PoE 3.15·Expedition·Deadeye
Bleed Deadeye (Rupture SST with Usurper's Penance) map demo
by okivs5 years ago6
- DPS
- 4.09M
- Life
- 5.46K
- Level
- 99
- Min budget
Overview
Bleed Deadeye (Rupture SST with Usurper's Penance) map demo is a Path of Exile Deadeye build by okivs, made for the Expedition league (3.15). It is centered on Spectral Shield Throw and plays as a dexterity, attack, projectile, physical archetype. In Path of Building it reaches 4.09M DPS with 5.46K life, 343 energy shield. Suited for: Mapping. Key uniques include Haemophilia, Ryslatha's Coil, Usurper's Penance, Bottled Faith, Farrul's Fur.
Build Video
okivs's Notes
I know everybody's seen endless SST at this point but I still wanted to share this variant since there's only me and one other bow user representing Deadeye's Rupturing/bleed on SC ladder. I put this together around the time Tuna had popularized his take on cold SST raider and I would say this setup is sort of a halfway point between that and Glad SST.
The engine of the build are:
- Deadeye's Rupturing for 75% more damage from bleeding
- Any source (including totem) can apply Rupturing so if I shield charge into a pack/target for fortify and throw one SST they're already taking at least 50% more bleed damage from 2 Rupture stacks
- Usurper's Penance for 28% faster bleed/bleed DoT multiplier from 7 frenzy charges
- 5+ attacks per second from frenzy charges + tailwind for smoother Crimson Dance stacking
- Haemophilia for Glad-type bleed pops
- Seething Fury to get massive base crit from EV/ES shield
- Perfect Agony turns the crit multi from Seething Fury into DoT multi at 50% value
- Ungil's Harmony and Farrul's Fur gives capped crit chance
- Farrul's doubles for 100% frenzy charge uptime and solved a lot of problems with ramping Frenzy charges because the Frenzy on crit mod on the helmet isn't nearly consistent enough, allowing me to focus on just ramping for Crimson Dance stacks.
- Stack jewels for bleed duration to compensate for Rupturing's expire mod
A con is that I'm pretty stretched to get ailment immunity but that mostly just means I roll over shocked ground maps and swap to burning ground pantheon and dousing flask when necessary. Also you can't see anything in dark, indoor maps.
At full ramp I have around 3.8m bleed dps if cruelty buff is up for 40% and 4.5m total with bottled faith turned on, although that's luxury and I played the character without bottled faith for its majority. There's a lot of room to grow up to 5m+ bleed if I crafted a hunter/warlord weapon, got faster bleed on boots and a 21 phantasmal SST. Maybe even 6m+ on a dps setup that dropped Flesh and Stone for Herald of Purity and got a relevant 3-mod watcher's eye. At this point however I cleared what I wanted to and am about to ding 100, so I'd rather just prep a new character.
This was fun to conceptualize since I knew I wanted to try the new Usurper's Penance helm and I'm glad it didn't totally fail, although there's something to say about Seething Fury and SST's tuning this patch that make them too good to fail. I had planned to play this with Spectral Helix or Shield Crush and with an armor shield at first (2.9k armor shields were giving me better pob dps) but SST with EV/ES shield ended up being way more comfortable and consistent. It turns out a 450 dps sword with t1 elder bleed DoT affix gets massively outscaled by current SST anyway. RIP the 100% more DoT weapon mod.
Gear
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Skills
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Boots
Less Duration19/20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 0
- Combined DPS
- 4.09M
- Hit DPS
- 222.81K
- With Poison DPS
- 222.81K
- With Ignite DPS
- 222.81K
- With Bleed DPS
- 4.09M
- Damage over Time
- 3.87M
- Bleed DPS
- 3.87M
- Average Hit
- 222.81K
- Average Damage
- 44.55K
Attack & Crit
- Attack/Cast Rate
- 5/s
- Hit Chance
- 94%
- Crit Chance
- 94%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 107
Defence
- Life
- 5.46K
- Energy Shield
- 343
- Mana
- 12
- Ward
- 0
- Armour
- 789
- Evasion
- 5.26K
- Phys Damage Reduction
- 6%
Mitigation & Avoidance
- Block
- 17%
- Spell Block
- 0%
- Evade (Melee)
- 27%
- Evade (Projectile)
- 27%
- Attack Dodge
- 74%
- Spell Dodge
- 68%
Resistances
- Fire Resistance
- 75% (+21%)
- Cold Resistance
- 75% (+33%)
- Lightning Resistance
- 75% (+21%)
- Chaos Resistance
- -51%
Recovery
- Life Regen
- 207.59/s
- Net Life Regen
- 77.54/s
- ES Regen
- 0/s
- Mana Regen
- 14.1/s
- Life Leech
- 1.5K/s
- ES Leech
- 0/s
- Mana Leech
- 202.17/s
- Total Degen
- 130.05/s
Attributes & Utility
- Strength
- 164
- Intelligence
- 114
- Dexterity
- 352
- Movement Speed
- 52%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 3
- Devotion
- 0