PoE 3.22·Ancestor·Juggernaut
Preliminary Flicker Self-Bleed Trauma Stacker Jugg (expensive)
by reno_beano3 years ago1
- DPS
- 7.47M
- Effective HP
- 329.8K
- Life
- 5.37K
- Level
- 100
- Min budget
Overview
Preliminary Flicker Self-Bleed Trauma Stacker Jugg (expensive) is a Path of Exile Juggernaut build by reno_beano, made for the Ancestor league (3.22). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 7.47M DPS with 329.8K effective HP, 5.37K life, 1.39K energy shield. Suited for: Mapping. Key uniques include Headhunter, Progenesis, Taste of Hate, Aul's Uprising, The Red Trail.
reno_beano's Notes
setup with new gem info and tattoos but without new unique info https://pobb.in/D0jnhkvNNWLD
- trauma has alt qual giving aps per trauma
- fire res and frenzy charge max tattoos, went with 3 max fire res ones on str travel nodes and 1 big dex node for the frenzy, max cold res is useless as we are valako and are scaling that way
- flicker is viable as we no longer dont care much about aps other than easy places, (gloves , weapon, and frenzy charges) we dont need ashes to scale aps through qual like bs so we go auls for malevolence uprising so that we can have unaffected by bleeding on jugg, kinda useless but does give like 20-30% inc duration give or take some aura effect
- scaling support gem qual is kinda hard as we only really have atziri axe which sucky ass frankly cuz of base aps, and diallas which is bad because chest is beeg defense for this kind of build.
- enough duration to actually hit 370 stacks which is what this pob is set at, atm hitting twice per server tick any more is useless until 30.30 which is like 500-700 trauma
- trauma lasts like 30s atm with inc duration support, node on tree, malevolence which puts our theroretical max stacks at 465
- more hp and scepter eo style, lets us skip fortify cluster so 5 free points and gets 2 more jewel sockets for triple life grand spectrum
- also corrupted soul + 10% of ar applied to chaos and prog, divine shield, untiring, 40% life recoup, 56% of phys converted to ele, artic armour or immortal call means we never die to trauma or maps and can theoretically survive up to 1200 trauma
- hh is still bad for this build, coil is best for this kind of build where the varience rolls dont matter cause you attack so fast, avg go up and with aura effect corrupt increases the trauma defense by a ton.
- the only thing really missing from this build is a way to fit in hatred (like 40% more dps) and max chaos res but not every build can have everything.
- build is generally expensive but trauma stacking is not cheap, the og Rudy who did it with boneshatter and mantra of flames used mageblood and other expensive uniques
- most expensive parts are the single +1 max frenzy ring, crafting the weapon, the timeless jewel depending on availability, fractured global def chest, valako pair depending on leauge prices
- im guessing the price to be anywhere from 300-400 divs give or take crafting rng, item availability, and tattoo prices
- if max res tattoos are limit of 1, we need to find 2 more max fire res
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Ralakesh
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 7.47M
- Hit DPS
- 7.47M
- With Poison DPS
- 7.47M
- With Ignite DPS
- 7.47M
- With Bleed DPS
- 7.47M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 471.83K
- Burst Damage
- 471.83K
Attack & Crit
- Attack/Cast Rate
- 15.83/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Crit Chance
- 11%
- Crit Multiplier
- 100%
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 329.8K
- Life
- 5.37K
- Energy Shield
- 1.39K
- Mana
- 36
- Ward
- 0
- Armour
- 149.4K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+41%)
- Cold Resistance
- 90% (+51%)
- Lightning Resistance
- 90% (+58%)
- Chaos Resistance
- 76% (+9%)
Max Hit Taken
- Physical
- 174.81K
- Fire
- 247.24K
- Cold
- 199.44K
- Lightning
- 199.44K
- Chaos
- 60.02K
Recovery
- Life Regen
- 159.1/s
- Net Life Regen
- 49.49/s
- ES Regen
- 0/s
- ES Recharge
- 1.39K/s
- Mana Regen
- 13/s
- Life Leech
- 1.08K/s
- ES Leech
- 0/s
- Mana Leech
- 148.2/s
- Total Degen
- 109.61/s
Attributes & Utility
- Strength
- 367
- Intelligence
- 144
- Dexterity
- 239
- Movement Speed
- 49%
- Endurance Charges
- 8
- Frenzy Charges
- 10
- Power Charges
- 3
- Rage
- 25
- Devotion
- 0