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PoE 3.28·Mirage·Elementalist

HC Ward shatter ele

by Wandelaars5 months ago5

DPS
5.39M
Effective HP
964.37K
Life
3.65K
Level
99
Min budget

Overview

HC Ward shatter ele is a Path of Exile Elementalist build by Wandelaars, made for the Mirage league (3.28). In Path of Building it reaches 5.39M DPS with 964.37K effective HP, 3.65K life. Suited for: Mapping, Bossing, Breach. Key uniques include Doedre's Elixir, Obliteration, The Primordial Chain, Svalinn, Circle of Ambition.

Build Video

Wandelaars's Notes

Hey all!

Wanted to share my Ward Shatter ignite ele I took to lv99.5 in HC mirage.

Quick breach map.

PoB

It's more of a 'as Mark intended' way of playing ward than the regenerative runes shenanigans I've seen going around. Also means you don't need the exodia heroic tragedy seeds to play it though, it gets going for the cost of a svalinn and an ynda's stand pretty much.

Very defensive setup featuring

  • 27k ward with 1s restore
  • 90 all res
  • 89/91 block
  • 86 evade
  • Ailment immune
  • Good phys mitigation (54k "armour" from Black Scythe Training, endurance charges and Shaper of flames 40% convert)

The basic idea is to invest heavily in avoidance layers to stop ward from ever breaking. Svalinn with some max block investment is by far the biggest contributor to that, but evade and bastion of elements definitely help. Ele spells have to get through primal aegis before breaking ward, while attacks are avoided 98% of the time.

When ward does break, I've invested a pretty unreasonable amount of stuff to not just fall over. Due to Cast on Ward Break cooldown recovery, your guard skill will pretty much always be up. A 3.6k life pool with good mitigation should get you through whatever is coming at you during the 1s restore delay. Obviously you still have ridiculous avoidance as well Practically speaking, I never even dropped low on this character. In a hundred pretty ridiculously rolled breach resonant cascade maps, I didn't notice ever getting hit with ward down.

As a ward build though, DoT is our achilles heel. Pantheon and DoT mastery help, as does 90 max res and ailment immune, but still.

Offensively it's golem stacking with primordial bond large clusters. This league we can reroll fractured primordial bond clusters which more or less makes up for the power lost due to the golem double tap nerfs. Since ward shatter doesn't take sockets, it allows us to comfortably fit everything. Usually quite an annoying problem for elementalist builds.

Couple random notes:

  • Doedre's elixir + iron flask instilled with "Used when an adjacent flask is used" is amazing when mapping
  • I hit the 73% ynda's in 1 volatile vaal orb. Very skilled
  • For bossing, grace of the goddess is a lot more damage than obliteration
  • Fire res is better for melding, I just happened to find this double corrupted amulet
  • With the mana mastery and enduring composure rerolled on a mana reservation small cluster, you can fit lv30 aspect of the crab, which would be amazing for phys dot mitigation
  • This concept can do a lot more damage if giving up some tank, especially life nodes and melding.
  • Can't say for sure how well this character would boss as I never got around to it. My guess is pretty well, although damage is on the low side for ubers. Bosses with strong DoTs like shaper beam might not be so comfortable.

Gear

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Obliteration
The Dark Monarch
Doom Keep
The Primordial Chain
Circle of Ambition
Foulborn Le Heup of All
Victory Hand
Ynda's Stand
Tempest Trail
Svalinn
Loath Star
Megalomaniac
Immutable Force
Entropy Wound
Kraken Glimmer
Carrion Curio
Fulgent Stone
Heroic Tragedy
Pandemonium Joy
Dusk Glisten
Chimeric Sliver
Honour Eye
Melding of the Flesh

Skills

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Body Armour

  • Flame SurgeFlame Surge1W
  • Elemental WeaknessElemental Weakness20/20W
  • FlammabilityFlammability20/23W
  • Immortal CallImmortal Call18/20W
  • Cast on Ward BreakCast on Ward Break3W
  • TransfusionTransfusion2W

Boots

  • Summon Stone Golem of HordesSummon Stone Golem of Hordes20W
  • Summon Flame GolemSummon Flame Golem21/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • CongregationCongregation3W

Helmet

  • Summon Ice GolemSummon Ice Golem20W
  • Shield ChargeShield Charge19/19W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Purity of ElementsPurity of Elements20/16W
  • Herald of PurityHerald of Purity20W
  • Herald of AshHerald of Ash21W
  • EnlightenEnlighten3W

Weapon 2

  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Forbidden RiteForbidden Rite1W
  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/20W

Weapon 1

  • Withering StepWithering Step4W
  • Cast on Ward BreakCast on Ward Break2W

Weapon 1

  • Flame DashFlame Dash5W

Amulet

  • Purity of IcePurity of Ice23W

Passive Tree

Passive tree 3.28
scroll to zoom
Elementalist
Elementalist
Olroth Bloodline
Olroth Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of the Fortress

Character Stats

Level
99

Damage

Full DPS
0
Hit DPS
5.39M
Damage over Time
9.63M
Ignite DPS
7.7M
Culling DPS
0
Reservation DPS
0
Average Hit
4.21M
Burst Damage
4.21M

Attack & Crit

Attack/Cast Rate
1.28/s
Cooldown
0.17s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
964.37K
Life
3.65K
Energy Shield
0
Mana
27
Ward
27.77K
Armour
5.32K
Evasion
2.95K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
90%
Spell Block
91%
Spell Suppression
0%
Evade (Melee)
86%
Evade (Projectile)
86%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
89% (+26%)
Cold Resistance
89% (+30%)
Lightning Resistance
89% (+28%)
Chaos Resistance
47%

Max Hit Taken

Physical
110.65K
Fire
411.55K
Cold
411.55K
Lightning
411.55K
Chaos
59.28K

Recovery

Life Regen
309/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
99.8/s

Attributes & Utility

Strength
151
Intelligence
241
Dexterity
131
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
53%