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PoE 3.27·Keepers of the Flame·Hierophant

Kinetic Fusillade Totems Guide with Leveling - Cheap Crafts, SSF / HC Viable | PoE 3.28 Mirage

by Tatiantel26 months ago1.51KSubscribe

DPS
8.21M
Effective HP
203.39K
Life
5.07K
Level
95
Min budget

Overview

Kinetic Fusillade Totems Guide with Leveling - Cheap Crafts, SSF / HC Viable | PoE 3.28 Mirage is a Path of Exile Hierophant build by Tatiantel2, made for the Keepers of the Flame league (3.27). It is centered on Kinetic Fusillade and plays as a intelligence, attack, projectile, duration archetype. In Path of Building it reaches 8.21M DPS with 203.39K effective HP, 5.07K life, 2.03K energy shield. Suited for: Delve.

Build Video

Tatiantel2's Notes

Build made by Tatiantel2 If you have any questions/suggestions - feel free to ask in chat on Twitch (streaming almost every day): https://www.twitch.tv/tatiantel2 ------ IMBUED GEMS SYSTEM IN PATCH 3.28 ------ The league mechanic in patch 3.28 Mirage will provide special Coins, which we can use on lvl 20 Gem in order to corrupt them and add a random lvl 1 Support Gem of a certain color. Here's the list of lvl 1 Support Gems that are good for making Imbued version of Kinetic Fussilade: Green (10 good / 36 total): - Greater Multiple Projectiles (30% more DMG); - Greater Volley (28% more DMG) - replace lvl 20 Greater Volley with lvl 20 Greater Multiple Projectiles; - Multiple Projectiles (23% more DMG); - Hypothermia (20% more DMG) - make sure your Wand has flat Cold damage for Chilling enemies; - Volley (19% more DMG) - replace lvl 20 Greater Volley with lvl 20 Greater Multiple Projectiles; - Culling Strike (~11% more DMG); - Faster Attacks (~5-11% more DMG) - depends on how much Attack Speed you already have; - Momentum (~4-8% more DMG) - depends on how much Attack Speed you already have; - Faster Projectiles (~2% more DMG, and QoL); - Blind - can remove Accuracy from 1 Gear piece. Blue (6 good / 30 total): - Increased Critical Damage (~30% more DMG) - replace lvl 20 Increased Critical Damage with lvl 20 Greater Multiple Projectiles; - Concentrated Effect (~28% more DMG) - replace lvl 20 Concentrated Effect with lvl 20 Greater Multiple Projectiles; - Power Charge On Critical (24% more DMG); - Elemental Focus (~14% more DMG) - we lose Shock, so not that much extra dmg; - Lightning Penetration (~10% more DMG) - make sure Wand has high flat Lightning dmg roll; - Increased Critical Strikes - can remove Crit from Wand. Red (5 good / 22 total): - Elemental Damage with Attacks (20% more DMG); - Cruelty (15% more DMG); - Volatility (~10-15% more DMG); - Fire Penetration (~10% more DMG) - make sure Wand has high flat Fire dmg roll; - Inspiration (~10% more DMG) - bad uptime of Inspiration Charges from lvl 1 Support. ------ HOW KINETIC FUSILLADE WORKS ------ Kinetic Fusillade doesn't shoot projectiles immediately after attacking with it, it stores projectiles for a duration, and after duration is over projectiles get fired. If you (or Totem) attack with KF again, it will refresh the duration of projectiles, delaying the moment projectiles get fired even more. In order to avoid this delay, we scale Reduced (Less) Skill Effect Duration. It makes projectiles being fired sooner after we finish the attack. So, the Projectile Delay needs to be shorter than the Duration of Attack Animation. This way we will never refresh the duration of the Projectile Delay, and projectiles will be fired after each attack non-stop. This requires proper balance of Attack Speed and Reduced (Less) Skill Effect Duration in the build. We use Less Duration Support, and Reduced Duration cluster of passives of Passive Tree. Also Ballista Totem Support provides a 50% Less Attack Speed multiplier, which actually works in our favour here, because it makes it easier to balance the Attack Speed / Duration ratio. PoB can calculate how much Attack speed is fine to have depending on how much duration scaling we have and how many projectiles we shoot per attack. In PoB go to "Calcs" -> choose Kinetic Fusillade Skill at the top (if it's not chosen already), and then in "Skill type-specific Stats" find "Max Effective APS". In this build at Level 95 tree we have Max Effective APS = 3.25, while our actual "Attack Rate" of Kinetic Fusillade is 2.94 (can find it on the left under Average Damage). That mean even if you'll have some extra Attack Speed on Gear (Wand), or Extra Projectiles (Amulet Annoint, Rain os Splinters Jewels, extra Support Gem), we will still be fine on the Attack Speed / Duration ratio. ------ PLAYSTYLE / SKILLS TO USE ------ Mapping. Place KF Totem, go 2 steps further, place another Totem and go 2 steps further and so on. KF Totems have very good clear due to high range and multiple chains on projectiles. Shield Charge between packs. Against tankier Rare Monsters - after placing all KF Totems, spam Frenzy for a bit. Bossing. Against tougher enemies the "rotation" of skills is as follows: 1. Place all Kinetic Fusillade Totems; 2. Attack with Frenzy 3 times (generate 3 Frenzy Charges + Curse with Cast on Crit); 3. Cast Arcanist Brand - it will cast Flame Wall and Purifying Flame for additional damage and defence; Re-attack with frenzy every ~7 seconds, re-cast Arcanist Brand every ~5 seconds. ------ LEVELING ------ In "Tree" section at the bottom you can select different trees for different Levels to see which passives to take at each stage. In "Skills" section you can see which skills to use at each Level. As shown is Skills section we level with Holy Flame Totem and Flame Wall, this combination of skills can clear early acts pretty easily. Adding Wave of Conviction Mines as early as possible (level 16) is recommended. At Level 18 we take Ancestral Bond from Passive Tree, it will make it so that we can't do damage with Rolling Magma anymore, so at Level 18 we definetly need to swap Rolling Magma to Wave of Conviction Mines. Switching to Kinetic Fusillade Totems - at around Level 44, once we get Reduced Duration cluster on Passive Tree. !! Pre-level these Gems in advance: Anger (lvl 24, Act 3 town), Wrath (lvl 24, Act 3 town), Ballista Support (lvl 31, Library), Kinetic Fusillade (lvl 31, Library), Less Duration Support (lvl 31, Library). Level up gems in weapon-swap first while still playing Holy Flame Totems. When switching to Kinetic Fusillade Totems, try to get some additional flat damage to attacks on gear (Wand, Gloves, Rings, Amulet). In many cases there is a bench-craft option available. Even with almost no flat damage from Gear it's still gonna be ok, since we get a lot of flat damage from Auras - Wrath and Anger (again, make sure to pre-level Auras before swap). At Level 44 we already have some Reservation Efficiency from Passive Tree, so we can use Anger and Wrath Auras together. Use low-lvl Precision Aura at this point (buy from Library), so that we have enough Mana for placing Totems. At Level 54 we take Mana Mastery with extra Reservation Efficiency from Passive Tree, so now we have enough room for leveling Precision further. Pay attention to which Skills we use with Arcanist Brand at different Levels - they change. ------ LEVELING UNIQUES------ Good uniques items to use for leveling: Doedre's Tenure (Gloves) Prismweave (Belt) Wake of Destruction (Boots) Sacrificial Heart (Amulet) Tasalio's Sign (Ring) Replica Tasalio's Sign (Ring) 2x Replica Tasalio's Sign rings Nycta's Lantern sceptre Build made by Tatiantel2 If you have any questions/suggestions - feel free to ask in chat on Twitch (streaming almost every day): https://www.twitch.tv/tatiantel2

Gear

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Wand
Helm
Body Armour
Amulet
Ring 1
Ring 2
Gloves
Belt
Boots
Shield
Jewel
Taunt Jewel

Skills

Tap a skill to open trade.

Body Armour

  • Kinetic FusilladeKinetic Fusillade20/20WMain
  • Ballista TotemBallista Totem20W
  • Less DurationLess Duration20/20W
  • Greater VolleyGreater Volley20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Concentrated EffectConcentrated Effect20/20W

Body Armour

  • Kinetic FusilladeKinetic Fusillade20/20WMain
  • Ballista TotemBallista Totem21W
  • Less DurationLess Duration20/20W
  • Greater VolleyGreater Volley20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Kinetic FusilladeKinetic Fusillade10WMain
  • Ballista TotemBallista Totem11W
  • Less DurationLess Duration7W
  • Greater VolleyGreater Volley4W

Helmet

  • FrenzyFrenzy1/20W
  • Elemental WeaknessElemental Weakness20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Cast On Critical StrikeCast On Critical Strike1/20W

Gloves

  • Arcanist BrandArcanist Brand1/20W
  • Purifying FlamePurifying Flame20/20W
  • Flame WallFlame Wall20W
  • More DurationMore Duration20/20W
  • Holy Flame TotemHoly Flame Totem5W
  • Infused ChannellingInfused Channelling5W
  • Physical to LightningPhysical to Lightning1W
  • Added Fire DamageAdded Fire Damage4W
  • Arcanist BrandArcanist Brand1W
  • Elemental WeaknessElemental Weakness7W
  • Flame WallFlame Wall12W
  • More DurationMore Duration7W
  • FrenzyFrenzy1W
  • Elemental WeaknessElemental Weakness18W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Cast On Critical StrikeCast On Critical Strike17W
  • Arcanist BrandArcanist Brand1W
  • Flame WallFlame Wall20W
  • Purifying FlamePurifying Flame20W
  • More DurationMore Duration20W

Helmet

  • FrenzyFrenzy1/20W
  • Elemental WeaknessElemental Weakness20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Cast On Critical StrikeCast On Critical Strike1/20W

Gloves

  • Arcanist BrandArcanist Brand1/20W
  • Purifying FlamePurifying Flame20/20W
  • Flame WallFlame Wall21W
  • More DurationMore Duration20/20W

Boots

  • SteelskinSteelskin20/20W
  • AutomationAutomation20/20W
  • More DurationMore Duration20/20W
  • Holy Flame TotemHoly Flame Totem2W
  • Infused ChannellingInfused Channelling2W
  • Added Fire DamageAdded Fire Damage1W
  • Wave of ConvictionWave of Conviction1W
  • Blastchain MineBlastchain Mine1W
  • Added Fire DamageAdded Fire Damage3W
  • Decoy TotemDecoy Totem10W
  • Multiple TotemsMultiple Totems1W
  • FlamewoodFlamewood9W
  • SteelskinSteelskin14W
  • AutomationAutomation12W
  • More DurationMore Duration12W
  • Arcanist BrandArcanist Brand1W
  • Flame WallFlame Wall12W
  • More DurationMore Duration7W

Boots

  • SteelskinSteelskin20/20W
  • AutomationAutomation20/20W
  • More DurationMore Duration20/20W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • PrecisionPrecision20W
  • ArroganceArrogance20/20W
  • Rolling MagmaRolling Magma2W
  • Elemental ProliferationElemental Proliferation2W
  • Holy Flame TotemHoly Flame Totem1W
  • Infused ChannellingInfused Channelling1W
  • Flame WallFlame Wall1W
  • Arcane SurgeArcane Surge1W
  • Flame DashFlame Dash1W
  • Arcane SurgeArcane Surge1W
  • FrenzyFrenzy1W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Shield ChargeShield Charge12W
  • Faster AttacksFaster Attacks11W
  • PrecisionPrecision20W
  • ArroganceArrogance20W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • PrecisionPrecision21W
  • ArroganceArrogance20/20W

Boots

  • WrathWrath20W

Weapon 1

  • AngerAnger20W

Weapon 2

  • Tempest ShieldTempest Shield21W
  • FrostblinkFrostblink1W
  • VitalityVitality1W
  • Herald of PurityHerald of Purity1W
  • Herald of AshHerald of Ash1W
  • AngerAnger1W
  • Elemental WeaknessElemental Weakness1W
  • AngerAnger7W
  • WrathWrath7W
  • PrecisionPrecision3W
  • PrecisionPrecision12W
  • Tempest ShieldTempest Shield20W

Boots

  • WrathWrath20W

Weapon 1

  • AngerAnger20W

Weapon 2

  • Tempest ShieldTempest Shield21W

Passive Tree

Passive tree 3.27
scroll to zoom
Hierophant
Hierophant
Lycia Bloodline
Lycia Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
95

Damage

Full DPS
8.21M
Combined DPS
1.37M
Hit DPS
1.37M
With Poison DPS
1.37M
With Ignite DPS
1.37M
With Bleed DPS
1.37M
Damage over Time
3K
Ignite DPS
3K
Culling DPS
0
Reservation DPS
0
Average Damage
77.65K
Burst Damage
77.65K

Attack & Crit

Attack/Cast Rate
2.94/s
Hit Chance
100%
Accuracy
3.81K
Crit Chance
98%
Crit Multiplier
476%
AoE Radius
0.9 m
Totem Limit
6
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
203.39K
Life
5.07K
Energy Shield
2.03K
Mana
103
Ward
0
Armour
9.74K
Evasion
23
Phys Damage Reduction
79%

Mitigation & Avoidance

Block
70%
Spell Block
77%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+20%)
Cold Resistance
76% (+24%)
Lightning Resistance
76% (+17%)
Chaos Resistance
75% (+7%)

Max Hit Taken

Physical
19.21K
Fire
53.19K
Cold
53.19K
Lightning
53.19K
Chaos
35.95K

Recovery

Life Regen
381.1/s
ES Regen
0/s
ES Recharge
2.03K/s
Mana Regen
105.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
328
Intelligence
240
Dexterity
133
Movement Speed
22%
Endurance Charges
5
Frenzy Charges
3
Power Charges
6
Devotion
0