PoB ArchivesPoB Archives
PoE builds

PoE 3.22·Ancestor·Juggernaut

Preliminary Flicker Self-Bleed Trauma Stacker Jugg (expensive)

by reno_beano3 years ago1

DPS
7.47M
Effective HP
329.8K
Life
5.37K
Level
100
Min budget

Overview

Preliminary Flicker Self-Bleed Trauma Stacker Jugg (expensive) is a Path of Exile Juggernaut build by reno_beano, made for the Ancestor league (3.22). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 7.47M DPS with 329.8K effective HP, 5.37K life, 1.39K energy shield. Suited for: Mapping. Key uniques include Headhunter, Progenesis, Taste of Hate, Aul's Uprising, The Red Trail.

reno_beano's Notes

setup with new gem info and tattoos but without new unique info https://pobb.in/D0jnhkvNNWLD

  • trauma has alt qual giving aps per trauma
  • fire res and frenzy charge max tattoos, went with 3 max fire res ones on str travel nodes and 1 big dex node for the frenzy, max cold res is useless as we are valako and are scaling that way
  • flicker is viable as we no longer dont care much about aps other than easy places, (gloves , weapon, and frenzy charges) we dont need ashes to scale aps through qual like bs so we go auls for malevolence uprising so that we can have unaffected by bleeding on jugg, kinda useless but does give like 20-30% inc duration give or take some aura effect
  • scaling support gem qual is kinda hard as we only really have atziri axe which sucky ass frankly cuz of base aps, and diallas which is bad because chest is beeg defense for this kind of build.
  • enough duration to actually hit 370 stacks which is what this pob is set at, atm hitting twice per server tick any more is useless until 30.30 which is like 500-700 trauma
  • trauma lasts like 30s atm with inc duration support, node on tree, malevolence which puts our theroretical max stacks at 465
  • more hp and scepter eo style, lets us skip fortify cluster so 5 free points and gets 2 more jewel sockets for triple life grand spectrum
  • also corrupted soul + 10% of ar applied to chaos and prog, divine shield, untiring, 40% life recoup, 56% of phys converted to ele, artic armour or immortal call means we never die to trauma or maps and can theoretically survive up to 1200 trauma
  • hh is still bad for this build, coil is best for this kind of build where the varience rolls dont matter cause you attack so fast, avg go up and with aura effect corrupt increases the trauma defense by a ton.
  • the only thing really missing from this build is a way to fit in hatred (like 40% more dps) and max chaos res but not every build can have everything.
  • build is generally expensive but trauma stacking is not cheap, the og Rudy who did it with boneshatter and mantra of flames used mageblood and other expensive uniques
  • most expensive parts are the single +1 max frenzy ring, crafting the weapon, the timeless jewel depending on availability, fractured global def chest, valako pair depending on leauge prices
  • im guessing the price to be anywhere from 300-400 divs give or take crafting rng, item availability, and tattoo prices
  • if max res tattoos are limit of 1, we need to find 2 more max fire res

​

Gear

Tap an item to open trade or craft it.

Crafted Item
Crafted Item
Crafted Item
Aul's Uprising
frenzy ring
frenzy ring
Crafted Item (synth implicit)
Headhunter
The Red Trail
Crafted Item
The Golden Rule
New Item
Glorious Vanity
Grand Spectrum
Impossible Escape
Grand Spectrum
Forbidden Flesh
Grand Spectrum
Watcher's Eye
Forbidden Flame

Skills

Tap a skill to open trade.

  • Flicker StrikeFlicker Strike21/20WMain
  • Increased DurationIncreased Duration21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Cold PenetrationAwakened Cold Penetration5/20W
  • InspirationInspiration20/20W

Helmet

  • GraceGrace21/20W
  • DeterminationDetermination21/20W
  • Purity of ElementsPurity of Elements21/20W
  • EnlightenEnlighten4/20W
  • BerserkBerserk20/20W
  • Vengeance20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • EnhanceEnhance4/20W
  • PrecisionPrecision1/20W
  • Blood RageBlood Rage20/20W
  • ArroganceArrogance20/20W
  • Arctic ArmourArctic Armour21/20W
  • EnlightenEnlighten4/20W
  • Immortal CallImmortal Call15/20W
  • Cast when Damage TakenCast when Damage Taken13/20W
  • Warlord's MarkWarlord's Mark13/20W
  • Mark On HitMark On Hit20/20W
  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20/20W
  • MalevolenceMalevolence21/20W
  • Enduring CryEnduring Cry20/20W
  • HatredHatred20/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
7.47M
Hit DPS
7.47M
With Poison DPS
7.47M
With Ignite DPS
7.47M
With Bleed DPS
7.47M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
471.83K
Burst Damage
471.83K

Attack & Crit

Attack/Cast Rate
15.83/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
100%
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
329.8K
Life
5.37K
Energy Shield
1.39K
Mana
36
Ward
0
Armour
149.4K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+41%)
Cold Resistance
90% (+51%)
Lightning Resistance
90% (+58%)
Chaos Resistance
76% (+9%)

Max Hit Taken

Physical
174.81K
Fire
247.24K
Cold
199.44K
Lightning
199.44K
Chaos
60.02K

Recovery

Life Regen
159.1/s
Net Life Regen
49.49/s
ES Regen
0/s
ES Recharge
1.39K/s
Mana Regen
13/s
Life Leech
1.08K/s
ES Leech
0/s
Mana Leech
148.2/s
Total Degen
109.61/s

Attributes & Utility

Strength
367
Intelligence
144
Dexterity
239
Movement Speed
49%
Endurance Charges
8
Frenzy Charges
10
Power Charges
3
Rage
25
Devotion
0