
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well balanced all content and uber-viable on a medium budged
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no expensive mandatory items
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Up to 10 million Shaper-DPS
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very resilient, can facetank any Standard-Content
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very satisfying Clear using Herald of Ash & Ice to the fullest
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somewhat easy to gear
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automated, permanent Flasks
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easy and forgiving to play
The Basics:
In order to make Divine Ire feel good, you need cast speed, AoE and you need to fix mana. The new golems provide everything we need.
Besides that, scaling physical damage is the name of the game, cause every bit of phys is converted/added as lightning, cold and fire and then further into chaos.
Divine Ire is a hard-hitting skill with additional ailment damage, so it pairs perfectly with Shaper of Flames to create an potent ignite, which matches great with Herald of Ash
We double the fun with “Call of the Void” so all our damage chills (hard) und chilled enemies can be shattered to make use of Herald of Ice.
Important Note:
You need to balance your elemental damage so you can use Trinity Support, which is by far the best support gem for this setup. Your cold damage may be lacking behind. Taste of Hate / Hatred Aura Effect is the solution.
Key Uniques
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Incandescent Heart
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Aegis Aurora
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Call of the Void
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Mark of the Shaper
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Bound by Destiny / Phys as extra elemental damage
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the Dark Seer
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Replica Dragonfangs Flight
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Command of the Pit
If you wonder about the gloves: they not only provide Arcane Surge on Hit, they also offer 2 additional jewel sockets to solve immunities or stat issues.
Life
1
Mana
180
Energy Shield
7523
DPS
10M
Effective Hit Pool
350.95K
Phys Max Hit Taken
23.91K
Chaos Res
3
Fire Res
80
Cold Res
85
Lightning Res
81
Armour
18K
Evasion
35
Block
undefined | undefined
Crit Chance
9%
Crit Multi
100%
Rage
0
Strength
127
Intelligence
336
Dexterity
104
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
32%























